Maps: In Ancient Castle – 8 shown
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Ruin Barb-e, Samurai, Suriander (5/16)
2 Goblins (5/16)
Goblin, 2 Figalizes (6/16)
- Dusk Requium - - - - No
Ruin 4 Boxed Sets (1/16)
Lethal Wpn (5/16)
Boxed Set (5/16)
2 Boxed Sets, 2 Figalizes (5/16)
1 Love Sonata - - - - No
Ruin 4 Boxed Sets (1/16)
Lethal Wpn (5/16)
Boxed Set (5/16)
2 Boxed Sets, 2 Figalizes (5/16)
1 Love Sonata - - - - No
Ruin 4 Boxed Sets (1/16)
Lethal Wpn (5/16)
Boxed Set (5/16)
2 Boxed Sets, 2 Figalizes (5/16)
- Love Sonata - - - - No
Ruin 4 Boxed Sets (1/16)
Lethal Wpn (5/16)
Boxed Set (5/16)
2 Boxed Sets, 2 Figalizes (5/16)
1 Love Sonata - - - - No
Ruin 4 Boxed Sets (1/16)
Lethal Wpn (5/16)
Boxed Set (5/16)
2 Boxed Sets, 2 Figalizes (5/16)
2 Love Sonata - - - - No
Ruin - 1 - - - - - No
Ruin - 1 Love Sonata - - - - No
Treasures: Found in Ancient Castle – 7 shown
Treasure Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
KatanaSoul (Offering) In chest; enter the room from outside the castle -
Punisher In chest -
Odin Interact with the statue of Odin -
Blizzard Orb In left chest -
Gold Hairpin In right chest -
X-Ether In bucket -
Raiden Interact with the Queen's statue when you have the Odin magicite -
Encounter Groups: For Ancient Castle Maps – 6 shown
Map Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
- Barb-e, Samurai, Suriander (5/16)
2 Goblins (5/16)
Goblin, 2 Figalizes (6/16)
4,386 1,956 3.1 40–46
- 4 Boxed Sets (1/16)
Lethal Wpn (5/16)
Boxed Set (5/16)
2 Boxed Sets, 2 Figalizes (5/16)
4,375 1,270 5.2 45–47
- 4 Boxed Sets (1/16)
Lethal Wpn (5/16)
Boxed Set (5/16)
2 Boxed Sets, 2 Figalizes (5/16)
4,375 1,270 5.2 45–47
- 4 Boxed Sets (1/16)
Lethal Wpn (5/16)
Boxed Set (5/16)
2 Boxed Sets, 2 Figalizes (5/16)
4,375 1,270 5.2 45–47
- 4 Boxed Sets (1/16)
Lethal Wpn (5/16)
Boxed Set (5/16)
2 Boxed Sets, 2 Figalizes (5/16)
4,375 1,270 5.2 45–47
- 4 Boxed Sets (1/16)
Lethal Wpn (5/16)
Boxed Set (5/16)
2 Boxed Sets, 2 Figalizes (5/16)
4,375 1,270 5.2 45–47
Set Encounters: In Ancient Castle – 1 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Map Item Won Notes
Blue Drgn - Scimitar Interact the the wandering dragon; one of the 8 legendary dragons
Encounters: In Ancient Castle – 9 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
38 4,378 1,920 3 46 12 Goblins
38 4,627 2,068 4 45–46 10 Goblin, 2 Figalizes
38 5,446 2,038 6 45 8 Boxed Sets, 2 Figalizes
39 1,504 465 3 45 2 Boxed Set
39 5,848 1,189 6 47 2 Lethal Wpn
39 6,016 1,860 8 45 8 Boxed Sets
40 4,105 1,857 2 39–40 6 Barb-e, Samurai, Suriander
- - 30,000 5 61 2 KatanaSoul
- - - 10 65 Can't Run Blue Drgn
Monsters: Encountered in Ancient Castle – 9 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Barb-e 3,062 198 39 1,410 631 Weak pt: Poison Slap Mute 30 21 10 13 309 - 100 121% 0 160 74% 0 100 - - Human, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Samurai 3,000 500 40 1,545 791 Weak pt: Poison Fatal Wound 20 21 10 13 325 - 10 191% 0 20 184% 0 100 - - Critical Hits if Imp, Human Prevent: Zombie, Imp, Petrify, Wound, Condemned, Mute, Berserk, Muddled, Image
Suriander 2,912 228 40 1,150 435 Weak pt: Pearl Yawn Psyche 30 21 10 13 325 - 105 117% 0 155 78% 0 100 - - - Prevent: Zombie, Imp, Wound, Condemned, Berserk, Muddled, Slow, Stop, Clear
Boxed Set 4,020 105 45 1,504 465 Weak pt: Pearl Mirror Orb Battle ×3 30 23 7 13 411 1,233 90 129% 0 250 4% 0 100 Antidote (1/8) - Can't Suplex, Wound at 0 MP Float, Reflect
Prevent: Poison, Imp, Near Fatal
Figaliz 4,220 140 45 1,219 554 Weak pt: Ice Gunk Poison 30 24 10 29 646 - 90 129% 0 250 4% 0 100 Potion (1/8) - Critical Hits if Imp Reflect
Prevent: Poison, Psyche
Goblin 5,555 1,150 46 2,189 960 Weak pt: Pearl Zap Battle ×4 30 26 7 18 506 2,024 70 145% 0 250 4% 0 100 MithrilGlove (1/8) - Can't Suplex, Wound at 0 MP Reflect
Prevent: Imp, Condemned, Mute, Berserk, Psyche
Lethal Wpn 9,200 1,956 47 5,848 1,189 Weak pt: Thunder, Water Metal Arm Battle ×2 55 33 15 18 528 1,056 190 51% 10 125 102% 10 100 Debilitator (1/8) - - Reflect
Prevent: Dark, Zombie, Poison, Imp, Petrify, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
KatanaSoul 37,620 7,400 61 - 30,000 Weak pt: Poison SlayerEdge Wound 75 40 11 25 1,077 - 115 109% 20 175 63% 0 130 Murasame (7/8), Strato (1/8) Offering (100%) Can't Control, Human Prevent: Zombie, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Psyche, Slow, Stop
Blue Drgn 26,900 3,800 65 - - Absorb HP: Water
Weak pt: Thunder
- - 75 40 10 13 856 - 110 113% 0 150 82% 0 100 - Scimitar (100%) Can't Control Prevent: Zombie, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Stop
Espers: Found in Ancient Castle – 2 shown
Hidden espers are optional and can be obtained in either world; World of Ruin espers are obtained from various quests; advanced espers have powerful spells and are obtained from difficult quests; ultimate espers are the most difficult to obtain and teach supremely powerful spells
Name
The set of spells that can be learned while this esper is equipped and the rate at which they are learned
Spells Learned
Level Up Bonus Summon MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Odin Meteor ×1 Speed +1 Atom Edge 70 Slices through enemies All Foes - 110 Wound, Stamina - Wound -
Raiden Quick ×1 Vigor +2 True Edge 80 Slices through enemies All Foes - 140 Wound, Stamina - Wound -
Weapons: Found or Sold in Ancient Castle – 2 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Sword)Scimitar Sword 208 150 Randomly dices up an enemy - - - - - - - - - 1 GP - - SwdTech, Runic, 2-hand, Throw Te Cy Ed Ce
(Rod)Punisher Rod 111 150 Uses MP to inflict mortal blow - MP Critical - - - - - - - 1 GP - - 2-hand, Throw St Re Go
Relics: Found or Sold in Ancient Castle – 3 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Blizzard Orb Equip on a Sasquatch, and... - - - 1 GP - - - - - - - +5 Absorb HP: Ice
No Effect: Fire
Um
(Relic)Gold Hairpin Halves MP consumed - - - 1 GP - - - - - - - - - All Characters
(Relic)Offering Changes "Fight" into "X Fight" - - - 1 GP - - - - - - - - - All Characters
Items: Found or Sold in Ancient Castle – 1 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
X-Ether - Recovers MP to 100% - 1 GP -