Colosseum: Sequence for Thunder Shld – 4 shown
This sequence shows every item that can be bet to win this item, and every item that can be won by betting this item; the color of the row indicates how many steps removed the sequence is from the base item
Bet
Win Opponent HP LV
In the colosseum, monsters choose their actions from the same list as the one used when you Control that monster; special attacks are named attacks unique to that monster
Commands
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Thunder Shld Genji Shld Outsider 8,050 18 Battle, Ruin (Wound), X-Zone, Flare 72 117% 78% 0
Genji Shld Thunder Shld Retainer 7,050 59 Battle, Tradeoff (Wound), Wind Slash, Condemned 705 121% 59% 0
Gauntlet Thunder Shld Vectagoyle 7,500 57 Battle, Giga Volt, Aqua Rake, Blaze 870 113% 82% 30
Genji Glove Thunder Shld Hemophyte 6,800 56 Battle, CursedGaze (Seizure), Shock Wave, Pearl 613 113% 86% 0
Treasures: Thunder Shld – 2 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Thunder Shld In chest in beam of light in lower left corner -
Thunder Shld In chest -
Monsters: Which have Thunder Shld – 3 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Dante 1,945 200 28 1,150 712 Weak pt: Poison QuartzPike Battle ×3 40 19 10 17 183 549 105 117% 0 150 82% 0 12.5% Tonic (3/4), Thunder Shld (1/4) 100 Diamond Helm (1/8) Gold Shld (1/8) Human, Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Steroidite 25,000 350 54 4,200 100 Weak pt: Pearl Rush Battle ×3 45 40 15 13 591 1,773 5 195% 0 70 145% 0 12.5% Tonic (3/4), Ogre Nix (1/4) 100 Thunder Shld (1/8) - Critical Hits if Imp Prevent: Dark, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Psyche
Vectagoyle 7,500 880 57 2,900 900 - Counter Battle ×2 37 30 9 22 870 1,740 110 113% 30 150 82% 30 12.5% Tonic (3/4), Thunder Shld (1/4) 100 SwordBreaker (1/8) - - Prevent: Dark, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop