Maps: Connected to World of Darkness Southeast – 1 shown
The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
- - - -
Plot Battles: Found in World of Darkness Southeast – 1 shown
Monsters
The specifics of where this plot battle will be fought
Notes
Ahriman Crystal Room
Treasures: Found in World of Darkness Southeast – 1 shown
Treasure
The specifics of where this treasure can be found
Notes
Guarded By
Ribbon Northeast chest Xande's Clone
Monsters: Found in World of Darkness Southeast – 4 shown
Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Ahriman 35,000 7,200 gil 8,000 185 11×70% - - 11 5×50% 80 3×48% - All except Recovery All status ailments
Xande's Clone 10,000 1,550 gil 3,400 175 11×90% - - 11 5×30% 48 2×40% - All except Recovery Toad, Conf
Queen Scylla 6,220 5,100 gil 4,800 157 10×90% - - 10 4×20% 4 2×20% - - -
Garm 4,240 5,200 gil 4,800 64 8×36% - - 10 4×25% 4 2×20% - - -
Armor: Found in World of Darkness Southeast – 1 shown
Rare armors can only be found as treasure or won from monsters; unique armors can only be found as treasure; ultimate armors are uniquely powerful treasures; onion armors are rare treasures of unmatched but narrow power
Name
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor grant a bonus to the wearer's evasion; the evasion bonus of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Some types of armor offer a bonus to one or more statistics
Bonuses
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes half damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor with a weakness to a resisted element, the resistance takes precedence
Resistance
The wearer takes double damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor resistant to the element this armor is weak against, the resistance takes precedence
Weakness
The jobs which are capable of using this armor
Equipped By
(Helm)Ribbon 9 10% 10 - - 5 gil All status ailments Air, Earth, Fire, Ice, Recovery - All jobs