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Gamer Corner Guides
Abilities
– 294 shown
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Monster abilities
cannot normally be used by characters;
character abilities
are learned by specific characters and are covered in this guide under the appropriate section;
spells
are normal spells that characters can learn;
lores
are monster abilities that can be learned by Strago;
esper abilities
are the results of summoning;
dance moves
are used while dancing;
special attacks
are used by some characters in certain circumstances;
item abilities
are how items function
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
attacks are indicated by their text color
Bat.Pwr
MP
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Life 2
Magic
One Ally
100% HP
60
-
Reflect
,
Runic
-
Wound
-
W Wind
Magic
All Allies and Foes
15/16 HP
75
100
Wound
,
Stamina
-
-
-
Cyclonic
Magic
All Foes
15/16 HP
20
75
Wound
-
-
-
Cave In
Magic
One Foe
3/4 HP
-
100%
Wound
-
Seizure
-
Quartr
Magic
All Foes
‡
3/4 HP
48
100
Runic
,
Wound
,
Stamina
-
-
-
Lode Stone
Magic
One Foe
3/4 HP
20
100%
Wound
-
-
-
Sonic Boom
Magic
One Foe
5/8 HP
-
100%
Wound
-
Seizure
-
Demi
Magic
One Foe
1/2 HP
33
120
Runic
,
Wound
,
Stamina
-
-
-
Shimsham
Magic
One Foe
1/2 HP
20
100%
Runic
,
Wound
-
-
-
Snowball
Magic
One Foe
1/2 HP
-
100%
Wound
-
Seizure
-
Slash
Physical
One Random Foe
1/2 HP
-
100%
Wound
-
Seizure
-
Launcher
Magic
All Foes
1/2 HP
20
100
Wound
-
-
-
Grav Bomb
Magic
One Foe
1/2 HP
20
100
Wound
,
Stamina
-
-
-
Rebirth
Magic
All Allies
‡
1/4 HP
110
100%
-
-
Wound
-
Missile
Magic
One Foe
1/4 HP
20
126
Wound
-
Seizure
-
Fenix Down
Item
One Ally
1/8 HP
-
100%
-
-
Wound
-
Revivify
Item
One Ally
1/8 HP
-
100%
-
-
Zombie
-
Life
Magic
One Ally
1/8 HP
30
-
Reflect
,
Runic
-
Wound
-
Chain Saw
Physical
One Foe
252
†
-
100%
-
-
-
-
Goner
Magic
All Foes
‡
220
20
100%
-
-
-
-
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