Weapons: Lightning-Elemental – 3 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Bolt Claw Claw 0 80% - 550 gil 275 gil - - Lightning Mech Edg, Ya
Thunder Rod Rod 10 50% Wis +3 700 gil 350 gil Bolt1 - Lightning - cRy, Fu, Pa, Ry, Te
Blitz Whip Whip 40 60% - 10,000 gil 5,000 gil - Paralyze Lightning - cRy, Ry
Armor: Resistant to Lightning – 15 shown
Rare armors can only be found as treasure or won or stolen from monsters; unique armors can only be found as treasure or as rare monster drops; forbidden armors are powerful items found in the Lunar Subterrane; exceptional armors are found only as rare monster drops
Name
The slot where this armor is equipped
Type
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
All shields and some types of armor grant a bonus to the wearer's evasion, while other armor incurs a penalty to evasion; the evasion adjustments of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Most types of armor grant a bonus to the wearer's magic evasion; the magic evasion bonus of multiple pieces of armor is cumulative
Mag. Eva.
Some types of armor grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Stat Modifications
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes reduced damage from spells or attacks of any of the listed elements
Resistance
The characters who are capable of using this armor
Equipped By
Diamond Shield Shield 4 +32% 2 +3% - 15,000 gil 7,500 gil - Lightning Ce, Ci, Ka
Dragon Shield Shield 6 +38% 3 +5% - - 5 gil - Fire, Ice, Lightning Ce, Ci, Ka
Diamond Helm Helm 9 −10% 2 +2% - 10,000 gil 5,000 gil - Lightning Ce, Ci, Ka
Dragon Helm Helm 11 −10% 7 +4% - - 5 gil - Fire, Ice, Lightning Ce, Ci, Ka
Crystal Helm Helm 12 −10% 8 +5% Will +3 - 5 gil - Fire, Ice, Lightning Ce
Tiara Helm 7 - 10 +9% Wis +10 20,000 gil 10,000 gil - Lightning cRy, Po, Ro, Ry
Ice Armor Armor 17 −10% 4 +2% - 35,000 gil 17,500 gil - Fire, Ice, Lightning Ce, Ci, Ka
Diamond Armor Armor 19 −10% 4 +2% - 40,000 gil 20,000 gil - Lightning Ce, Ci, Ka
Dragon Armor Armor 23 −10% 8 +5% - - 5 gil - Fire, Ice, Lightning Ce, Ci, Ka
Sorcerer Robe Armor 12 - 9 +9% Wis +5, Will +5 30,000 gil 15,000 gil - Lightning Ce, cRy, Fu, Pa, Po, Ro, Ry, Te
Adamant Armor Armor 100 +99% 20 +12% Str +15, Agil +15, Vit +15, Wis +15, Will +15 - 5 gil All status ailments Fire, Ice, Lightning All characters except CDK
Diamond Gloves Gloves 7 −10% 3 +3% - 5,000 gil 2,500 gil - Lightning Ce, Ci, Ka
Dragon Gloves Gloves 9 −10% 6 +3% - - 5 gil - Fire, Ice, Lightning Ce, Ci, Ka
Gold Ring Gloves 6 - 8 +6% - 4,000 gil 2,000 gil - Lightning cRy, Edg, Edw, Fu, Pa, Po, Ro, Ry, Te, Ya
Protect Ring Gloves 10 +5% 12 +10% Vit +15 - 3,000 gil - Fire, Ice, Lightning All characters except CDK
Spells: Lightning-elemental – 6 shown
Plot spells are learned as part of the plot rather than at a specific level; ultimate spells are learned at very high levels; quest spells are learned by completing sidequests; hidden spells are earned by finding rare monster drops; item effects power items and cannot be learned
Name
The type of spell this is; twin spells are the result of using Palom and Porom's Twin battle command; special spells are the effects and abilities created by items or monsters
Type
The number of magic points required to cast this spell
MP
The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic
Power
The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic
Accuracy
The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' are less effective against each target if used to target a group
Target
The status effect this spell causes on a successful casting
Status
The elemental nature of this spell; targets that are weak to this element take extra damage, while targets that resist this element take reduced damage; targets that absorb this element gain hit points based on the usual damage dealt
Element
The characters which can learn this spell; the level at which the spell is learned is shown on individual character pages
Learned By
Bolt1 Black 5 8 100% One/All - Lightning cRy, Fu, Pa, Ry, Te
Bolt2 Black 15 32 100% One/All - Lightning Fu, Pa, Ry, Te
Bolt3 Black 30 128 100% One/All - Lightning cRy, Fu, Pa, Ry, Te
Ramuh Summon 30 40 100% All Enemies - Lightning Ry
Blitz Ninja 25 80 100% All Enemies - Lightning Edg
LitStorm Special - - - - - Lightning -
Monsters: Weak against Lightning – 15 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
EvilShel 58 28 gil 101 11 - 1 8 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
WaterHag 64 38 gil 136 18 - 2 7 Reptile Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Pike 65 30 gil 119 11 - 1 7 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
WaterBug 125 79 gil 225 16 - 3 11 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Cream 55 33 gil 144 16 - 254 12 Pudding Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Piranha 180 145 gil 430 30 - 3 10 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Hydra 257 209 gil 670 44 - 2 14 Reptile Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
FangShel 380 262 gil 1,030 42 - 2 19 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
AquaWorm 638 219 gil 690 42 - 0 22 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Tricker 12,000 10,700 gil 20,000 174 143 3 0 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Octomamm 2,350 500 gil 1,200 22 - 0 25 - Darkness, Lightning Holy PoDaSiPiMiToPeKOBeCoSlPaCuGP
Cagnazzo 5,312 4,000 gil 5,500 44 29 2 48 - Ice, Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Elements (Cagnazzo) 30,000 2,500 gil 15,625 128 ? 3 ? - Lightning Fire, Holy, Ice PoDaSiPiMiToPeKOBeCoSlPaCuGP
Odin 20,001 - 18,000 116 95 5 38 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Leviatan 50,001 - 28,000 174 34 5 54 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Monsters: Which Absorb Lightning – 14 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
ElecFish 284 214 gil 640 40 - 2 13 - Projectile Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
VampGirl 270 195 gil 810 38 21 2 15 Undead Fire, Holy Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Cave Bat 334 151 gil 598 42 - 3 12 - Holy, Projectile Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Chimera 700 228 gil 1,708 80 - 3 18 - - Fire, Ice, Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Grudger 1,400 149 gil 2,459 76 - 4 22 - Holy Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
GiantBat 439 262 gil 1,977 56 - 3 16 - Fire, Projectile Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Clapper 7,600 900 gil 7,777 124 - 4 254 Dragon Projectile Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Were Bat 1,014 255 gil 2,306 94 - 3 25 - Fire, Projectile Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Yellow D 3,100 1,500 gil 28,000 108 - 4 37 Dragon - Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Mantcore 3,400 1,200 gil 28,000 114 - 3 38 - - Fire, Ice, Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Blue D. 15,000 40,200 gil 36,000 144 - 4 47 Dragon - All elements PoDaSiPiMiToPeKOBeCoSlPaCuGP
Elements (Milon Z.) 25,000 2,500 gil 15,625 132 ? 3 ? Undead Fire, Holy Ice, Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Elements (Rubicant) 25,000 2,500 gil 15,625 132 ? 3 ? - Ice Fire, Holy, Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
White D. 32,700 - 55,000 156 31 5 48 Dragon - Fire, Ice, Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP