Starting Equipment
R-hand Head Body
Dirk Leather Hat LeatherArmor
Party Changes: Locke – 5 shown
Character
Whether this character is initially named, joins the party, or leaves the party at this time; 'Temporary' indicates that a character joins for a short period but does not become a long-term party member
Act
Area Map Notes
Locke Name After Terra falls into the pit
Locke Join After Terra falls into the pit
Locke Leave After deciding whether to join the Returners
Locke Leave After jumping to the Blackjack during the escape
Locke Join After finding Locke in the Phoenix Cave
Commands: Usable by Locke – 10 shown
Temporary commands cannot be used by characters that join the party permanently; modified commands replace another command in the command list; utility commands are always available and are not shown on the command list
Name
Some equipment or situations convert one command into another; the required parent command is listed here
Based On
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
The status effects inflicted or removed by this ability
Statuses
Fight - - - - -
MagiTek Fight - - - -
Jump Fight Physical One Foe - -
Magic - - - - -
X Magic Magic - - - -
Item - - - - -
Steal - Physical One Foe - -
Capture Steal Physical One Foe - -
Def. - - - - -
Row - - - - -
Weapons: Usable by Locke – 28 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Sword)Illumina Sword 255 100% A legendary sword Pearl Always Hits, Back Row, MP Critical 50 50 +7 +7 +7 +7 - 1 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Ragnarok Sword 255 150 Randomly casts "Flare" Flare MP Critical 30 30 +7 +3 +7 +7 - 1 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Dirk)ThiefKnife Dirk 88 180 Randomly steals an enemy's item - - 10 10 - +3 - - - 1 GP - - Runic, 2-hand, Throw Lo Sh
(Dirk)Man Eater Dirk 146 180 Doubles damage to a human target - - - 10 - - - - 11,000 GP 5,500 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Go
(Sword)Drainer Sword 121 150 Absorbs damage as HP - Absorb Damage 10 - - - - - - 1 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Special)Wing Edge Special 198 230 Same damage from back row
Randomly strikes mortal blow
- Back Row, Random Kill - - +7 +7 +1 +2 - 1 GP - - Throw Lo
(Special)Sniper Special 172 180 Same damage from back row - Back Row - - - - - - 15,000 GP 7,500 GP - - Throw Lo
(Special)Rising Sun Special 117 230 Same damage from back row - Back Row - - - - - - - 1 GP - - Throw Lo
(Special)Hawk Eye Special 111 180 Same damage from back row - Back Row - - - - - - 6,000 GP 3,000 GP - - Throw Lo
(Special)Boomerang Special 102 230 Same damage from back row - Back Row - - - - - - 4,500 GP 2,250 GP - - Throw Lo
(Special)Full Moon Special 95 230 Same damage from back row - Back Row - - - - - - 2,500 GP 1,250 GP - - Throw Lo
(Lance)Imp Halberd Lance 253 150 ??? if equipped while an Imp - - - - - - - - - 1 GP - - Runic, 2-hand, Throw All Except Umaro
(Sword)Atma Weapon Sword ??? 150 Transforms at Level Up, Grows stronger as HP increases - Ignores Defense - - - - - - - 1 GP - - - Te Lo Ed Ce
(Sword)Excalibur Sword 217 150 Pearl-elemental sword - - 20 - +2 +2 +1 +1 - 1 GP - Pearl SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Falchion Sword 176 150 - - - 10 - - - - - 17,000 GP 8,500 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Soul Sabre Sword 125 150 Absorbs damage as MP
Randomly casts "Doom"
Doom Absorb Damage, Damages MP 10 - - - - - - 1 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Dirk)Dirk Dirk 26 180 - - - - - - - - - 150 GP 75 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Sword)ThunderBlade Sword 108 150 Randomly casts "Bolt" Bolt - - - - - - +2 7,000 GP 3,500 GP - Thunder SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Flame Sabre Sword 108 150 Randomly casts "Fire" Fire - - - - - - +2 7,000 GP 3,500 GP - Fire SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Blizzard Sword 108 150 Randomly casts "Ice" Ice - - - - - - +2 7,000 GP 3,500 GP - Ice SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
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Armors: Usable by Locke – 41 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Shield)Force Shld Shield - - 70 50 Protects against magic attacks - - - - - 1 GP - Shell ×5 50% Dmg: Fire, Ice, Thunder, Water, Wind, Earth Shell All Except Umaro
(Shield)Paladin Shld Shield 59 40 59 40 Houses a hero's soul - - - - - 1 GP - Ultima ×1 Absorb HP: Fire, Ice, Thunder, Pearl
No Effect: Water, Wind, Earth, Poison
- All Except Umaro
(Shield)Aegis Shld Shield 46 20 52 40 Randomly evades magic attack - - - - - 1 GP - - - - All Except Umaro
(Armor)Force Armor Armor 69 - 68 30 Mag Def up - - - - - 1 GP - - 50% Dmg: Fire, Ice, Thunder, Wind, Earth - Te Lo Cy Ed Ce Se
(Shield)TortoiseShld Shield 66 30 66 30 ??? if equipped while an Imp - - - - - 1 GP - Imp ×1 Absorb HP: Water - All Except Umaro
(Shield)Genji Shld Shield 54 20 50 20 - - - - - - 1 GP - - - - All Except Umaro
(Helmet)Bard's Hat Helmet 19 - 21 10 Raises MP a little - - - - 3,000 GP 1,500 GP - - - - All Except Umaro
(Armor)Mirage Vest Armor 48 - 36 10 Creates illusion of wearer - +6 - - - 1 GP - - - Image All Except Umaro
(Shield)Thunder Shld Shield 43 20 28 10 Absorbs Thunder-elemental attack - - - - - 1 GP Bolt 3 Bolt 2 ×5 50% Dmg: Fire, Ice
Absorb HP: Thunder
No Effect: Wind
- All Except Umaro
(Shield)Ice Shld Shield 42 20 28 10 Absorbs Ice-elemental attack - - - - - 1 GP Ice 3 Ice 2 ×5 Absorb HP: Ice
No Effect: Fire
Weak pt: Wind
- All Except Umaro
(Shield)Flame Shld Shield 41 20 28 10 Absorbs Fire-elemental attack - - - - - 1 GP Fire 3 Fire 2 ×5 Absorb HP: Fire
No Effect: Ice
Weak pt: Water
- All Except Umaro
(Armor)Iron Armor Armor 40 - 27 - - - −2 - - 700 GP 350 GP - - - - Te Lo Cy Ed Ce Se
(Armor)Mithril Vest Armor 45 - 30 - - - - - - 1,200 GP 600 GP - - - - All Except Umaro
(Armor)Kung Fu Suit Armor 34 - 23 - - - - - - 250 GP 125 GP - - - - Lo Sh Sa Ga
(Armor)Ninja Gear Armor 47 - 32 - - - +2 - - 1,100 GP 550 GP - - - - Lo Sh Sa Se Ga Go
(Armor)LeatherArmor Armor 28 - 19 - - - - - - - 75 GP - - - - Te Lo Cy Sh Ed Ce St Re Se Mo Ga Go
(Armor)Dark Gear Armor 68 - 46 - - - +6 - - 13,000 GP 6,500 GP - - - - Lo Sh Sa Se Ga Go
(Armor)Mithril Mail Armor 51 - 34 - - - - - - 3,500 GP 1,750 GP - - - - Te Lo Cy Ed Ce Se
(Armor)Power Sash Armor 52 - 35 - - +5 +1 +5 - 5,000 GP 2,500 GP - - - - Lo Cy Sh Sa Ga
(Armor)Gaia Gear Armor 53 - 43 - Absorbs Earth-elemental attack - - - - 6,000 GP 3,000 GP - - Absorb HP: Earth - Te Lo Sh Sa Ce St Re Se Mo Ga Go
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Relics: Usable by Locke – 48 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)White Cape Protects against "Imp", "Mute" Prevent: Imp, Mute - 5,000 GP 2,500 GP 5 - 5 10 - - - - - All Characters
(Relic)Zephyr Cape Dodges attacks more easily - - 7,000 GP 3,500 GP - 10 - 10 - - - - - All Characters
(Relic)Ribbon Protects from all status ailments Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Muddled, Seizure, Psyche - - 1 GP - - - - - - - - - All Characters
(Relic)Star Pendant Protects against "Poison" Prevent: Poison - 500 GP 250 GP - - - - - - - - - All Characters
(Relic)True Knight Protects party memebers who are low on HP - - 1,000 GP 500 GP - - - - - - - - - All Characters
(Relic)Wall Ring Casts "Rflect" Reflect - 6,000 GP 3,000 GP - - - - - - - - - All Characters
(Relic)Gauntlet One weapon can be held with 2 hands to increase damage - - - 1 GP 5 - - - - - - - - All Characters
(Relic)Genji Glove Possible to equip each hand with a weapon - - - 1 GP 5 - - - - - - - - All Except Umaro
(Relic)MithrilGlove Casts "Safe" when HP is low Safe - 700 GP 350 GP 6 - - - - - - - - All Characters
(Relic)Tintinabar Recovers HP with each step - - - 1 GP - - - - - - - - - All Characters
(Relic)Safety Bit Protects from mortal magic attacks Prevent: Zombie, Petrify, Wound - - 1 GP - - - - - - - - - All Characters
(Relic)RunningShoes Casts "Haste" Haste
Prevent: Slow
- 7,000 GP 3,500 GP - - - - - - - - - All Characters
(Relic)Sniper Sight Ensures 100% "Fight" hit rate - - 3,000 GP 1,500 GP - - - - - - - - - All Characters
(Relic)Relic Ring Makes body cold - - - 1 GP - - - - - - - - - All Characters
(Relic)Pod Bracelet Casts "Safe", "Shell" Shell, Safe - - 1 GP - - - - - - - - - All Characters
(Relic)Peace Ring Protects against "Berserk", "Muddle" Prevent: Berserk, Muddled - 3,000 GP 1,500 GP - - - - - - - - - All Characters
(Relic)Offering Changes "Fight" into "X Fight" - - - 1 GP - - - - - - - - - All Characters
(Relic)Muscle Belt Raises HP by 1/2 - - - 1 GP - - - - - - - - - All Characters
(Relic)Merit Award Allows heavy armor, etc. to be equipped - - - 1 GP - - - - - - - - - All Characters
(Relic)Marvel Shoes Creates various effects Regen, Haste, Shell, Safe
Prevent: Slow
- - 1 GP - - - - - - - - - All Characters
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