Weapons: Effective against the Mage family – 5 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Silence Staff Staff 52 60% Will +10 - 7,500 gil Mute Silence - Mage cRy, Fu, Po, Ro, Te
Elven Bow Bow 25 75% Wis +5 - 2,500 gil Shell - Projectile Mage Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Mage Masher Dagger 35 75% Wis +5 - 6,500 gil - Silence - Mage Ce, cRy, Edg, Edw, Ka, Pa, Ry
Mute Arrow Arrow 35 - 100 gil 50 gil - Silence - Mage Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Rune Axe Axe 100 60% - - 61,500 gil - - - Mage Ce, Ci, Ka
Monsters: Part of the Mage family – 18 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Asura 31,005 - 20,000 134 69 3 37 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Cindy 4,599 3,000 gil 2,500 36 11 2 11 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Conjurer 3,600 475 gil 3,688 104 60 5 39 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
DarkTree 3,900 525 gil 5,041 104 74 3 38 Mage Fire - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Fiend 3,480 650 gil 6,388 102 79 5 43 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Gremlin 410 275 gil 1,221 56 31 3 15 Mage Fire - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Guard 280 230 gil 710 40 26 3 14 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Mad Ogre 2,000 270 gil 2,359 86 53 4 254 Giant, Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Marion 473 195 gil 1,000 56 35 3 17 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Mindy 2,590 3,000 gil 2,500 30 10 1 0 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Sandy 2,591 3,000 gil 2,500 30 11 1 11 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Sorcerer 1,000 272 gil 2,359 82 50 4 22 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
TinyMage 69 63 gil 132 19 3 2 38 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
TinyToad 600 335 gil 1,841 19 47 5 37 Mage, Reptile Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP
ToadLady 2,960 598 gil 3,441 98 223 4 0 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
VampLady 2,375 188 gil 3,582 88 31 4 24 Mage, Undead Fire, Holy - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Warlock 5,100 240 gil 17,003 80 47 5 41 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Witch 350 329 gil 1,551 50 47 2 12 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP