Maps: Connected to Fabul – 1 shown
The name of the map, including both the general area and the specific floor or section; temporary maps only appear during certain brief plot points; underworld and moon maps are found on those worlds; end game maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
- - - - - -
Characters: Who leave the party in Fabul – 1 shown
End game characters are in your party at the end of the game; note that these characters may still leave (and take any equipment they are carrying with them) at points during the game
Name
Job
The battle commands this character has access to
Commands
Rosa White Mage Fight, White, Pray, Aim, Item
Plot Battles: Found in Fabul – 6 shown
Monsters
The specifics of where this plot battle will be fought
Notes
Fighter ×2, Captain First fight during cutscene
WaterHag, Imp Cap., Weeper Second fight during cutscene
Fighter ×2, Captain Third fight during cutscene
Gargoyle Fourth fight during cutscene
WaterHag, Imp Cap., Weeper Fifth fight during cutscene
Fighter ×2, Captain Sixth fight during cutscene
Shops: Found in Fabul – 2 shown
The type of shop this is; underworld and moon shops are found on those worlds
Shop
The weapons, armor, or items sold at this shop
Goods
Items Potion (30 gil)
Life (100 gil)
Soft (400 gil)
Maiden's Kiss (60 gil)
Eyedrops (30 gil)
Antidote (40 gil)
Tent (100 gil)
Gysahl Greens (50 gil)
Weapons/Armor Fire Claw (350 gil)
Ice Claw (450 gil)
Bolt Claw (550 gil)
Demon Helm (980 gil)
Demon Armor (3,000 gil)
Demon Gloves (800 gil)
Treasures: Found in Fabul – 13 shown
Treasure
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Bacchus Pot in east tower 2F -
Bomb Chest in west tower 1F -
Death Sword Given by King before leaving for Baron -
Demon Shield Chest in hidden room from throne room -
Ether1 Chest in hidden room from throne room -
Hermes Pot in throne room -
Knife Return the Pan to Yang's Wife after hitting him with it -
Notus Chest in west tower 1F -
Pan Get from Yang's Wife after seeing him in the Sylvan Cave -
Potion Chest in west tower 1F -
Silk Web Chest in hidden room from throne room -
Tent Chest in east tower 3F -
Thor's Rage Pot in west tower 1F -
Monsters: Found in Fabul – 6 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Captain 320 152 gil 600 36 - 2 11 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Fighter 65 100 gil 400 28 - 2 4 - - Darkness, Holy PoDaSiPiMiToPeKOBeCoSlPaCuGP
Gargoyle 160 90 gil 315 28 - 2 12 Reptile Holy, Projectile - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Imp Cap. 37 48 gil 184 15 - 0 7 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
WaterHag 64 38 gil 136 18 - 2 7 Reptile Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Weeper 130 42 gil 157 18 144 2 10 Ghoul - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Weapons: Found in Fabul – 5 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Bolt Claw Claw 0 80% - 550 gil 275 gil - - Lightning Mech Edg, Ya
Death Sword Dark Sword 30 90% Str +5, Agil +5, Vit +5, Wis +5, Will −5 - 1,000 gil - - Darkness - CDK
Fire Claw Claw 0 80% - 350 gil 175 gil - - Fire - Edg, Ya
Ice Claw Claw 0 80% - 450 gil 225 gil - - Ice - Edg, Ya
Knife Dagger 255 99% - - 5,000 gil - - - - -
Armor: Found in Fabul – 4 shown
Rare armors can only be found as treasure or won or stolen from monsters; unique armors can only be found as treasure or as rare monster drops; forbidden armors are powerful items found in the Lunar Subterrane; exceptional armors are found only as rare monster drops
Name
The slot where this armor is equipped
Type
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
All shields and some types of armor grant a bonus to the wearer's evasion, while other armor incurs a penalty to evasion; the evasion adjustments of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Most types of armor grant a bonus to the wearer's magic evasion; the magic evasion bonus of multiple pieces of armor is cumulative
Mag. Eva.
Some types of armor grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Stat Modifications
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes reduced damage from spells or attacks of any of the listed elements
Resistance
The characters who are capable of using this armor
Equipped By
Demon Armor Armor 9 −10% 3 - - 3,000 gil 1,500 gil - - CDK
Demon Gloves Gloves 4 −10% 0 - - 800 gil 400 gil - - CDK
Demon Helm Helm 6 −10% 1 +1% - 980 gil 490 gil - - CDK
Demon Shield Shield 2 +24% 0 +1% - - 200 gil - - CDK
Items: Found in Fabul – 16 shown
Rare items can only be found as treasure, won or stolen from monsters, or purchased from a single shop; unique items can only be found as treasure or as very rare monster drops; key items are unique items that are important to the plot; exceptional items are found only as very rare monster drops
Name
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Spell
The target of this item's effects when used in battle
Target
Antidote 40 gil 20 gil Antidote One
Bacchus - 100 gil Bersk -
Bomb - 50 gil Fire1 All Enemies
Ether1 10,000 gil 1 gil Ether1 One
Eyedrops 30 gil 15 gil Eyedrops One
Gysahl Greens 50 gil 25 gil - -
Hermes - 100 gil Haste -
Life 100 gil 50 gil Life1 One
Maiden's Kiss 60 gil 30 gil Maiden's Kiss One
Notus - 50 gil Ice1 All Enemies
Pan - - - -
Potion 30 gil 15 gil Potion One
Silk Web - 50 gil Slow All Enemies
Soft 400 gil 200 gil Soft One
Tent 100 gil 50 gil - -
Thor's Rage - 50 gil Bolt1 All Enemies