Abilities – 294 shown
Monster abilities cannot normally be used by characters; character abilities are learned by specific characters and are covered in this guide under the appropriate section; spells are normal spells that characters can learn; lores are monster abilities that can be learned by Strago; esper abilities are the results of summoning; dance moves are used while dancing; special attacks are used by some characters in certain circumstances; item abilities are how items function
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
MP
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
50 Gs Magic All Foes - 20 100% Runic - Float -
7-Flush Magic All Foes 84 - 100% - - - -
Air Anchor Physical One Foe 128 - 100% Wound - - -
Air Blade Magic All Foes 78 - 100% - Wind - Full damage to all targets
Antidote Item One Ally - - 100% - - Poison -
AuraBolt Magic One Random Foe 68 - 100% - Pearl - -
AutoCrossbow Physical All Foes 125 - 100% - - - -
BabaBreath Magic One Foe - - 100% - - - -
Back Blade Magic One Foe 140 - 100% - - - -
Big Guard Magic All Allies - 80 100% - - Shell, Safe -
Bio Blast Magic All Foes 60 - 100% - Poison Poison, Seizure Full damage to all targets
Bio Blaster Magic All Foes 20 - 100% - Poison Poison -
Blow Fish Magic One Foe - 50 100% - - - -
Bolt Beam Magic One Foe 62 - 100% - Thunder - -
Bolt Edge Magic All Foes 100 - 100% - Thunder - -
Bolt Fist Magic All Foes 50 25 100% - Thunder - -
Bomblet Magic Self - - 100% - - - -
Bum Rush Magic One Random Foe 128 - 100% - - - -
Capture Physical One Foe - - 100% - - - -
Cat Rain Magic All Foes - 28 100% - - Muddled -
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