Maps: Connected to Mist – 1 shown
The name of the map, including both the general area and the specific floor or section; temporary maps only appear during certain brief plot points; underworld and moon maps are found on those worlds; end game maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
- - - - - -
Characters: Who leave the party in Mist – 1 shown
End game characters are in your party at the end of the game; note that these characters may still leave (and take any equipment they are carrying with them) at points during the game
Name
Job
The battle commands this character has access to
Commands
Kain Dragoon Fight, Jump, Item
Shops: Found in Mist – 2 shown
The type of shop this is; underworld and moon shops are found on those worlds
Shop
The weapons, armor, or items sold at this shop
Goods
Weapons Whip (3,000 gil)
Dancing Dagger (5,000 gil)
Armor Bard Robe (700 gil)
Treasures: Found in Mist – 7 shown
Treasure
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Bomb Southeast grass -
Bomb Southeast grass -
Bomb Northeast grass -
Change Rod Chest in second hidden area of abandoned house -
Clothes Chest in hidden area of abandoned house -
Ruby Ring Chest in hidden area of abandoned house -
Tiara Chest in hidden area of abandoned house -
Weapons: Found in Mist – 3 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Change Rod Rod 15 50% Wis +5 - 625 gil Piggy - - - cRy, Fu, Pa, Ry, Te
Dancing Dagger Dagger 28 94% - 5,000 gil 2,500 gil Dancing Dagger - - - Ce, cRy, Edg, Edw, Ka, Pa, Ry
Whip Whip 20 50% - 3,000 gil 1,500 gil - Paralyze - - cRy, Ry
Armor: Found in Mist – 4 shown
Rare armors can only be found as treasure or won or stolen from monsters; unique armors can only be found as treasure or as rare monster drops; forbidden armors are powerful items found in the Lunar Subterrane; exceptional armors are found only as rare monster drops
Name
The slot where this armor is equipped
Type
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
All shields and some types of armor grant a bonus to the wearer's evasion, while other armor incurs a penalty to evasion; the evasion adjustments of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Most types of armor grant a bonus to the wearer's magic evasion; the magic evasion bonus of multiple pieces of armor is cumulative
Mag. Eva.
Some types of armor grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Stat Modifications
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes reduced damage from spells or attacks of any of the listed elements
Resistance
The characters who are capable of using this armor
Equipped By
Bard Robe Armor 2 - 1 - - 700 gil 35 gil Silence - All characters except CDK
Clothes Armor 1 - 0 - - 50 gil 25 gil - - All characters except CDK
Ruby Ring Gloves 0 - 3 +2% - 1,000 gil 500 gil Pig - All characters except CDK
Tiara Helm 7 - 10 +9% Wis +10 20,000 gil 10,000 gil - Lightning cRy, Po, Ro, Ry
Items: Found in Mist – 1 shown
Rare items can only be found as treasure, won or stolen from monsters, or purchased from a single shop; unique items can only be found as treasure or as very rare monster drops; key items are unique items that are important to the plot; exceptional items are found only as very rare monster drops
Name
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Spell
The target of this item's effects when used in battle
Target
Bomb - 50 gil Fire1 All Enemies