Espers: With a Bonus to HP – 4 shown
Hidden espers are optional and can be obtained in either world; World of Ruin espers are obtained from various quests; advanced espers have powerful spells and are obtained from difficult quests; ultimate espers are the most difficult to obtain and teach supremely powerful spells
Name
The set of spells that can be learned while this esper is equipped and the rate at which they are learned
Spells Learned
Level Up Bonus Summon MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Siren Sleep ×10, Mute ×8, Slow ×7, Fire ×6 HP +10% Hope Song 16 Silences enemies All Foes - 136 - - Mute -
Shoat Bio ×8, Break ×5, Doom ×2 HP +10% Demon Eye 45 Petrifies enemies All Foes - 96 Wound, Stamina - Petrify -
Terrato Quake ×3, Quartr ×1, W Wind ×1 HP +30% Earth Aura 40 Earth-elemental attack All Foes 93 150 Float Earth - -
Bahamut Flare ×2 HP +50% Sun Flare 86 Bahamut All Foes 92 100% - - - -
Weapons: Which affect HP – 90 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Rod)Pearl Rod Rod 124 135 Casts "Pearl" when used as an item, and breaks Pearl - - - - - - - 12,000 GP 6,000 GP Pearl Pearl 2-hand, Throw St Re Go
(Rod)Poison Rod Rod 86 135 Casts "Poison" when used as an item, and breaks Poison - - - - - - - 1,500 GP 750 GP Poison Poison 2-hand, Throw St Re Go
(Rod)Ice Rod Rod 79 135 Casts "Ice 2" when used as an item, and breaks Ice 2 - - - - - - - 3,000 GP 1,500 GP Ice 2 Ice 2-hand St Re Go
(Knife)Sky Render Knife 215 150 - - - 20 - - - - - - 1 GP - - SwdTech, Runic, 2-hand, Throw Cy
(Knife)Strato Knife 199 150 - - - - - - - - - - 1 GP - - SwdTech, Runic, 2-hand, Throw Cy
(Knife)Aura Knife 162 150 - - - - - - - - - - 1 GP - - SwdTech, Runic, 2-hand, Throw Cy
(Knife)Murasame Knife 110 150 - - - 10 - - - - - - 4,500 GP - - SwdTech, Runic, 2-hand, Throw Cy
(Knife)Tempest Knife 101 150 Randomly casts "Wind Slash" - - - - - - - - - 4,000 GP - Wind SwdTech, Runic, 2-hand, Throw Cy
(Rod)Mithril Rod Rod 60 135 - - - - - - - - +2 500 GP 250 GP - - 2-hand, Throw St Re Go
(Rod)Gravity Rod Rod 120 135 Casts "Quartr" when used as an item, and breaks Quartr - - - - - - - 13,000 GP 6,500 GP Quartr Earth 2-hand, Throw St Re Go
(Rod)Punisher Rod 111 150 Uses MP to inflict mortal blow - MP Critical - - - - - - - 1 GP - - 2-hand, Throw St Re Go
(Rod)Magus Rod Rod 168 135 Mag Pwr up - - - 30 - - - +7 - 1 GP - - Runic, 2-hand, Throw St Re Go
(Rod)Heal Rod Rod 200 100% Recovers target's HP - Always Hits, Heals, Heals Undead - - - - - - - 1 GP - - 2-hand, Throw St Re Go
(Brush)Chocobo Brsh Brush 60 135 - - - - - - - - +1 - 300 GP - - 2-hand Re
(Brush)DaVinci Brsh Brush 100 135 - - - - - - +1 - +1 7,000 GP 3,500 GP - - 2-hand Re
(Brush)Magical Brsh Brush 130 135 - - - - - - +1 +1 +1 - 5,000 GP - - 2-hand Re
(Brush)Rainbow Brsh Brush 146 135 - - - - - +1 +2 +1 +2 - 1 GP - - 2-hand Re
(Stars)Shuriken Stars 86 230 Use with "Throw" command - - - - - - - - 30 GP 15 GP - - Throw -
(Stars)Ninja Star Stars 132 230 Use with "Throw" command - - - - - - - - 500 GP 250 GP - - Throw -
(Stars)Tack Star Stars 190 230 Use with "Throw" command - - - - - - - - - 1 GP - - Throw -
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Armors: Which affect HP – 73 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Shield)Cursed Shld Shield - - - - Is cursed −7 −7 −7 −7 - 1 GP - - Weak pt: Fire, Ice, Thunder, Water, Earth, Poison Condemned, Mute, Berserk, Muddled, Seizure All Except Umaro
(Armor)Mirage Vest Armor 48 - 36 10 Creates illusion of wearer - +6 - - - 1 GP - - - Image All Except Umaro
(Helmet)Thornlet Helmet 38 - - - Thorns inflict pain - - - - - 1 GP - - - Seizure All Except Umaro
(Shield)Force Shld Shield - - 70 50 Protects against magic attacks - - - - - 1 GP - Shell ×5 50% Dmg: Fire, Ice, Thunder, Water, Wind, Earth Shell All Except Umaro
(Armor)Ninja Gear Armor 47 - 32 - - - +2 - - 1,100 GP 550 GP - - - - Lo Sh Sa Se Ga Go
(Armor)Kung Fu Suit Armor 34 - 23 - - - - - - 250 GP 125 GP - - - - Lo Sh Sa Ga
(Armor)Mithril Vest Armor 45 - 30 - - - - - - 1,200 GP 600 GP - - - - All Except Umaro
(Armor)Gold Armor Armor 55 - 37 - - - - - - 10,000 GP 5,000 GP - - - - Te Cy Ed Ce Se Mo
(Armor)Silk Robe Armor 39 - 29 - - - - - +1 600 GP 300 GP - - - - Te Ce St Re Mo Go
(Armor)LeatherArmor Armor 28 - 19 - - - - - - - 75 GP - - - - Te Lo Cy Sh Ed Ce St Re Se Mo Ga Go
(Helmet)Titanium Helmet 42 - 42 - ??? if equipped while an Imp - - - - - 1 GP - Imp ×1 Absorb HP: Water - All Except Umaro
(Helmet)Genji Helmet Helmet 36 - 38 - - - - - - - 1 GP - - - - All Except Umaro
(Helmet)Cat Hood Helmet 33 10 33 10 Picks up all possible GP - +2 - +4 - 1 GP - - 50% Dmg: Fire, Ice, Thunder, Wind, Earth, Pearl - Re
(Armor)Cotton Robe Armor 32 - 21 - - - - - - 200 GP 100 GP - - - - Te St Re Go
(Armor)Iron Armor Armor 40 - 27 - - - −2 - - 700 GP 350 GP - - - - Te Lo Cy Ed Ce Se
(Armor)White Dress Armor 47 - 35 - - - - - +5 2,200 GP 1,100 GP - - - - Te Ce Re
(Armor)Mithril Mail Armor 51 - 34 - - - - - - 3,500 GP 1,750 GP - - - - Te Lo Cy Ed Ce Se
(Armor)Power Sash Armor 52 - 35 - - +5 +1 +5 - 5,000 GP 2,500 GP - - - - Lo Cy Sh Sa Ga
(Armor)Gaia Gear Armor 53 - 43 - Absorbs Earth-elemental attack - - - - 6,000 GP 3,000 GP - - Absorb HP: Earth - Te Lo Sh Sa Ce St Re Se Mo Ga Go
(Armor)Tabby Suit Armor 54 - 36 - Resembles a tabby cat +2 +2 +2 +2 - 1 GP - - No Effect: Poison - St Re
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Relics: Which affect HP – 55 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Cursed Ring Is cursed Condemned X-Zone ×5 - 1 GP - - - - - - - - - All Characters
(Relic)Cherub Down Casts "Float" Float - 6,300 GP 3,150 GP - - - - - - - - - All Characters
(Relic)RunningShoes Casts "Haste" Haste
Prevent: Slow
- 7,000 GP 3,500 GP - - - - - - - - - All Characters
(Relic)Peace Ring Protects against "Berserk", "Muddle" Prevent: Berserk, Muddled - 3,000 GP 1,500 GP - - - - - - - - - All Characters
(Relic)Goggles Protects against "Dark" Prevent: Dark - 500 GP 250 GP - - - - - - - - - All Characters
(Relic)Fairy Ring Protects against "Poison", "Dark" Prevent: Dark, Poison - 1,500 GP 750 GP - - - - - - - - - All Characters
(Relic)Amulet Protects against "Poison", "Dark", "Zombie" Prevent: Dark, Zombie, Poison - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Ribbon Protects from all status ailments Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Muddled, Seizure, Psyche - - 1 GP - - - - - - - - - All Characters
(Relic)White Cape Protects against "Imp", "Mute" Prevent: Imp, Mute - 5,000 GP 2,500 GP 5 - 5 10 - - - - - All Characters
(Relic)Jewel Ring Protects against "Dark", "Petrify" Prevent: Petrify - 1,000 GP 500 GP - - - - - - - - - All Characters
(Relic)Star Pendant Protects against "Poison" Prevent: Poison - 500 GP 250 GP - - - - - - - - - All Characters
(Relic)Safety Bit Protects from mortal magic attacks Prevent: Zombie, Petrify, Wound - - 1 GP - - - - - - - - - All Characters
(Relic)Memento Ring Departed mom's love protects against fatal magic attacks Prevent: Zombie, Petrify, Wound - - 1 GP - - - - - - - - - Sh Re
(Relic)Wall Ring Casts "Rflect" Reflect - 6,000 GP 3,000 GP - - - - - - - - - All Characters
(Relic)Cure Ring Casts "Regen" Regen - 8,000 GP 4,000 GP - - - - - - - - - All Characters
(Relic)Marvel Shoes Creates various effects Regen, Haste, Shell, Safe
Prevent: Slow
- - 1 GP - - - - - - - - - All Characters
(Relic)MithrilGlove Casts "Safe" when HP is low Safe - 700 GP 350 GP 6 - - - - - - - - All Characters
(Relic)Guard Ring Casts "Safe" Safe - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Barrier Ring Casts "Shell" when HP is low Shell - 500 GP 250 GP - - - - - - - +2 - All Characters
(Relic)Pod Bracelet Casts "Safe", "Shell" Shell, Safe - - 1 GP - - - - - - - - - All Characters
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