Colosseum: Sequence for Thornlet – 4 shown
This sequence shows every item that can be bet to win this item, and every item that can be won by betting this item; the color of the row indicates how many steps removed the sequence is from the base item
Bet
Win Opponent HP LV
In the colosseum, monsters choose their actions from the same list as the one used when you Control that monster; special attacks are named attacks unique to that monster
Commands
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Thornlet Mirage Vest Opinicus 3,210 38 Battle, Riot (Battle ×1.5), Slide, Surge 388 94% 82% 20
Mirage Vest Red Jacket Vectagoyle 7,500 57 Battle, Giga Volt, Aqua Rake, Blaze 870 113% 82% 30
Force Shld Thornlet Dark Force 8,940 55 Battle, L.5 Doom, CleanSweep, Pearl Wind 591 117% 78% 0
Paladin Shld Force Shld Hemophyte 6,800 56 Battle, CursedGaze (Seizure), Shock Wave, Pearl 613 113% 86% 0
Monsters: Which have Thornlet – 5 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
SrBehemoth 19,000 9,999 49 - - Absorb HP: Poison
Weak pt: Fire, Pearl
Hypno Gas Psyche 39 40 10 27 731 - 105 117% 0 150 82% 0 12.5% Cursed Ring (2/4), Thornlet (1/4), Relic Ring (1/4) 100 - BehemothSuit (100%) Can't Control, Undead Prevent: Poison, Imp, Petrify, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Image
Didalos 12,280 100 59 3,500 - Absorb HP: Poison
Weak pt: Fire, Pearl
PoisonTusk Poison 37 39 12 13 705 - 105 117% 0 150 82% 0 12.5% Cursed Ring (2/4), Thornlet (1/4), Relic Ring (1/4) 100 - - Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche, Stop
Hidon 25,000 12,500 43 - - Absorb HP: Poison
Weak pt: Fire, Earth, Pearl
Hit Battle ×1.5 55 40 10 13 375 563 110 113% 0 160 74% 0 0.0% - 100 Warp Stone (7/8), Thornlet (1/8) Warp Stone (100%) Can't Control, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Stop
Veteran 10,000 300 51 2,820 - - - - 30 35 17 11 490 - 110 113% 0 145 86% 0 12.5% Cursed Ring (2/4), Thornlet (1/4), Relic Ring (1/4) 100 Earrings (1/8) - Can't Suplex, Human Prevent: Imp, Petrify, Wound, Condemned, Near Fatal
Siegfried 32,760 6,000 53 - - Weak pt: Fire, Ice, Thunder, Water, Wind, Earth, Pearl, Poison Knuckles Battle ×5 90 40 25 53 1,384 6,920 160 74% 25 150 82% 25 12.5% Cursed Ring (2/4), Thornlet (1/4), Relic Ring (1/4) 100 - - Critical Hits if Imp, Human Safe
Prevent: Petrify, Wound, Condemned