Characters: Cecil (Paladin)'s Membership History – 2 shown
Job
The minimum level the character joins the party at; if the character previously attained a higher level, they rejoin at that level instead
Level
The gear this character joins the party with
Gear
The battle commands this character has access to
Commands
The specific map on which this character joins the party
Join Map
Details on exactly when this character joins the party
Join Notes
The specific map on which this character leaves the party
Leave Map
Details on exactly when this character leaves the party
Leave Notes
Dark Knight 10 Shadow Sword, Shadow Shield, Shadow Helm, Shadow Armor, Shadow Gloves Fight, Dark, Item Castle Baron At start of game Mt. Ordeals Summit After entering stone shrine
Paladin 1 Legend Sword, Clothes Fight, White, Cover, Item Mt. Ordeals Summit After entering stone shrine - Does not leave the party
Weapons: Usable by Cecil (Paladin) – 42 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Angel Arrow Arrow 40 - 110 gil 55 gil - Confuse - Giant Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Ancient Sword Sword 35 77% - - 9,500 gil - Curse - Ghoul Ce, Ka
Darkness Arrow Arrow 20 - 40 gil 20 gil - Darkness - - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Gorgon Sword Sword 77 66% - - 17,000 gil - Petrify - - Ce, Ka
Medusa Arrow Arrow 1 - - 5 gil - Petrify - - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Poison Arrow Arrow 30 - 70 gil 35 gil - Poison - - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Venom Axe Axe 95 60% - - 47,000 gil Venom Poison - Giant Ce, Ci, Ka
Mage Masher Dagger 35 75% Wis +5 - 6,500 gil - Silence - Mage Ce, cRy, Edg, Edw, Ka, Pa, Ry
Mute Arrow Arrow 35 - 100 gil 50 gil - Silence - Mage Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Sleep Sword Sword 55 77% - - 13,000 gil Sleep Sleep - - Ce, Ka
Archer Bow Bow 20 50% Str +5 3,000 gil 1,500 gil - - Projectile - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Artemis Arrow Arrow 75 - - 100 gil - - - Dragon Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Artemis Bow Bow 40 70% Str +10, Agil +10, Vit +10, Wis −10, Will −10 - 9,500 gil - - Projectile - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Avenger Sword Sword 80 95% Str +10, Agil +10, Vit +10, Wis −10, Will −10 - 5 gil - - - - Ce, Ka
Blood Sword Sword 45 50% Str −5, Agil −5, Vit −5, Wis −5, Will −5 - 6,500 gil - - Absorb Giant, Pudding, Undead Ce, Ka
Bolt Arrow Arrow 15 - 30 gil 15 gil - - - Mech Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Brass Arrow Arrow 5 - 10 gil 5 gil - - - - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Crossbow Bow 10 35% - 700 gil 350 gil - - Projectile - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Cure Staff Staff 8 50% - 480 gil 240 gil Cure Staff - - - Ce, cRy, Fu, Po, Ro, Te
Dancing Dagger Dagger 28 94% - 5,000 gil 2,500 gil Dancing Dagger - - - Ce, cRy, Edg, Edw, Ka, Pa, Ry
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Armor: Usable by Cecil (Paladin) – 60 shown
Rare armors can only be found as treasure or won or stolen from monsters; unique armors can only be found as treasure or as rare monster drops; forbidden armors are powerful items found in the Lunar Subterrane; exceptional armors are found only as rare monster drops
Name
The slot where this armor is equipped
Type
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
All shields and some types of armor grant a bonus to the wearer's evasion, while other armor incurs a penalty to evasion; the evasion adjustments of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Most types of armor grant a bonus to the wearer's magic evasion; the magic evasion bonus of multiple pieces of armor is cumulative
Mag. Eva.
Some types of armor grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Stat Modifications
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes reduced damage from spells or attacks of any of the listed elements
Resistance
The characters who are capable of using this armor
Equipped By
Adamant Armor Armor 100 +99% 20 +12% Str +15, Agil +15, Vit +15, Wis +15, Will +15 - 5 gil All status ailments Fire, Ice, Lightning All characters except CDK
Aegis Shield Shield 4 +34% 5 +4% Wis +3 20,000 gil 10,000 gil Petrify - Ce, Ci, Ka
Bandanna Helm 3 +2% 1 +1% Str +5, Vit +5 - 550 gil - - All characters except CDK
Bard Robe Armor 2 - 1 - - 700 gil 35 gil Silence - All characters except CDK
Black Belt Armor 10 +20% 3 +2% Str +5, Vit +5 - 7,000 gil - - All characters except CDK
Clothes Armor 1 - 0 - - 50 gil 25 gil - - All characters except CDK
Crystal Armor Armor 25 −10% 10 +6% Will +3 - 5 gil Berserk, Darkness, Mini, Pig, Silence, Toad - Ce
Crystal Gloves Gloves 10 −10% 7 +4% Will +3 - 5 gil - - Ce
Crystal Helm Helm 12 −10% 8 +5% Will +3 - 5 gil - Fire, Ice, Lightning Ce
Crystal Ring Gloves 20 +5% 12 +10% Agil +5 - 1,500 gil Confuse, Paralyze, Sleep - All characters except CDK
Crystal Shield Shield 7 +40% 4 +6% Will +3 - 5 gil - - Ce
Cursed Ring Gloves 0 −10% 0 - Str −15, Agil −15, Vit −15, Wis −15, Will −15 - 5 gil - - All characters
Diamond Armor Armor 19 −10% 4 +2% - 40,000 gil 20,000 gil - Lightning Ce, Ci, Ka
Diamond Gloves Gloves 7 −10% 3 +3% - 5,000 gil 2,500 gil - Lightning Ce, Ci, Ka
Diamond Helm Helm 9 −10% 2 +2% - 10,000 gil 5,000 gil - Lightning Ce, Ci, Ka
Diamond Shield Shield 4 +32% 2 +3% - 15,000 gil 7,500 gil - Lightning Ce, Ci, Ka
Dragon Armor Armor 23 −10% 8 +5% - - 5 gil - Fire, Ice, Lightning Ce, Ci, Ka
Dragon Gloves Gloves 9 −10% 6 +3% - - 5 gil - Fire, Ice, Lightning Ce, Ci, Ka
Dragon Helm Helm 11 −10% 7 +4% - - 5 gil - Fire, Ice, Lightning Ce, Ci, Ka
Dragon Shield Shield 6 +38% 3 +5% - - 5 gil - Fire, Ice, Lightning Ce, Ci, Ka
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Spells: Usable by Cecil (Paladin) – 6 shown
Plot spells are learned as part of the plot rather than at a specific level; ultimate spells are learned at very high levels; quest spells are learned by completing sidequests; hidden spells are earned by finding rare monster drops; item effects power items and cannot be learned
Name
The type of spell this is; twin spells are the result of using Palom and Porom's Twin battle command; special spells are the effects and abilities created by items or monsters
Type
The number of magic points required to cast this spell
MP
At what level or after which event this character learns this spell
Learned
The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic
Power
The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic
Accuracy
The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' are less effective against each target if used to target a group
Target
The status effect this spell causes on a successful casting
Status
The elemental nature of this spell; targets that are weak to this element take extra damage, while targets that resist this element take reduced damage; targets that absorb this element gain hit points based on the usual damage dealt
Element
The characters which can learn this spell; the level at which the spell is learned is shown on individual character pages
Learned By
Cure1 White 3 Start 8 100% One/All - - Ce, cRy, Fu, Po, Ro, Te
Cure2 White 9 Level 15 24 100% One/All - - Ce, Fu, Po, Ro, Te
Esuna White 20 Level 24 - 80% One - - Ce, Fu, Po, Ro, Te
Exit White 10 Level 19 - 100% - - - Ce, Fu, Po, Ro, Te
Scan White 1 Level 8 - 99% One - - Ce, Fu, Po, Ro, Te
Sight White 2 Level 3 - - - - - Ce, cRy, Fu, Po, Ro, Te