Maps: In South Figaro – 27 shown
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Both - 1 - - - - - No
Both - - - - - - - No
Both - 3 - - - - - No
Both - 4 - - - - - No
Both - - - - - - No
Both - 1 - - - - - No
Both - 2 - - - - - No
Both - - - - - - - No
Both - - - - - - - No
Both - 1 - - - - - No
Both - - - - - - - No
Both 2 Vector Pups, Commander (5/16)
2 Vector Pups (5/16)
3 Commanders (6/16)
4 Love Sonata - - - No
Both - - - - - - - No
Both - - - - - - - No
Both - 8 - - - - - No
Both - - - - - - - No
Both - - - - - - - No
Both - - - - - - - No
Both - - - - - - - No
Both - - - - - - - No
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Treasures: Found in South Figaro – 25 shown
Treasure Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Green Cherry or
Tent
in middle box right of chocobo stables World of Balance: Green Cherry
World of Ruin: Tent
Tonic or
Revivify
In top barrel left of chocobo stables World of Balance: Tonic
World of Ruin: Revivify
Soft or
Elixir
In right box at western end of the shoreline World of Balance: Soft
World of Ruin: Elixir
Antidote or
Tent
In barrel in front of building west of cafe World of Balance: Antidote
World of Ruin: Tent
Eyedrop or
Remedy
In top box in front of building west of cafe World of Balance: Eyedrop
World of Ruin: Remedy
Tonic or
X-Potion
In barrel in front of arsenal World of Balance: Tonic
World of Ruin: X-Potion
Warp Stone or
Fenix Down
In lower right barrel of trio on left side of outer wall World of Balance: Warp Stone
World of Ruin: Fenix Down
Tonic In bucket in eastern room -
Cider Challenge the merchant in the back room -
Elixir In clock -
Fenix Down In bottom barrel outside eastern mansion exit -
Hyper Wrist In chest in western cell -
RunningShoes In chest in eastern cell (partially obscured by bars) -
Old Clock-Key Check the sleeping guard after Celes joins -
500 GP In leftmost chest -
1,000 GP In chest south of clock -
1,500 GP In left chest in the bottom right -
- In right chest in the bottom right -
Iron Armor In chest south of entrance to hidden path -
Heavy Shld In middle chest in northeast part of hidden path -
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Shop Items: Sold in South Figaro – 52 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Item Price Map World Notes
South Figaro Relics Goggles 500 GP Balance -
South Figaro Relics Jewel Ring 1,000 GP Balance -
South Figaro Relics Sprint Shoes 1,500 GP Balance -
South Figaro Relics Star Pendant 500 GP Balance -
South Figaro Relics True Knight 1,000 GP Balance -
South Figaro Weapons Dirk 150 GP Balance -
South Figaro Weapons MithrilKnife 300 GP Balance -
South Figaro Weapons MithrilBlade 450 GP Balance -
South Figaro Weapons RegalCutlass 800 GP Balance -
South Figaro Weapons Bio Blaster 750 GP Balance -
South Figaro Weapons NoiseBlaster 500 GP Balance -
South Figaro Armor Buckler 200 GP Balance -
South Figaro Armor Heavy Shld 400 GP Balance -
South Figaro Armor Hair Band 150 GP Balance -
South Figaro Armor Plumed Hat 250 GP Balance -
South Figaro Armor Cotton Robe 200 GP Balance -
South Figaro Armor Kung Fu Suit 250 GP Balance -
South Figaro Items Tonic 50 GP Balance -
South Figaro Items Antidote 50 GP Balance -
South Figaro Items Echo Screen 120 GP Balance -
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Party Changes: In South Figaro – 3 shown
Character
Whether this character is initially named, joins the party, or leaves the party at this time; 'Temporary' indicates that a character joins for a short period but does not become a long-term party member
Act
Map Notes
Shadow Name Speak to Shadow at the bar
Celes Name When Locke checks the door during his scenario
Celes Join Talk to Celes after the door opens
Encounter Groups: For South Figaro Maps – 1 shown
Map Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
- 2 Vector Pups, Commander (5/16)
2 Vector Pups (5/16)
3 Commanders (6/16)
282 324 0.8 10–11
Set Encounters: In South Figaro – 8 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Map Item Won Notes
HeavyArmor 9 - Speak to MagiTek Armor-riding soldier next to the old man's house during Locke's scenario
Merchant - - Speak to the merchant near the counter during Locke's scenario
HeavyArmor 9 - Speak to MagiTek Armor-riding soldier outside the mansion during Locke's scenario
Officer - - Speak to the green soldier on the outer town wall during Locke's scenario
Merchant - - Speak to the merchant in the east room during Locke's scenario
Merchant - - Speak to the merchant in the back room during Locke's scenario (you can steal his cider)
Officer - - Speak to the green soldier near the cafe during Locke's scenario
HeavyArmor 9 - Speak to MagiTek Armor-riding soldier outside the docks during Locke's scenario
Encounters: In South Figaro – 6 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
9 80 195 1 13 2 HeavyArmor
16 255 459 2 10 6 Commanders
47 341 319 - 10–11 6 Vector Pups, Commander
47 256 166 - 11 4 Vector Pups
- 26 60 - 5 Can't Run Merchant
- 33 66 - 7 Can't Run Officer
Monsters: Encountered in South Figaro – 5 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Merchant 119 20 5 26 60 - Hit Battle ×1.5 30 16 10 10 6 9 50 160% 0 150 82% 0 100 Plumed Hat (7/8), Guardian (1/8) - Can't Control, Can't Scan, Human Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Officer 102 25 7 33 66 Weak pt: Poison Hit Battle ×1.5 30 16 10 13 11 17 100 121% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) - Human Prevent: Poison, Imp, Petrify, Wound, Condemned, Berserk, Muddled, Seizure, Psyche, Slow, Stop
Commander 102 50 10 85 153 Weak pt: Poison Grudge Battle ×2 30 16 10 13 22 44 100 121% 0 150 82% 0 100 Tonic (100%) - Human -
Vector Pup 166 10 11 128 83 Weak pt: Fire Bite Battle ×1.5 25 16 10 14 27 41 80 137% 0 150 82% 0 100 Tonic (100%) - - Haste
HeavyArmor 495 150 13 80 195 Weak pt: Thunder, Water Metal Hand Battle ×1.5 40 16 11 53 85 128 150 82% 0 110 113% 0 100 Tonic (7/8), Iron Helmet (1/8) - - Safe
Prevent: Zombie, Poison, Imp, Petrify, Seizure
Rare Items: Found in South Figaro – 2 shown
Name Description
Cider Cider, taken from a merchant
Old Clock-Key An Old Clock-Key, found on a soldier
Weapons: Found or Sold in South Figaro – 8 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Dirk)Dirk Dirk 26 180 - - - - - - - - - 150 GP 75 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Dirk)MithrilKnife Dirk 30 180 - - - - - - - - - 300 GP 150 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Sword)MithrilBlade Sword 38 150 - - - - - - - - - 450 GP 225 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Sword)RegalCutlass Sword 54 150 - - - - - - - - - 800 GP 400 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Sword)Enhancer Sword 135 150 Mag pwr up - - - 20 - - - +7 10,000 GP 5,000 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Lance)Trident Lance 93 150 - - - - - - - - - 1,700 GP 850 GP - Water Runic, 2-hand, Throw Ed Mo
(Lance)Stout Spear Lance 112 150 - - - - - - - - - 10,000 GP 5,000 GP - - Runic, 2-hand, Throw Ed Mo
(Lance)Gold Lance Lance 139 150 - - - - - - - - - 12,000 GP 6,000 GP - - Runic, 2-hand, Throw Ed Mo
Armors: Found or Sold in South Figaro – 14 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Shield)Buckler Shield 16 10 10 - - - - - - 200 GP 100 GP - - - - All Except Umaro
(Shield)Heavy Shld Shield 22 10 14 - - - - - - 400 GP 200 GP - - - - Te Lo Cy Ed Ce Se
(Shield)Diamond Shld Shield 40 10 27 - - - - - - 3,500 GP 1,750 GP - - - - Te Cy Ed Ce Se
(Helmet)Hair Band Helmet 12 - 8 - - - - - - 150 GP 75 GP - - - - Te Ce Re
(Helmet)Plumed Hat Helmet 14 - 9 - - - - - - 250 GP 125 GP - - - - All Except Umaro
(Helmet)Bard's Hat Helmet 19 - 21 10 Raises MP a little - - - - 3,000 GP 1,500 GP - - - - All Except Umaro
(Helmet)Green Beret Helmet 19 10 13 - Raises HP a little - - - - 3,000 GP 1,500 GP - - - - All Except Umaro
(Helmet)Diamond Helm Helmet 27 - 18 - - - - - - 8,000 GP 4,000 GP - - - - Te Cy Ed Ce Se
(Armor)Cotton Robe Armor 32 - 21 - - - - - - 200 GP 100 GP - - - - Te St Re Go
(Armor)Kung Fu Suit Armor 34 - 23 - - - - - - 250 GP 125 GP - - - - Lo Sh Sa Ga
(Armor)Iron Armor Armor 40 - 27 - - - −2 - - 700 GP 350 GP - - - - Te Lo Cy Ed Ce Se
(Armor)Gaia Gear Armor 53 - 43 - Absorbs Earth-elemental attack - - - - 6,000 GP 3,000 GP - - Absorb HP: Earth - Te Lo Sh Sa Ce St Re Se Mo Ga Go
(Armor)Diamond Vest Armor 65 - 44 - - - - - - 12,000 GP 6,000 GP - - - - Te Lo Cy Sh Ed Sa Ce Se Mo Ga Go
(Armor)DiamondArmor Armor 70 - 47 - - - - - - 15,000 GP 7,500 GP - - - - Te Cy Ed Ce Se
Relics: Found or Sold in South Figaro – 14 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Amulet Protects against "Poison", "Dark", "Zombie" Prevent: Dark, Zombie, Poison - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Cure Ring Casts "Regen" Regen - 8,000 GP 4,000 GP - - - - - - - - - All Characters
(Relic)Czarina Ring Casts "Safe", "Shell" when HP is low Shell, Safe - 3,000 GP 1,500 GP - - - - - - - - - Te Ce Re
(Relic)Earrings Raises magic damage
More powerful if paired
- - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Fairy Ring Protects against "Poison", "Dark" Prevent: Dark, Poison - 1,500 GP 750 GP - - - - - - - - - All Characters
(Relic)Goggles Protects against "Dark" Prevent: Dark - 500 GP 250 GP - - - - - - - - - All Characters
(Relic)Hyper Wrist Raises vigor - - 8,000 GP 4,000 GP - - - - - - - - - All Characters
(Relic)Jewel Ring Protects against "Dark", "Petrify" Prevent: Petrify - 1,000 GP 500 GP - - - - - - - - - All Characters
(Relic)Ribbon Protects from all status ailments Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Muddled, Seizure, Psyche - - 1 GP - - - - - - - - - All Characters
(Relic)RunningShoes Casts "Haste" Haste
Prevent: Slow
- 7,000 GP 3,500 GP - - - - - - - - - All Characters
(Relic)Sprint Shoes Allows person to sprint - - 1,500 GP 750 GP - - - - - - - - - All Characters
(Relic)Star Pendant Protects against "Poison" Prevent: Poison - 500 GP 250 GP - - - - - - - - - All Characters
(Relic)True Knight Protects party memebers who are low on HP - - 1,000 GP 500 GP - - - - - - - - - All Characters
(Relic)Wall Ring Casts "Rflect" Reflect - 6,000 GP 3,000 GP - - - - - - - - - All Characters
Items: Found or Sold in South Figaro – 19 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
Tonic - Recovers 50 HP 50 GP 25 GP -
Potion - Recovers 250 HP 300 GP 150 GP -
X-Potion - Recovers HP to 100% - 1 GP -
Tincture - Recovers 50 MP 1,500 GP 750 GP -
Ether - Recovers 150 MP - 1 GP -
Elixir - Recovers HP/MP to 100% - 1 GP -
Antidote - Cures "Poison" status 50 GP 25 GP Poison
Echo Screen - Cures "Mute" status 120 GP 60 GP Mute
Soft - Cures "Petrify" status 200 GP 100 GP Petrify
Eyedrop - Cures "Dark" status 50 GP 25 GP Dark
Green Cherry - Cures "Imp" status 150 GP 75 GP Imp
Revivify - Cures "Zombie" status 300 GP 150 GP Zombie
Remedy - Cures status ailments except "Zombie" 1,000 GP 500 GP Dark, Poison, Imp, Petrify, Mute, Seizure
Fenix Down - Recovers the wounded 500 GP 250 GP Wound
Sleeping Bag - Recovers HP/MP to 100% 500 GP 250 GP Dark, Zombie, Poison, Imp, Petrify, Clear
Tent - Recovers party's HP/MP to 100% 1,200 GP 600 GP Dark, Zombie, Poison, Imp, Petrify, Wound, Clear
Warp Stone - Same effect as "Warp" 700 GP 350 GP -
(Tool)Bio Blaster Tool Gasses multiple enemies
Use with "Tools" command
750 GP 375 GP -
(Tool)NoiseBlaster Tool Confuses multiple enemies
Use with "Tools" command
500 GP 250 GP -