Espers: With a Bonus to HP – 4 shown
Hidden espers are optional and can be obtained in either world; World of Ruin espers are obtained from various quests; advanced espers have powerful spells and are obtained from difficult quests; ultimate espers are the most difficult to obtain and teach supremely powerful spells
Name
The set of spells that can be learned while this esper is equipped and the rate at which they are learned
Spells Learned
Level Up Bonus Summon MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Bahamut Flare ×2 HP +50% Sun Flare 86 Bahamut All Foes 92 100% - - - -
Shoat Bio ×8, Break ×5, Doom ×2 HP +10% Demon Eye 45 Petrifies enemies All Foes - 96 Wound, Stamina - Petrify -
Siren Sleep ×10, Mute ×8, Slow ×7, Fire ×6 HP +10% Hope Song 16 Silences enemies All Foes - 136 - - Mute -
Terrato Quake ×3, Quartr ×1, W Wind ×1 HP +30% Earth Aura 40 Earth-elemental attack All Foes 93 150 Float Earth - -
Weapons: Which affect HP – 90 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Dirk)Air Lancet Dirk 76 180 Wind-elemental - - - - - - - - 950 GP 475 GP - Wind Runic, 2-hand, Throw Lo St Re Go
(Knife)Ashura Knife 57 150 - - - - - - - - - - 250 GP - - SwdTech, Runic, 2-hand, Throw Cy
(Dirk)Assassin Dirk 106 180 Randomly dispatches an enemy - Random Kill 10 - - +3 - +2 - 1 GP - - Runic, 2-hand, Throw Lo Sh
(Sword)Atma Weapon Sword ??? 150 Transforms at Level Up, Grows stronger as HP increases - Ignores Defense - - - - - - - 1 GP - - - Te Lo Ed Ce
(Knife)Aura Knife 162 150 - - - - - - - - - - 1 GP - - SwdTech, Runic, 2-hand, Throw Cy
(Lance)Aura Lance Lance 227 180 - - - - - +3 +2 +1 +3 - 1 GP - - Runic, 2-hand, Throw Ed Mo
(Sword)Blizzard Sword 108 150 Randomly casts "Ice" Ice - - - - - - +2 7,000 GP 3,500 GP - Ice SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Dirk)Blossom Dirk 112 180 - - - - - - - - - 3,200 GP 1,600 GP - Wind Runic, 2-hand, Throw Sh
(Special)Bone Club Special 151 150 Intricately carved - - - - - - - - - 10,000 GP - - 2-hand Um
(Special)Boomerang Special 102 230 Same damage from back row - Back Row - - - - - - 4,500 GP 2,250 GP - - Throw Lo
(Sword)Break Blade Sword 117 150 Randomly casts "Break" Break - - - - - - - - 6,000 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Gambler)Cards Gambler 104 230 - - Back Row - - - - - - - 500 GP - - Throw Se
(Brush)Chocobo Brsh Brush 60 135 - - - - - - - - +1 - 300 GP - - 2-hand Re
(Sword)Crystal Sword 167 150 - - - - - - - - - 15,000 GP 7,500 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Gambler)Darts Gambler 115 230 - - Back Row - - - - - - 10,000 GP 5,000 GP - - Throw Se
(Brush)DaVinci Brsh Brush 100 135 - - - - - - +1 - +1 7,000 GP 3,500 GP - - 2-hand Re
(Gambler)Dice Gambler ??? 100% - - Back Row - - - - - - 5,000 GP 2,500 GP - - - Se
(Dirk)Dirk Dirk 26 180 - - - - - - - - - 150 GP 75 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Gambler)Doom Darts Gambler 187 230 Randomly casts "Doom" Doom Back Row - - - - - - - 1 GP - - Throw Se
(Claw)Dragon Claw Claw 188 200 Pearl-elemental - - - - +2 - - +1 - 1 GP - Pearl - Sa
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Armors: Which affect HP – 73 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Shield)Aegis Shld Shield 46 20 52 40 Randomly evades magic attack - - - - - 1 GP - - - - All Except Umaro
(Helmet)Bandana Helmet 16 - 10 - - - - - - 800 GP 400 GP - - - - Te Lo Sa Ce Re Ga
(Helmet)Bard's Hat Helmet 19 - 21 10 Raises MP a little - - - - 3,000 GP 1,500 GP - - - - All Except Umaro
(Armor)BehemothSuit Armor 94 - 73 - Made of Behemoth hide +6 +6 +6 +6 - 1 GP - - - - St Re
(Helmet)Beret Helmet 21 - 21 - Raises success rate of "Sketch" - - - +3 3,500 GP 1,750 GP - - - - Re
(Shield)Buckler Shield 16 10 10 - - - - - - 200 GP 100 GP - - - - All Except Umaro
(Helmet)Cat Hood Helmet 33 10 33 10 Picks up all possible GP - +2 - +4 - 1 GP - - 50% Dmg: Fire, Ice, Thunder, Wind, Earth, Pearl - Re
(Armor)Chocobo Suit Armor 56 - 38 - Feel like a chocobo! +3 +6 +2 - - 1 GP - - No Effect: Poison - St Re
(Helmet)Circlet Helmet 25 - 19 - - +2 +1 +3 +4 7,000 GP 3,500 GP - - - - All Except Umaro
(Helmet)Coronet Helmet 23 - 23 - Raises success rate of "Control" - +2 - +4 - 1 GP - - - - Re
(Armor)Cotton Robe Armor 32 - 21 - - - - - - 200 GP 100 GP - - - - Te St Re Go
(Helmet)Crystal Helm Helmet 29 - 19 - - - - - - 10,000 GP 5,000 GP - - - - Te Ed Ce Se
(Armor)Crystal Mail Armor 72 - 49 - - - - - - 17,000 GP 8,500 GP - - - - Te Lo Cy Ed Ce Se
(Shield)Crystal Shld Shield 50 10 34 - - - - - - 7,000 GP 3,500 GP - - - - Te Cy Ed Ce Se
(Shield)Cursed Shld Shield - - - - Is cursed −7 −7 −7 −7 - 1 GP - - Weak pt: Fire, Ice, Thunder, Water, Earth, Poison Condemned, Mute, Berserk, Muddled, Seizure All Except Umaro
(Armor)Czarina Gown Armor 70 - 64 - - +1 +2 +2 +3 - 1 GP - - - - Re
(Armor)Dark Gear Armor 68 - 46 - - - +6 - - 13,000 GP 6,500 GP - - - - Lo Sh Sa Se Ga Go
(Helmet)Dark Hood Helmet 26 - 17 - - - - - - 7,500 GP 3,750 GP - - - - Lo Sh Sa Mo Ga Go
(Helmet)Diamond Helm Helmet 27 - 18 - - - - - - 8,000 GP 4,000 GP - - - - Te Cy Ed Ce Se
(Shield)Diamond Shld Shield 40 10 27 - - - - - - 3,500 GP 1,750 GP - - - - Te Cy Ed Ce Se
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Relics: Which affect HP – 55 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Amulet Protects against "Poison", "Dark", "Zombie" Prevent: Dark, Zombie, Poison - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Atlas Armlet Raises fight damage - - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Back Guard Evades "Back attack" and "Pincer attack" - - 7,000 GP 3,500 GP - - - - - - - - - All Characters
(Relic)Barrier Ring Casts "Shell" when HP is low Shell - 500 GP 250 GP - - - - - - - +2 - All Characters
(Relic)Beads Randomly evades enemies' attack - - 4,000 GP 2,000 GP - 20 - - - - - - - All Characters
(Relic)Black Belt Randomly counterattacks when attacked - - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Blizzard Orb Equip on a Sasquatch, and... - - - 1 GP - - - - - - - +5 Absorb HP: Ice
No Effect: Fire
Um
(Relic)Charm Bangle Encounters fewer random enemies - - - 1 GP - - - - - - - - - All Characters
(Relic)Cherub Down Casts "Float" Float - 6,300 GP 3,150 GP - - - - - - - - - All Characters
(Relic)Coin Toss Changes "Slot" into "GP Rain" - - - 1 GP - - - - - - - - - Se Go
(Relic)Crystal Orb Raises MP by 1/2 - - - 1 GP - - - - - - - - - All Characters
(Relic)Cure Ring Casts "Regen" Regen - 8,000 GP 4,000 GP - - - - - - - - - All Characters
(Relic)Cursed Ring Is cursed Condemned X-Zone ×5 - 1 GP - - - - - - - - - All Characters
(Relic)Czarina Ring Casts "Safe", "Shell" when HP is low Shell, Safe - 3,000 GP 1,500 GP - - - - - - - - - Te Ce Re
(Relic)Dragon Horn Makes "Jump" continuous - - - 1 GP - - - - - - - - - All Except Umaro
(Relic)DragoonBoots Changes "Fight" into "Jump" - - 9,000 GP 4,500 GP - - - - - - - - - All Except Umaro
(Relic)Earrings Raises magic damage
More powerful if paired
- - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Economizer Cuts MP consumed to 1 - - - 1 GP - - - - - - - - - All Except Umaro
(Relic)Exp. Egg Doubles obtained Exp. - - - 1 GP - - - - - - - - - All Characters
(Relic)Fairy Ring Protects against "Poison", "Dark" Prevent: Dark, Poison - 1,500 GP 750 GP - - - - - - - - - All Characters
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