Abilities – 294 shown
Monster abilities cannot normally be used by characters; character abilities are learned by specific characters and are covered in this guide under the appropriate section; spells are normal spells that characters can learn; lores are monster abilities that can be learned by Strago; esper abilities are the results of summoning; dance moves are used while dancing; special attacks are used by some characters in certain circumstances; item abilities are how items function
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
MP
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Antdot Magic One Ally - 3 - Runic - Poison, Seizure -
Cure Magic One/All Allies 10 5 - Reflect, Runic - - -
Cure 2 Magic One/All Allies 28 25 - Reflect, Runic - - -
Cure 3 Magic One/All Allies 66 40 - Reflect, Runic - - -
Life Magic One Ally 1/8 HP 30 - Reflect, Runic - Wound -
Life 2 Magic One Ally 100% HP 60 - Reflect, Runic - Wound -
Life 3 Magic One Ally - 50 - Runic - Life 3 -
Regen Magic One Ally - 10 - Reflect, Runic - Regen -
Remedy Magic One Ally - 15 - Runic - Dark, Poison, Petrify, Mute, Muddled, Seizure, Psyche, Slow, Stop -
Disaster Magic One/All Foes - 20 62 Runic - Dark, Imp, Condemned, Mute, Muddled, Float -
Blaster Magic One/All Foes - 20 70 Runic, Wound - Wound -
Cyclonic Magic All Foes 15/16 HP 20 75 Wound - - -
Dread Magic One Foe - 20 75 - - Petrify -
Stone Magic One/All Foes 40 22 75 - - Muddled -
Charm Magic One Foe - - 80 - - Charm -
Meteo Magic All Foes 60 20 80 - - - Full damage to all targets
Schiller Magic All Foes - 20 80 - - Dark -
Virite Magic All Foes 20 20 80 - Poison Poison -
X-Zone Magic All Foes - 53 85 Runic, Wound, Stamina - - -
Lullaby Magic All Foes - 20 90 - - Psyche -
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