Starting Equipment
R-hand L-hand Head Body
MithrilBlade Buckler Leather Hat LeatherArmor
Party Changes: Edgar – 4 shown
Character
Whether this character is initially named, joins the party, or leaves the party at this time; 'Temporary' indicates that a character joins for a short period but does not become a long-term party member
Act
Area Map Notes
Edgar Name Speak to Edgar
Edgar Join Speak to Edgar after speaking to the Matron
Edgar Leave After jumping to the Blackjack during the escape
Edgar Join Before the battle with the tentacles
Commands: Usable by Edgar – 9 shown
Temporary commands cannot be used by characters that join the party permanently; modified commands replace another command in the command list; utility commands are always available and are not shown on the command list
Name
Some equipment or situations convert one command into another; the required parent command is listed here
Based On
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
The status effects inflicted or removed by this ability
Statuses
Fight - - - - -
MagiTek Fight - - - -
Jump Fight Physical One Foe - -
Magic - - - - -
X Magic Magic - - - -
Item - - - - -
Tools - - - - -
Def. - - - - -
Row - - - - -
Tools: Usable by Edgar – 9 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
If a tool has multiple abilities, they are chosen randomly at the listed rate
Chance
Description
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Price
AutoCrossbow 100% Strikes multiple enemies
Use with "Tools" command
125 Physical All Foes 100% - - - 250 GP
Bio Blaster 100% Gasses multiple enemies
Use with "Tools" command
20 Magic All Foes 100% - Poison Poison 750 GP
NoiseBlaster 100% Confuses multiple enemies
Use with "Tools" command
- Physical All Foes 100% - - Muddled 500 GP
Drill 100% Penetrates an enemy's defense
Use with "Tools" command
191 Physical One Foe 100% - - - 3,000 GP
Flash 100% Blinds multiple enemies
Use with "Tools" command
42 Magic All Foes 100% - - Dark 1,000 GP
Chain Saw 3/4 Randomly dispatches an enemy
Use with "Tools" command
252 Physical One Foe 100% - - - -
Chain Saw 1/4 Randomly dispatches an enemy
Use with "Tools" command
- Physical One Foe 100% Wound - Wound -
Debilitator 100% Casts weak point randomly
Use with "Tools" command
- Physical One Foe 100% - - - 5,000 GP
Air Anchor 100% Enemy becomes self-destructive
Use with "Tools" command
128 Physical One Foe 100% Wound - - -
Weapons: Usable by Edgar – 31 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Lance)Imp Halberd Lance 253 150 ??? if equipped while an Imp - - - - - - - - - 1 GP - - Runic, 2-hand, Throw All Except Umaro
(Lance)Aura Lance Lance 227 180 - - - - - +3 +2 +1 +3 - 1 GP - - Runic, 2-hand, Throw Ed Mo
(Lance)Pearl Lance Lance 194 150 Randomly casts "Pearl" Pearl - - - - - - +3 - 1 GP - Pearl Runic, 2-hand, Throw Ed Mo
(Lance)Partisan Lance 150 150 - - - - - - - - - 13,000 GP 6,500 GP - - Runic, 2-hand, Throw Ed Mo
(Lance)Gold Lance Lance 139 150 - - - - - - - - - 12,000 GP 6,000 GP - - Runic, 2-hand, Throw Ed Mo
(Lance)Stout Spear Lance 112 150 - - - - - - - - - 10,000 GP 5,000 GP - - Runic, 2-hand, Throw Ed Mo
(Lance)Trident Lance 93 150 - - - - - - - - - 1,700 GP 850 GP - Water Runic, 2-hand, Throw Ed Mo
(Lance)Mithril Pike Lance 70 150 - - - - - - - - - 800 GP 400 GP - - Runic, 2-hand, Throw Ed Mo
(Sword)Scimitar Sword 208 150 Randomly dices up an enemy - - - - - - - - - 1 GP - - SwdTech, Runic, 2-hand, Throw Te Cy Ed Ce
(Sword)Crystal Sword 167 150 - - - - - - - - - 15,000 GP 7,500 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Sword)Ogre Nix Sword 182 150 Uses MP to inflict mortal blow
May break if luck is bad
- MP Critical - - - - - - - 1 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Sword)Enhancer Sword 135 150 Mag pwr up - - - 20 - - - +7 10,000 GP 5,000 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Sword)Break Blade Sword 117 150 Randomly casts "Break" Break - - - - - - - - 6,000 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Sword)RegalCutlass Sword 54 150 - - - - - - - - - 800 GP 400 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Sword)Rune Edge Sword 55 150 Consumes MP to inflict mortal blow - MP Critical 10 - - - - - 7,500 GP 3,750 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Sword)Epee Sword 98 150 - - - - - - - - - 3,000 GP 1,500 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Sword)Soul Sabre Sword 125 150 Absorbs damage as MP
Randomly casts "Doom"
Doom Absorb Damage, Damages MP 10 - - - - - - 1 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)MithrilBlade Sword 38 150 - - - - - - - - - 450 GP 225 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Blizzard Sword 108 150 Randomly casts "Ice" Ice - - - - - - +2 7,000 GP 3,500 GP - Ice SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)Atma Weapon Sword ??? 150 Transforms at Level Up, Grows stronger as HP increases - Ignores Defense - - - - - - - 1 GP - - - Te Lo Ed Ce
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Armors: Usable by Edgar – 43 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Helmet)Bard's Hat Helmet 19 - 21 10 Raises MP a little - - - - 3,000 GP 1,500 GP - - - - All Except Umaro
(Shield)Force Shld Shield - - 70 50 Protects against magic attacks - - - - - 1 GP - Shell ×5 50% Dmg: Fire, Ice, Thunder, Water, Wind, Earth Shell All Except Umaro
(Shield)Mithril Shld Shield 27 10 18 - - - - - - 1,200 GP 600 GP - - - - All Except Umaro
(Shield)Paladin Shld Shield 59 40 59 40 Houses a hero's soul - - - - - 1 GP - Ultima ×1 Absorb HP: Fire, Ice, Thunder, Pearl
No Effect: Water, Wind, Earth, Poison
- All Except Umaro
(Shield)Ice Shld Shield 42 20 28 10 Absorbs Ice-elemental attack - - - - - 1 GP Ice 3 Ice 2 ×5 Absorb HP: Ice
No Effect: Fire
Weak pt: Wind
- All Except Umaro
(Shield)Thunder Shld Shield 43 20 28 10 Absorbs Thunder-elemental attack - - - - - 1 GP Bolt 3 Bolt 2 ×5 50% Dmg: Fire, Ice
Absorb HP: Thunder
No Effect: Wind
- All Except Umaro
(Shield)Flame Shld Shield 41 20 28 10 Absorbs Fire-elemental attack - - - - - 1 GP Fire 3 Fire 2 ×5 Absorb HP: Fire
No Effect: Ice
Weak pt: Water
- All Except Umaro
(Shield)Cursed Shld Shield - - - - Is cursed −7 −7 −7 −7 - 1 GP - - Weak pt: Fire, Ice, Thunder, Water, Earth, Poison Condemned, Mute, Berserk, Muddled, Seizure All Except Umaro
(Helmet)Leather Hat Helmet 11 - 7 - - - - - - - 25 GP - - - - All Except Umaro
(Helmet)Plumed Hat Helmet 14 - 9 - - - - - - 250 GP 125 GP - - - - All Except Umaro
(Shield)Buckler Shield 16 10 10 - - - - - - 200 GP 100 GP - - - - All Except Umaro
(Helmet)Green Beret Helmet 19 10 13 - Raises HP a little - - - - 3,000 GP 1,500 GP - - - - All Except Umaro
(Helmet)Red Cap Helmet 24 - 17 - Raises HP by 1/4 +4 +3 +2 - - 1 GP - - - - All Except Umaro
(Helmet)Circlet Helmet 25 - 19 - - +2 +1 +3 +4 7,000 GP 3,500 GP - - - - All Except Umaro
(Helmet)Genji Helmet Helmet 36 - 38 - - - - - - - 1 GP - - - - All Except Umaro
(Helmet)Thornlet Helmet 38 - - - Thorns inflict pain - - - - - 1 GP - - - Seizure All Except Umaro
(Helmet)Titanium Helmet 42 - 42 - ??? if equipped while an Imp - - - - - 1 GP - Imp ×1 Absorb HP: Water - All Except Umaro
(Armor)Mithril Vest Armor 45 - 30 - - - - - - 1,200 GP 600 GP - - - - All Except Umaro
(Armor)Mirage Vest Armor 48 - 36 10 Creates illusion of wearer - +6 - - - 1 GP - - - Image All Except Umaro
(Armor)Imp's Armor Armor 100 - 100 - ??? if equipped while an Imp - - - - - 1 GP - Imp ×1 Absorb HP: Water - All Except Umaro
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Relics: Usable by Edgar – 46 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Genji Glove Possible to equip each hand with a weapon - - - 1 GP 5 - - - - - - - - All Except Umaro
(Relic)Economizer Cuts MP consumed to 1 - - - 1 GP - - - - - - - - - All Except Umaro
(Relic)Gem Box Changes "Magic" into "X Magic" - - - 1 GP - - - - - - - - - All Except Umaro
(Relic)DragoonBoots Changes "Fight" into "Jump" - - 9,000 GP 4,500 GP - - - - - - - - - All Except Umaro
(Relic)Dragon Horn Makes "Jump" continuous - - - 1 GP - - - - - - - - - All Except Umaro
(Relic)RunningShoes Casts "Haste" Haste
Prevent: Slow
- 7,000 GP 3,500 GP - - - - - - - - - All Characters
(Relic)MithrilGlove Casts "Safe" when HP is low Safe - 700 GP 350 GP 6 - - - - - - - - All Characters
(Relic)Wall Ring Casts "Rflect" Reflect - 6,000 GP 3,000 GP - - - - - - - - - All Characters
(Relic)Gauntlet One weapon can be held with 2 hands to increase damage - - - 1 GP 5 - - - - - - - - All Characters
(Relic)Zephyr Cape Dodges attacks more easily - - 7,000 GP 3,500 GP - 10 - 10 - - - - - All Characters
(Relic)White Cape Protects against "Imp", "Mute" Prevent: Imp, Mute - 5,000 GP 2,500 GP 5 - 5 10 - - - - - All Characters
(Relic)Safety Bit Protects from mortal magic attacks Prevent: Zombie, Petrify, Wound - - 1 GP - - - - - - - - - All Characters
(Relic)Merit Award Allows heavy armor, etc. to be equipped - - - 1 GP - - - - - - - - - All Characters
(Relic)Ribbon Protects from all status ailments Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Muddled, Seizure, Psyche - - 1 GP - - - - - - - - - All Characters
(Relic)Relic Ring Makes body cold - - - 1 GP - - - - - - - - - All Characters
(Relic)Pod Bracelet Casts "Safe", "Shell" Shell, Safe - - 1 GP - - - - - - - - - All Characters
(Relic)Peace Ring Protects against "Berserk", "Muddle" Prevent: Berserk, Muddled - 3,000 GP 1,500 GP - - - - - - - - - All Characters
(Relic)Offering Changes "Fight" into "X Fight" - - - 1 GP - - - - - - - - - All Characters
(Relic)Muscle Belt Raises HP by 1/2 - - - 1 GP - - - - - - - - - All Characters
(Relic)Hyper Wrist Raises vigor - - 8,000 GP 4,000 GP - - - - - - - - - All Characters
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