Abilities – 294 shown
Monster abilities cannot normally be used by characters; character abilities are learned by specific characters and are covered in this guide under the appropriate section; spells are normal spells that characters can learn; lores are monster abilities that can be learned by Strago; esper abilities are the results of summoning; dance moves are used while dancing; special attacks are used by some characters in certain circumstances; item abilities are how items function
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
MP
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Tapir Magic All Allies - - 100% - - Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop -
Sun Bath Magic All Allies 50 - 100% - - - -
Spiraler Magic All Allies 200 - 100% - - Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Freeze -
Sonic Dive Magic All Allies - 61 100% - - - -
Wall Magic All Allies - 30 100% - - Shell -
Smoke Bomb Item All Allies - - 100% - - - -
Warp Stone Item All Allies - - 100% - - - -
Wild Bear Magic All Allies 100 - 100% - - Dark, Zombie, Poison, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Freeze -
Warp Magic All Allies - 20 100% - - - -
Ruby Power Magic All Allies - 36 100% - - Reflect -
Fader Magic All Allies - 38 100% - - Clear -
Earth Wall Magic All Allies - 33 100% - - - -
Group Hug Magic All Allies 34 74 100% - - - -
Harvester Magic All Allies - - 100% - - Dark, Poison, Petrify, Mute, Muddled, Seizure, Psyche, Slow, Stop -
Heal Horn Magic All Allies - 30 100% - - Dark, Poison, Petrify, Mute, Muddled, Seizure, Psyche, Slow, Stop -
Ice Rabbit Magic All Allies 60 - 100% - - - -
Joker Doom Magic All Allies - - 100% - - - -
Kitty Magic All Allies - - 100% - - Haste -
Lagomorph Magic All Allies 10 - 100% - - Dark, Poison, Psyche -
Life Guard Magic All Allies - 18 100% - - Regen -
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