Characters: Yang's Membership History – 1 shown
Job
The minimum level the character joins the party at; if the character previously attained a higher level, they rejoin at that level instead
Level
The gear this character joins the party with
Gear
The battle commands this character has access to
Commands
The specific map on which this character joins the party
Join Map
Details on exactly when this character joins the party
Join Notes
The specific map on which this character leaves the party
Leave Map
Details on exactly when this character leaves the party
Leave Notes
High Monk 10 Fire Claw, Leather Armor Fight, Power, Kick, Bear, Item Mt. Hobs Summit During fight with Mom Bomb Ship Dock During ship voyage from Fabul
High Monk 17 Leather Armor Fight, Power, Kick, Bear, Item Baron After fights triggered by speaking to him in inn Tower of Babil 5F After fighting Dark Imps in locked room
Weapons: Usable by Yang – 6 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Fire Claw Claw 0 80% - 350 gil 175 gil - - Fire - Edg, Ya
Ice Claw Claw 0 80% - 450 gil 225 gil - - Ice - Edg, Ya
Bolt Claw Claw 0 80% - 550 gil 275 gil - - Lightning Mech Edg, Ya
Fairy Claw Claw 0 50% Agil +3 - 300 gil - Confuse - Giant Edg, Ya
Hell Claw Claw 0 90% Str +3 - 325 gil - Poison - - Edg, Ya
Cat Claw Claw 0 99% Str +5, Agil +5 - 350 gil - Sleep - - Edg, Ya
Armor: Usable by Yang – 25 shown
Rare armors can only be found as treasure or won or stolen from monsters; unique armors can only be found as treasure or as rare monster drops; forbidden armors are powerful items found in the Lunar Subterrane; exceptional armors are found only as rare monster drops
Name
The slot where this armor is equipped
Type
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
All shields and some types of armor grant a bonus to the wearer's evasion, while other armor incurs a penalty to evasion; the evasion adjustments of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Most types of armor grant a bonus to the wearer's magic evasion; the magic evasion bonus of multiple pieces of armor is cumulative
Mag. Eva.
Some types of armor grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Stat Modifications
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes reduced damage from spells or attacks of any of the listed elements
Resistance
The characters who are capable of using this armor
Equipped By
Glass Helm Helm 30 +99% 0 - - - 2,500 gil - - All characters except CDK
Ribbon Helm 9 +2% 12 +12% - - 5 gil All status ailments - All characters except CDK
Ninja Hood Helm 5 +4% 1 +1% Str +3, Agil +3, Vit +3 - 1,000 gil Sleep - All characters except CDK
Bandanna Helm 3 +2% 1 +1% Str +5, Vit +5 - 550 gil - - All characters except CDK
Feather Cap Helm 2 −4% 3 +3% - 330 gil 165 gil - - All characters except CDK
Headband Helm 1 - 1 +1% Str +5 450 gil 225 gil Confuse - All characters except CDK
Leather Cap Helm 1 −5% 1 +1% - 100 gil 50 gil - - All characters except CDK
Adamant Armor Armor 100 +99% 20 +12% Str +15, Agil +15, Vit +15, Wis +15, Will +15 - 5 gil All status ailments Fire, Ice, Lightning All characters except CDK
Power Vest Armor 15 - 0 - Str +15 - 2,000 gil - - All characters except CDK
Black Belt Armor 10 +20% 3 +2% Str +5, Vit +5 - 7,000 gil - - All characters except CDK
Kenpo Gi Armor 5 +10% 2 +1% Str +3 4,000 gil 2,000 gil - - All characters except CDK
Bard Robe Armor 2 - 1 - - 700 gil 35 gil Silence - All characters except CDK
Leather Armor Armor 2 - 1 +1% - 200 gil 100 gil - - All characters except CDK
Prisoner Clothes Armor 1 - 1 - - - 35 gil Sleep - All characters except CDK
Clothes Armor 1 - 0 - - 50 gil 25 gil - - All characters except CDK
Crystal Ring Gloves 20 +5% 12 +10% Agil +5 - 1,500 gil Confuse, Paralyze, Sleep - All characters except CDK
Zeus Gloves Gloves 10 −10% 0 - Str +10, Vit +10 - 5 gil Mini - Ce, Ci, Edg, Ka, Ry, Ya
Protect Ring Gloves 10 +5% 12 +10% Vit +15 - 3,000 gil - Fire, Ice, Lightning All characters except CDK
Gold Ring Gloves 6 - 8 +6% - 4,000 gil 2,000 gil - Lightning cRy, Edg, Edw, Fu, Pa, Po, Ro, Ry, Te, Ya
Rune Ring Gloves 5 - 8 +8% Wis +3, Will +3 2,000 gil 1,000 gil Silence - cRy, Edg, Edw, Fu, Pa, Po, Ro, Ry, Te, Ya
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