Spells – 110 shown
Summons are spells with differing effects based on class; hidden spells must be earned or purchased in hidden shops; item effects power items and cannot be learned; terrain effects are used by geomancers; special abilities are used only by monsters; summon effects are written as Summon: Effect; evoker effects are used at random, while summoner effects are always the same
Name
The type of spell this is, which determines which jobs can cast it; terrain spells are the effects created by geomancers' terrain ability; 'item'-type spells are created by using items in battle; abilities are used only by monsters
Type
The level of the spell, which determines which jobs can cast it and what level mp it takes to cast
Level
The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic; healing spells do not get any bonus
Power
The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic
Accuracy
The cost to buy this spell's tome in a shop
Price
The amount of gil received when selling this spell in a shop
Value
The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' split their damage among all targets if used to target a group; both 'one/all' and 'one' target spells can be used against both enemies and allies, regardless of the default target
Target
Any status ailments this spell inflicts on a successful casting
Status
The elemental nature of this spell; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Element
The jobs which are capable of casting this spell; a character of any job can have any spell on their spell list, even if they cannot cast it
Cast By
Bahamut Summon 8 - 100% 65,000 gil 32,500 gil Enemies - Ev, Sa, Su
Chocobo Summon 1 - 100% 100 gil 50 gil Enemies - Ev, Sa, Su
Ifrit Summon 4 - 100% 3,000 gil 1,500 gil Enemies - Ev, Sa, Su
Leviathan Summon 7 - 100% 55,000 gil 27,500 gil Enemies - Ev, Sa, Su
Odin Summon 6 - 100% 45,000 gil 22,500 gil Enemies - Ev, Sa, Su
Ramuh Summon 3 - 100% 1,500 gil 750 gil Enemies - Ev, Sa, Su
Shiva Summon 2 - 100% 700 gil 350 gil Enemies - Ev, Sa, Su
Summon Ability 1 - 100% - - Enemies - -
Titan Summon 5 - 100% 5,000 gil 2,500 gil Enemies - Ev, Sa, Su
Bahamut: Aura Summon 8 - 100% - - All Enemies - Ev
Bahamut: Mega Flare Summon 8 255 100% - - All Enemies - Sa, Su
Cave-In Terrain 1 120 40% - - All Enemies Earth Ge
Chocobo: Chocobo Dash Summon 1 - 100% - - All Enemies - Ev
Earthquake Ability 7 80 100% - - All Enemies Earth -
Earthquake Terrain 1 90 50% - - All Enemies Earth Ge
Flame Ability 6 40 100% - - All Enemies Fire -
Ifrit: Healing Light Summon 5 90 100% - - All Enemies Recovery Ev
Ifrit: Inferno Summon 6 128 100% - - All Enemies Fire Sa, Su
Leviathan: Cyclone Summon 7 133 100% - - All Enemies Air Ev
Leviathan: Demon Eye Summon 7 - 5% - - All Enemies Earth Ev
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