Maps: In Doma Castle – 9 shown
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Both Within Cyan's soul
Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
- - - - - - No
Both Within Cyan's soul
Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
- - - - - - No
Both Within Cyan's soul
Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
- - - - - - No
Both Within Cyan's soul
Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
1 - - - - - No
Both Within Cyan's soul
Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
1 - - - - - No
Both Within Cyan's soul
Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
1 - - - - - No
Both Within Cyan's soul
Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
2 - - - - - No
Both Within Cyan's soul
Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
- - Free - - No
Both - 2 - - - - - No
Treasures: Found in Doma Castle – 7 shown
Treasure Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Remedy Pot in the northeast corner -
Ether In chest Earn at least 50 points at the banquet
Elixir In alarm clock Earn at least 50 points at the banquet
X-Potion In chest Earn at least 50 points at the banquet
Fenix Down In left chest Earn at least 50 points at the banquet
Beads In right chest Earn at least 50 points at the banquet
Alexandr Found on the throne After Wrexsoul is defeated
Encounter Groups: For Doma Castle Maps – 8 shown
Map Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Within Cyan's soul Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
3,046 1,547 1.6 39–40
Within Cyan's soul Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
3,046 1,547 1.6 39–40
Within Cyan's soul Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
3,046 1,547 1.6 39–40
Within Cyan's soul Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
3,046 1,547 1.6 39–40
Within Cyan's soul Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
3,046 1,547 1.6 39–40
Within Cyan's soul Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
3,046 1,547 1.6 39–40
Within Cyan's soul Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
3,046 1,547 1.6 39–40
Within Cyan's soul Suriander, Pan Dora, 2 Parasites (1/16)
2 Rain Men (5/16)
Samurai, 2 Rain Men (5/16)
Barb-e, Samurai, Suriander (5/16)
3,046 1,547 1.6 39–40
Set Encounters: In Doma Castle – 3 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Map Item Won Notes
2 Soldiers 52 - Speak to any of the eight soldiers attacking the wall's during Cyan's cutscene
Leader - - Speak to the soldier clad in black during Cyan's cutscene
Wrexsoul, 2 SoulSavers - Pod Bracelet Approach Cyan while within Cyan's soul
Encounters: In Doma Castle – 7 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
39 1,780 970 1 39 4 Rain Men
39 3,325 1,761 2 39–40 6 Samurai, 2 Rain Men
40 4,105 1,857 2 39–40 6 Barb-e, Samurai, Suriander
40 2,682 1,818 1 39–40 16 Suriander, Pan Dora, 2 Parasites
52 - 96 - 11 Can't Run Soldiers
- - 50 - 12 Can't Run Leader
- - - 7 41–53 Can't Run Wrexsoul, 2 SoulSavers
Monsters: Encountered in Doma Castle – 10 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
SoulSaver 3,066 566 41 - - Absorb HP: Fire, Pearl
Weak pt: Ice
MagicDrain Battle (MP drain) 15 21 3 50 792 792 150 82% 0 175 63% 0 100 - - Can't Control, Human Prevent: Poison, Imp, Mute, Seizure, Psyche, Stop
Pan Dora 1,522 350 39 622 461 Absorb HP: Poison
Weak pt: Fire, Pearl
Hypno Gas Psyche 25 18 10 13 309 - 140 90% 0 80 137% 0 100 - - Can't Suplex, Undead, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Parasite 1,000 230 39 455 461 Weak pt: Fire Mind Stop Stop 20 17 1 1 177 - 140 90% 0 5 195% 0 100 - - Can't Suplex, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Rain Man 2,722 180 39 890 485 Weak pt: Ice, Water, Pearl Umbrawler Psyche 34 21 10 13 309 - 110 113% 0 145 86% 30 100 - - Can't Suplex, Human, Wound at 0 MP Float
Prevent: Zombie, Imp, Petrify, Near Fatal, Mute, Berserk, Psyche, Clear
Suriander 2,912 228 40 1,150 435 Weak pt: Pearl Yawn Psyche 30 21 10 13 325 - 105 117% 0 155 78% 0 100 - - - Prevent: Zombie, Imp, Wound, Condemned, Berserk, Muddled, Slow, Stop, Clear
Barb-e 3,062 198 39 1,410 631 Weak pt: Poison Slap Mute 30 21 10 13 309 - 100 121% 0 160 74% 0 100 - - Human, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Soldier 100 15 11 - 48 Weak pt: Poison Counter Battle ×1.5 30 16 10 12 25 38 80 137% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) Tonic (1/8) Human Prevent: Dark, Psyche
Wrexsoul 23,066 5,066 53 - - Absorb HP: Fire, Pearl
Weak pt: Ice
KarmicBlow Condemned 40 40 5 27 855 - 70 145% 0 220 27% 0 100 Memento Ring (1/8) Pod Bracelet (100%) Can't Control Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear
Samurai 3,000 500 40 1,545 791 Weak pt: Poison Fatal Wound 20 21 10 13 325 - 10 191% 0 20 184% 0 100 - - Critical Hits if Imp, Human Prevent: Zombie, Imp, Petrify, Wound, Condemned, Mute, Berserk, Muddled, Image
Leader 456 20 12 - 50 - Axe Battle ×1.5 35 16 10 18 36 54 5 195% 0 110 113% 0 100 - Black Belt (7/8), Fenix Down (1/8) Can't Control, Critical Hits if Imp, Human Safe
Espers: Found in Doma Castle – 1 shown
Hidden espers are optional and can be obtained in either world; World of Ruin espers are obtained from various quests; advanced espers have powerful spells and are obtained from difficult quests; ultimate espers are the most difficult to obtain and teach supremely powerful spells
Name
The set of spells that can be learned while this esper is equipped and the rate at which they are learned
Spells Learned
Level Up Bonus Summon MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Alexandr Pearl ×2, Shell ×10, Safe ×10, Dispel ×10, Remedy ×15 - Justice 90 Mystic Purity Attack All Foes 114 100% - Pearl - -
Relics: Found or Sold in Doma Castle – 2 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Beads Randomly evades enemies' attack - - 4,000 GP 2,000 GP - 20 - - - - - - - All Characters
(Relic)Pod Bracelet Casts "Safe", "Shell" Shell, Safe - - 1 GP - - - - - - - - - All Characters
Items: Found or Sold in Doma Castle – 5 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
X-Potion - Recovers HP to 100% - 1 GP -
Ether - Recovers 150 MP - 1 GP -
Elixir - Recovers HP/MP to 100% - 1 GP -
Remedy - Cures status ailments except "Zombie" 1,000 GP 500 GP Dark, Poison, Imp, Petrify, Mute, Seizure
Fenix Down - Recovers the wounded 500 GP 250 GP Wound