Monsters: Found in Sunken Cave – 10 shown
Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Aegir 590 860 gil 2,800 85 6×90% - - 5 2×15% 3 1×45% - - -
Dozmare 540 780 gil 2,200 78 6×90% - - 4 2×10% 3 1×40% - - -
Kelpie 580 850 gil 2,800 83 6×80% - - 4 2×10% 3 1×45% - - -
Killer Hermit 560 820 gil 2,400 80 6×70% - - 4 2×10% 3 1×45% Lightning - -
Ologhai 570 840 gil 2,400 83 6×80% - - 4 2×10% 3 1×45% - - -
Sea Witch 550 800 gil 2,400 80 6×70% - - 4 2×10% 3 1×45% Lightning - -
Death Claw 1,400 980 gil 320 95 7×70% - Dividing 5 2×20% 5 2×50% - - -
Eater 1,150 945 gil 320 90 6×80% - - 5 2×20% 3 1×45% - - -
Peryton 730 1,200 gil 3,200 103 7×80% - - 5 2×25% 3 1×50% - - -
Zombie Dragon 2,000 960 gil 5,000 93 7×90% - Undead 5 2×20% 5 2×50% Fire, Holy Recovery Toad, Conf