Abilities – 294 shown
Monster abilities cannot normally be used by characters; character abilities are learned by specific characters and are covered in this guide under the appropriate section; spells are normal spells that characters can learn; lores are monster abilities that can be learned by Strago; esper abilities are the results of summoning; dance moves are used while dancing; special attacks are used by some characters in certain circumstances; item abilities are how items function
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
MP
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Earth Aura Magic All Foes 93 40 150 Float Earth - -
Lifeshaver Magic One Foe 84 20 100% - Earth - -
Magnitude8 Magic All Foes 100 20 130 Float Earth - -
Quake Magic All Allies and Foes 111 50 100% Float Earth - -
Slide Magic All Foes 75 20 100% Float Earth - -
Atomic Ray Magic All Foes 80 20 150 Runic Fire - -
Blaze Magic One/All Foes 68 20 120 - Fire - -
Elf Fire Magic One Foe 72 - 100% - Fire - -
Fire Magic One/All Foes 21 4 150 Reflect, Runic Fire - -
Fire 2 Magic One/All Foes 60 20 150 Reflect, Runic Fire - -
Fire 3 Magic One/All Foes 121 51 150 Reflect, Runic Fire - -
Fire Ball Magic All Foes 50 20 150 - Fire - -
Fire Beam Magic One Foe 60 - 100% - Fire - -
Fire Skean Magic All Foes 100 - 100% - Fire - -
Fire Wall Magic One Foe 50 20 100% Runic Fire - -
Fire Dance Magic All Foes 42 - 100% - Fire - Full damage to all targets
Flare Star Magic All Foes 80 20 100% - Fire - -
Inferno Magic All Foes 51 26 100% - Fire - -
S. Cross Magic All Foes 120 20 120 - Fire - Full damage to all targets
Tri-Dazer Magic All Foes 110 68 100% - Fire, Ice, Thunder - -
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