Maps: In Kefka's Tower – 29 shown
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Ruin Brontaur, Evil Oscar (5/16)
4 Vectaurs (5/16)
GtBehemoth, Evil Oscar, Vectaur (6/16)
8 Earth Blues - - - - Yes
Ruin GtBehemoth, Evil Oscar, Vectaur (6/16)
GtBehemoth, 2 Vectaurs (10/16)
- Dusk Requium - - - - Yes
Ruin 2 Outsiders, Madam (6/16)
2 Dark Forces (10/16)
1 Love Sonata - - - - Yes
Ruin Dueller, Fortis (5/16)
3 IronHitmen (5/16)
3 Junks (6/16)
1 Love Sonata - - - - Yes
Ruin 3 Evil Oscars (6/16)
2 Brontaurs (10/16)
1 Dusk Requium - - - - Yes
Ruin 3 Evil Oscars (6/16)
2 Brontaurs (10/16)
1 Dusk Requium - - - - Yes
Ruin 2 Retainers, Dark Force (6/16)
Hemophyte, Retainer (10/16)
- Love Sonata - - - Yes
Ruin Steroidite (6/16)
3 Movers (10/16)
- Love Sonata - - - - Yes
Ruin Dueller, Fortis (5/16)
3 IronHitmen (5/16)
3 Junks (6/16)
- Love Sonata - - - - Yes
Ruin Prometheus (5/16)
Innoc, Fortis (5/16)
Sky Base, 4 IronHitmen (6/16)
- Love Sonata - - - - Yes
Ruin 2 Doom Drgns (6/16)
Doom Drgn (10/16)
- Dusk Requium - - - - Yes
Ruin 2 Brontaurs (6/16)
2 Vectagoyles (10/16)
- Dusk Requium - - - - Yes
Ruin Didalos, Veteran (6/16)
3 Veterans (10/16)
- Love Sonata - - - - Yes
Ruin 2 Dark Forces (1/16)
2 Outsiders, Madam (5/16)
Hemophyte, Retainer (5/16)
2 Retainers, Dark Force (5/16)
- Love Sonata - - - - Yes
Ruin - - - - - - - Yes
Ruin Right
3 Evil Oscars (6/16)
2 Brontaurs (10/16)
Left
Land Worm (100%)
- Dusk Requium - - - - Yes
Ruin Floor
2 Duellers, Sky Base (6/16)
2 Fortises (10/16)
Walkway
3 Innocs (5/16)
Prometheus (5/16)
Scullion (6/16)
2 Love Sonata - - - Yes
Ruin 3 Evil Oscars (6/16)
2 Brontaurs (10/16)
- Dusk Requium - - - - Yes
Ruin 2 Duellers, Sky Base (6/16)
2 Fortises (10/16)
2 Love Sonata - - - - Yes
Ruin - - - - - - - Yes
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Treasures: Found in Kefka's Tower – 17 shown
Treasure Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Coronet In chest at top right of landing area (group 1) -
Fixed Dice In chest (group 1) -
Minerva In chest (group 2) -
Tack Star In chest (group 2) -
Force Shld In chest at top of left area (after scrap area, group 2) -
Ribbon In chest next to switch (group 2) -
Force Armor In chest at bottom left of left area (after scrap area, group 2) -
Red Cap Along right side path (group 3) -
Nutkin Suit In left chest on balcony (reached via double paths, group 3) -
Gauntlet In right chest on balcony (reached via double paths, group 3) -
Hero Ring In chest near entrance stairs (group 3) -
Aegis Shld In chest in hidden bottom room (group 3) -
Megalixir In right chest in bottom middle area (after MagiTek factory, group 3) -
Tack Star In chest on winding path (after MagiTek research facility, group 1) -
Rainbow Brsh In left chest in bottom middle area (after MagiTek factory, group 3) -
Crusader After defeating 8th legendary dragon -
Ribbon In hidden chest south of Poltrgeist statue, two steps right from entrance and straight down -
Encounter Groups: For Kefka's Tower Maps – 27 shown
Map Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
- Brontaur, Evil Oscar (5/16)
4 Vectaurs (5/16)
GtBehemoth, Evil Oscar, Vectaur (6/16)
6,675 2,939 3.4 53–59
- GtBehemoth, Evil Oscar, Vectaur (6/16)
GtBehemoth, 2 Vectaurs (10/16)
7,425 3,964 5.6 58–59
- 2 Outsiders, Madam (6/16)
2 Dark Forces (10/16)
6,463 3,113 3.8 30–55
- Dueller, Fortis (5/16)
3 IronHitmen (5/16)
3 Junks (6/16)
6,225 2,222 3.0 52–54
- 3 Evil Oscars (6/16)
2 Brontaurs (10/16)
6,900 2,985 4.0 50–56
- 3 Evil Oscars (6/16)
2 Brontaurs (10/16)
6,900 2,985 4.0 50–56
- 2 Retainers, Dark Force (6/16)
Hemophyte, Retainer (10/16)
6,200 3,100 3.4 58
- Steroidite (6/16)
3 Movers (10/16)
4,388 38 3.0 51–54
- Dueller, Fortis (5/16)
3 IronHitmen (5/16)
3 Junks (6/16)
6,225 2,222 3.0 52–54
- Prometheus (5/16)
Innoc, Fortis (5/16)
Sky Base, 4 IronHitmen (6/16)
7,331 2,395 3.0 52–56
- 2 Doom Drgns (6/16)
Doom Drgn (10/16)
11,688 3,713 5.4 54
- 2 Brontaurs (6/16)
2 Vectagoyles (10/16)
5,875 2,025 3.4 50–57
- Didalos, Veteran (6/16)
3 Veterans (10/16)
7,658 - 4.3 51–55
- 2 Dark Forces (1/16)
2 Outsiders, Madam (5/16)
Hemophyte, Retainer (5/16)
2 Retainers, Dark Force (5/16)
6,725 4,169 3.9 30–58
Right 3 Evil Oscars (6/16)
2 Brontaurs (10/16)
6,900 2,985 4.0 50–56
Left Land Worm (100%) 4,600 - 3.0 59
Floor 2 Duellers, Sky Base (6/16)
2 Fortises (10/16)
7,113 1,164 3.4 53–54
Walkway 3 Innocs (5/16)
Prometheus (5/16)
Scullion (6/16)
7,250 2,234 3.8 52–57
- 3 Evil Oscars (6/16)
2 Brontaurs (10/16)
6,900 2,985 4.0 50–56
- 2 Duellers, Sky Base (6/16)
2 Fortises (10/16)
7,113 1,164 3.4 53–54
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Set Encounters: In Kefka's Tower – 12 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Map Item Won Notes
Atma - - Interact with Atma in the left cell
Gold Drgn - Crystal Orb Interact with the dragon on the platform; one of the 8 legendary dragons
Inferno - - Approach the stairs left of the save point
Skull Drgn - Muscle Belt Interact with the dragon on the platform; one of the 8 legendary dragons
Guardian - - Approach the Guardian
Poltrgeist - Aura Lance Approach the Poltrgeist statue
Doom - Sky Render Approach the Doom statue
Goddess - Excalibur Approach the Goddess statue
Final Battle Part 1 - - Have all three parties stand on the switches
Final Battle Part 2 - - Defeat the enemies in the first tier of the final battle
Final Battle Part 3 - - Defeat the enemies in the second tier of the final battle
Kefka - - Defeat the enemies in the third tier of the final battle
Encounters: In Kefka's Tower – 42 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
25 6,320 - 3 51–59 12 Didalos, Veteran
26 7,840 700 4 51–53 18 Madam, 2 Veterans
26 8,460 - 5 51 18 Veterans
27 5,800 1,800 3 57 12 Vectagoyles
29 17,000 5,400 6 54 12 Doom Drgns
29 4,600 - 3 59 Can't Run Land Worm
34 5,600 1,400 2 59 24 Vectaurs
35 5,800 2,520 3 50–56 12 Brontaur, Evil Oscar
36 6,000 2,400 4 50 12 Brontaurs
38 6,900 3,600 6 58–59 Can't Run GtBehemoth, 2 Vectaurs
38 8,500 2,700 5 54 6 Doom Drgn
42 8,300 4,570 5 56–59 Can't Run GtBehemoth, Evil Oscar, Vectaur
42 8,400 3,960 4 56 18 Evil Oscars
50 5,900 2,200 3 52–54 12 Innoc, Fortis
50 7,000 500 3 54 12 Fortises
50 7,300 2,270 4 52–53 18 Duellers, Sky Base
50 9,000 - 5 57 6 Scullion
51 7,200 5,850 3 52 18 Innocs
51 6,600 3,300 3 53 18 Junks
52 10,300 3,470 3 52 30 Sky Base, 4 IronHitmen
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Monsters: Encountered in Kefka's Tower – 44 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Mover 120 10,500 51 1,500 - Absorb HP: Poison Silencer Mute 85 16 10 20 659 - 115 109% 225 254 1% 0 100 Super Ball (7/8) Magicite (1/8) Can't Suplex, Wound at 0 MP Float
Prevent: Imp, Petrify, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Image
Kefka 62,000 38,000 71 - - No Effect: Poison Havoc Wing Battle ×4 72 40 8 80 3,470 13,880 117 108% 45 135 94% 0 190 Megalixir (7/8) - Can't Control, Can't Scan, Can't Suplex, Human Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image, Haste, Shell, Safe, Reflect
Retainer 7,050 2,600 59 2,300 2,000 Weak pt: Poison Tradeoff Wound 35 29 5 13 705 - 100 121% 40 180 59% 0 100 Aura (1/8) - Critical Hits if Imp, Human Prevent: Dark, Petrify, Wound, Condemned, Near Fatal, Muddled, Psyche
Vectagoyle 7,500 880 57 2,900 900 - Counter Battle ×2 37 30 9 22 870 1,740 110 113% 30 150 82% 30 100 SwordBreaker (1/8) - - Prevent: Dark, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop
Face 30,000 10,000 74 - - No Effect: Earth
Weak pt: Fire
Slip Hit Seizure 44 40 12 63 3,094 - 140 90% 10 140 90% 0 100 Elixir (7/8) - Can't Control, Can't Scan, Can't Sketch, Can't Suplex, Human Prevent: Zombie, Poison, Imp, Petrify, Wound, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Short Arm 27,000 10,000 73 - - Weak pt: Water VacuumWave Battle ×1.5 37 40 10 50 2,509 3,764 115 109% 10 155 78% 0 100 Elixir (7/8) - Can't Control, Can't Scan, Can't Sketch, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Muddled, Psyche, Stop, Clear, Image
Long Arm 33,000 10,000 73 - - Weak pt: Wind - - 39 40 30 35 1,929 - 110 113% 5 150 82% 0 100 Elixir (7/8) - Can't Control, Can't Scan, Can't Sketch, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Condemned, Near Fatal, Mute, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Goddess 44,000 19,000 68 - - Absorb HP: Thunder, Pearl Hit Battle ×1.5 50 40 14 13 936 1,404 85 133% 0 150 82% 0 100 Minerva (1/8) Excalibur (100%) Can't Control, Can't Suplex Haste, Shell
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop
Girl 9,999 10,000 58 - - Absorb HP: Fire, Ice, Thunder, Water, Wind, Earth, Pearl, Poison Calmness Psyche 41 35 9 73 2,145 - 150 82% 0 155 78% 0 100 Ragnarok (7/8) - Can't Control, Can't Scan, Can't Sketch, Can't Suplex Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image, Regen, Haste, Shell, Safe, Reflect
Magic 41,000 10,000 72 - - Weak pt: Earth - - 35 40 8 1 598 - 145 86% 0 125 102% 0 100 Elixir (7/8) - Can't Control, Can't Scan, Can't Sketch, Can't Suplex, Human Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image, Regen, Haste, Shell, Safe, Reflect
Tools 24,000 10,000 73 - - Weak pt: Thunder - - 29 40 10 13 1,079 - 105 117% 0 153 80% 0 100 Elixir (7/8) - Can't Control, Can't Scan, Can't Sketch, Can't Suplex Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image, Regen, Haste, Shell, Safe, Reflect
Hit 28,000 10,000 73 - - Weak pt: Poison 10 Hits Battle ×1.5 33 40 9 6 808 1,212 115 109% 0 153 80% 0 100 Elixir (7/8) - Can't Control, Can't Scan, Can't Sketch, Can't Suplex, Human Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Seizure, Psyche, Clear, Image, Regen, Haste, Shell, Safe, Reflect
Doom 63,000 4,800 73 - - Absorb HP: Ice, Poison
Weak pt: Pearl
Demon Rage Battle ×4 61 40 9 60 2,895 11,580 110 113% 0 160 74% 0 100 Safety Bit (1/8) Sky Render (100%) Can't Control, Can't Suplex Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Stop
Skull Drgn 32,800 1,999 62 - - Absorb HP: Poison
Weak pt: Fire, Pearl
- - 57 40 10 15 834 - 140 90% 0 120 105% 0 100 - Muscle Belt (100%) Can't Control, Can't Suplex, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop
Rough 8,000 770 69 - - Absorb HP: Thunder
Weak pt: Ice
Rapier Battle ×1.5 30 31 10 13 964 1,446 80 137% 0 190 51% 0 100 Flame Shld (1/8) - Can't Control, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Striker 11,000 2,600 67 - - Absorb HP: Ice
Weak pt: Fire
Slash Battle ×2 26 37 7 13 909 1,818 75 141% 0 185 55% 0 100 Flame Shld (1/8) - Can't Control, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Inferno 30,800 9,700 67 - - Absorb HP: Fire
Weak pt: Thunder
Sobat Battle ×3 45 40 10 13 909 2,727 130 98% 0 145 86% 0 100 Ice Shld (1/8) - Can't Control, Can't Suplex Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Stop, Clear
Scullion 27,000 9,000 57 9,000 - Weak pt: Thunder, Water Gamma Rays Condemned 40 40 15 13 658 - 175 63% 0 145 86% 0 100 Air Anchor (1/8) - - Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Land Worm 12,000 1,300 59 4,600 - Absorb HP: Earth
Weak pt: Ice
Compress Battle ×2 30 39 8 13 705 1,410 80 137% 0 120 105% 0 100 X-Potion (1/8) - Can't Suplex Prevent: Imp
Gold Drgn 32,400 4,000 62 - - Absorb HP: Thunder
Weak pt: Water
- - 75 40 10 13 779 - 110 113% 0 150 82% 0 100 - Crystal Orb (100%) Can't Control, Wound at 0 MP Prevent: Zombie, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Seizure, Psyche, Slow, Stop
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Espers: Found in Kefka's Tower – 1 shown
Hidden espers are optional and can be obtained in either world; World of Ruin espers are obtained from various quests; advanced espers have powerful spells and are obtained from difficult quests; ultimate espers are the most difficult to obtain and teach supremely powerful spells
Name
The set of spells that can be learned while this esper is equipped and the rate at which they are learned
Spells Learned
Level Up Bonus Summon MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Crusader Merton ×1, Meteor ×10 MP +50% Purifier 96 Attack harms you and the enemy All Allies and Foes 190 100% - - - Full damage to all targets
Weapons: Found or Sold in Kefka's Tower – 6 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Sword)Excalibur Sword 217 150 Pearl-elemental sword - - 20 - +2 +2 +1 +1 - 1 GP - Pearl SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Knife)Sky Render Knife 215 150 - - - 20 - - - - - - 1 GP - - SwdTech, Runic, 2-hand, Throw Cy
(Lance)Aura Lance Lance 227 180 - - - - - +3 +2 +1 +3 - 1 GP - - Runic, 2-hand, Throw Ed Mo
(Brush)Rainbow Brsh Brush 146 135 - - - - - +1 +2 +1 +2 - 1 GP - - 2-hand Re
(Stars)Tack Star Stars 190 230 Use with "Throw" command - - - - - - - - - 1 GP - - Throw -
(Gambler)Fixed Dice Gambler ??? 100% - - Back Row - - - - - - - 1 GP - - - Se
Armors: Found or Sold in Kefka's Tower – 7 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Shield)Aegis Shld Shield 46 20 52 40 Randomly evades magic attack - - - - - 1 GP - - - - All Except Umaro
(Shield)Force Shld Shield - - 70 50 Protects against magic attacks - - - - - 1 GP - Shell ×5 50% Dmg: Fire, Ice, Thunder, Water, Wind, Earth Shell All Except Umaro
(Helmet)Coronet Helmet 23 - 23 - Raises success rate of "Control" - +2 - +4 - 1 GP - - - - Re
(Helmet)Red Cap Helmet 24 - 17 - Raises HP by 1/4 +4 +3 +2 - - 1 GP - - - - All Except Umaro
(Armor)Force Armor Armor 69 - 68 30 Mag Def up - - - - - 1 GP - - 50% Dmg: Fire, Ice, Thunder, Wind, Earth - Te Lo Cy Ed Ce Se
(Armor)Nutkin Suit Armor 86 - 67 - A squirrel costume - +7 - +3 - 1 GP - - - - St Re
(Armor)Minerva Armor 88 - 70 10 Raises MP by 1/4 +1 +2 +1 +4 - 1 GP - - 50% Dmg: Water, Earth, Pearl, Poison
No Effect: Fire, Ice, Thunder, Wind
- Te Ce
Relics: Found or Sold in Kefka's Tower – 5 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Crystal Orb Raises MP by 1/2 - - - 1 GP - - - - - - - - - All Characters
(Relic)Hero Ring Raises fight and magic damage - - - 1 GP - - - - - - - - - All Characters
(Relic)Muscle Belt Raises HP by 1/2 - - - 1 GP - - - - - - - - - All Characters
(Relic)Ribbon Protects from all status ailments Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Muddled, Seizure, Psyche - - 1 GP - - - - - - - - - All Characters
(Relic)Gauntlet One weapon can be held with 2 hands to increase damage - - - 1 GP 5 - - - - - - - - All Characters
Items: Found or Sold in Kefka's Tower – 1 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
Megalixir - Recovers party's HP/MP to 100% - 1 GP -