Maps: In Phantom Train – 18 shown
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Balance - - - - - - - No
Balance - 1 - - - - No
Balance - - - - - - - No
Balance - - - - - - - No
Balance - - - - - - No
Balance - 1 - - - - No
Balance - 4 - - - - - No
Balance - 1 - - - - - No
Balance - 1 - - - - - No
Balance - 1 - - - - - No
Balance 3 Bombs (1/16)
2 Whispers, Hazer (5/16)
Bomb (5/16)
4 Whispers (5/16)
- - - - - - No
Balance 3 Bombs (6/16)
Bomb (10/16)
- - - - - - No
Balance 3 StillGoings (5/16)
Whisper (5/16)
Whisper, 3 Hazers (6/16)
- - - - - - No
Balance 3 StillGoings (5/16)
Whisper (5/16)
Whisper, 3 Hazers (6/16)
- - - - - - No
Balance 3 StillGoings (5/16)
Whisper (5/16)
Whisper, 3 Hazers (6/16)
- - - - - - No
Balance Over-Mind, 2 StillGoings (5/16)
2 Over-Minds (5/16)
Whisper, 3 Hazers (6/16)
- - - - - No
Balance Whisper, StillGoing, 2 Hazers (5/16)
2 Bombs, 2 Hazers (5/16)
Whisper (6/16)
- - - - - - No
Balance Whisper, StillGoing, 2 Hazers (5/16)
2 Bombs, 2 Hazers (5/16)
Whisper (6/16)
- - - - - - No
Treasures: Found in Phantom Train – 9 shown
Treasure Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Tent Face the northwest tile and open it as if it were a chest -
Earrings Chest on west side of car -
Siegfried (Green Cherry) Chest in northwest corner -
Tent Face the northwest tile and open it as if it were a chest Hidden chest in third car east room has not been opened
Tent Face the northwest tile and open it as if it were a chest Hidden chest in fourth car west room has not been opened
Fenix Down Left-middle chest in left room in second two-room car -
Specter (Hyper Wrist) Leftmost chest in left room in second two-room car -
Sniper Sight Right-middle chest in left room in second two-room car -
Fenix Down Rightmost chest in left room in second two-room car -
Shop Items: Sold in Phantom Train – 21 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Item Price Map World Notes
Phantom Train Items Tonic 50 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Potion 300 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Antidote 50 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Green Cherry 150 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Fenix Down 500 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Sleeping Bag 500 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Shuriken 30 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Tonic 50 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Potion 300 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Antidote 50 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Green Cherry 150 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Fenix Down 500 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Sleeping Bag 500 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Shuriken 30 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Tonic 50 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Potion 300 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Antidote 50 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Green Cherry 150 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Fenix Down 500 GP Balance Speak to one of the ghosts in the car
Phantom Train Items Sleeping Bag 500 GP Balance Speak to one of the ghosts in the car
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Party Changes: In Phantom Train – 12 shown
Character
Whether this character is initially named, joins the party, or leaves the party at this time; 'Temporary' indicates that a character joins for a short period but does not become a long-term party member
Act
Map Notes
????? Join Talk to one of the ghosts wandering the car
????? Join Talk to one of the ghosts wandering the car; will join if Shadow is not present and another ghost has already joined
????? Join Talk to the ghost
????? Join Talk to the ghost; will join if Shadow is not present and another ghost has already joined
????? Join Talk to one of the ghosts wandering the car
????? Join Talk to one of the ghosts wandering the car; will join if Shadow is not present and another ghost has already joined
????? Join Talk to one of the ghosts wandering the car
????? Join Talk to one of the ghosts wandering the car; will join if Shadow is not present and another ghost has already joined
????? Join Talk to one of the ghosts wandering the car
????? Join Talk to one of the ghosts wandering the car; will join if Shadow is not present and another ghost has already joined
????? Leave When crossing from third car to second car
????? Leave When crossing from third car to second car
Encounter Groups: For Phantom Train Maps – 8 shown
Map Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
- 3 Bombs (1/16)
2 Whispers, Hazer (5/16)
Bomb (5/16)
4 Whispers (5/16)
107 306 1.0 8–12
- 3 Bombs (6/16)
Bomb (10/16)
61 140 1.0 8
- 3 StillGoings (5/16)
Whisper (5/16)
Whisper, 3 Hazers (6/16)
119 326 1.0 12
- 3 StillGoings (5/16)
Whisper (5/16)
Whisper, 3 Hazers (6/16)
119 326 1.0 12
- 3 StillGoings (5/16)
Whisper (5/16)
Whisper, 3 Hazers (6/16)
119 326 1.0 12
- Over-Mind, 2 StillGoings (5/16)
2 Over-Minds (5/16)
Whisper, 3 Hazers (6/16)
150 459 1.0 12–13
- Whisper, StillGoing, 2 Hazers (5/16)
2 Bombs, 2 Hazers (5/16)
Whisper (6/16)
111 304 1.0 10–12
- Whisper, StillGoing, 2 Hazers (5/16)
2 Bombs, 2 Hazers (5/16)
Whisper (6/16)
111 304 1.0 10–12
Set Encounters: In Phantom Train – 7 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Map Item Won Notes
Ghost (3/4)
3 Ghosts (1/4)
9 - Talk to some of the ghosts wandering the car
Ghost (3/4)
3 Ghosts (1/4)
9 - Talk to some of the ghosts wandering the car
Ghost (3/4)
3 Ghosts (1/4)
9 - Talk to some of the ghosts wandering the car, or talk to the ghost blocking the exit
Ghost (3/4)
3 Ghosts (1/4)
9 - Talk to some of the ghosts wandering the car
Ghost (3/4)
3 Ghosts (1/4)
9 - Talk to some of the ghosts wandering the car
Ghost (3/4)
3 Ghosts (1/4)
9 - Talk to any of the ghosts wandering the car
GhostTrain - Tent Hit the smokestack switch after setting the first and third pressure valves
Encounters: In Phantom Train – 16 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
9 48 75 3 10 2 Ghost
9 144 225 1 10 6 Ghosts
9 119 351 1 12 6 Whispers, Hazer
10 140 362 1 8–12 8 Bombs, 2 Hazers
10 168 500 1 12 8 Whispers
10 130 456 1 13 4 Over-Minds
10 105 240 1 8 6 Bombs
10 35 80 1 8 2 Bomb
10 173 498 1 12–13 6 Over-Mind, 2 StillGoings
11 166 462 1 12 8 Whisper, StillGoing, 2 Hazers
11 147 428 1 12 8 Whisper, 3 Hazers
11 162 405 1 12 6 StillGoings
12 42 125 1 12 2 Whisper
- - 1 - 7 Can't Run Siegfried
- - - - 19 Can't Run Specter
- - - - 14 Can't Run GhostTrain
Monsters: Encountered in Phantom Train – 9 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Siegfried 100 5 7 - 1 - Hit Battle ×1.5 30 16 10 1 7 11 50 160% 0 150 82% 0 100 - Green Cherry (100%) Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Bomb 160 50 8 35 80 Absorb HP: Fire
Weak pt: Ice, Water
- - 30 16 1 10 13 - 90 129% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) Potion (1/8) Can't Suplex Float
Prevent: Dark, Zombie, Poison, Imp, Petrify
Ghost 226 70 10 48 75 Absorb HP: Poison
Weak pt: Fire, Pearl
Pause Stop 30 16 1 1 13 - 105 117% 0 150 82% 0 100 Tonic (100%) Tonic (1/8) Can't Suplex, Undead Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Hazer 120 100 12 35 101 Weak pt: Pearl Invizap Battle ×2 25 16 7 5 22 44 110 113% 0 150 82% 0 100 Potion (1/8) Tonic (1/8) Human, Wound at 0 MP Prevent: Zombie, Imp, Wound, Condemned
StillGoing 200 84 12 54 135 Absorb HP: Poison
Weak pt: Fire, Pearl
Slip Touch Seizure 30 16 10 10 27 - 100 121% 0 150 82% 0 100 - Potion (1/8) Human, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Whisper 230 90 12 42 125 Absorb HP: Poison
Weak pt: Fire, Pearl
- - 30 16 10 12 30 - 95 125% 0 150 82% 0 100 Potion (1/8) Soft (1/8) Can't Suplex, Undead Seizure, Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Over-Mind 390 190 13 65 228 Absorb HP: Poison
Weak pt: Fire, Pearl
Wild Touch Muddled 30 16 7 12 34 - 55 156% 0 150 82% 0 100 Potion (1/8) Revivify (7/8), Green Cherry (1/8) Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
GhostTrain 1,900 350 14 - - Absorb HP: Poison
Weak pt: Fire, Thunder, Pearl
Wheel Battle ×2 30 19 5 10 37 74 30 176% 0 210 35% 0 100 - Tent (100%) Can't Control, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop
Specter 1,500 10,000 19 - - Absorb HP: Poison
Weak pt: Fire, Pearl
Lightning Battle ×2 40 18 8 15 80 160 120 105% 0 180 59% 0 100 - Hyper Wrist (100%) Can't Control, Undead, Wound at 0 MP Prevent: Dark, Imp, Berserk, Muddled, Psyche, Slow, Stop
Weapons: Found or Sold in Phantom Train – 1 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Stars)Shuriken Stars 86 230 Use with "Throw" command - - - - - - - - 30 GP 15 GP - - Throw -
Relics: Found or Sold in Phantom Train – 3 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Earrings Raises magic damage
More powerful if paired
- - 5,000 GP 2,500 GP - - - - - - - - - All Characters
(Relic)Hyper Wrist Raises vigor - - 8,000 GP 4,000 GP - - - - - - - - - All Characters
(Relic)Sniper Sight Ensures 100% "Fight" hit rate - - 3,000 GP 1,500 GP - - - - - - - - - All Characters
Items: Found or Sold in Phantom Train – 7 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
Tonic - Recovers 50 HP 50 GP 25 GP -
Potion - Recovers 250 HP 300 GP 150 GP -
Antidote - Cures "Poison" status 50 GP 25 GP Poison
Green Cherry - Cures "Imp" status 150 GP 75 GP Imp
Fenix Down - Recovers the wounded 500 GP 250 GP Wound
Sleeping Bag - Recovers HP/MP to 100% 500 GP 250 GP Dark, Zombie, Poison, Imp, Petrify, Clear
Tent - Recovers party's HP/MP to 100% 1,200 GP 600 GP Dark, Zombie, Poison, Imp, Petrify, Wound, Clear