Maps: Connected to Vikings' Cove – 1 shown
The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
- - - -
Shops: Found in Vikings' Cove – 2 shown
What this shop sells; mobile shops are contained within your vehicles; hidden shops sell powerful goods but must be found
Shop
The weapons, armor, items, or spells sold at this shop
Goods
Magic Fire (100 gil)
Blizzard (100 gil)
Sleep (100 gil)
Thunder (700 gil)
Poison (700 gil)
Blind (700 gil)
Items Potion (150 gil)
Eye Drops (40 gil)
Antidote (80 gil)
Treasures: Found in Vikings' Cove – 6 shown
Treasure
The specifics of where this treasure can be found
Notes
Guarded By
300 gil Hidden room in south area -
300 gil Chest in fountain room -
300 gil Chest in fountain room -
Blizzara Chest in hidden part of north area -
Fira Chest in hidden part of north area -
Thundara Chest in hidden part of north area -
Spells: Available in Vikings' Cove – 9 shown
Summons are spells with differing effects based on class; hidden spells must be earned or purchased in hidden shops; item effects power items and cannot be learned; terrain effects are used by geomancers; special abilities are used only by monsters; summon effects are written as Summon: Effect; evoker effects are used at random, while summoner effects are always the same
Name
The type of spell this is, which determines which jobs can cast it; terrain spells are the effects created by geomancers' terrain ability; 'item'-type spells are created by using items in battle; abilities are used only by monsters
Type
The level of the spell, which determines which jobs can cast it and what level mp it takes to cast
Level
The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic; healing spells do not get any bonus
Power
The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic
Accuracy
The cost to buy this spell's tome in a shop
Price
The amount of gil received when selling this spell in a shop
Value
The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' split their damage among all targets if used to target a group; both 'one/all' and 'one' target spells can be used against both enemies and allies, regardless of the default target
Target
Any status ailments this spell inflicts on a successful casting
Status
The elemental nature of this spell; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Element
The jobs which are capable of casting this spell; a character of any job can have any spell on their spell list, even if they cannot cast it
Cast By
Fira Black 3 55 100% 1,500 gil 750 gil One/All Enemies Fire BM, Ma, RM, Sa
Blizzara Black 3 55 100% 1,500 gil 750 gil One/All Enemies Ice BM, Ma, RM, Sa
Thundara Black 3 55 100% 1,500 gil 750 gil One/All Enemies Lightning BM, Ma, RM, Sa
Thunder Black 2 35 100% 700 gil 350 gil One/All Enemies Lightning BM, Ma, RM, Sa
Poison Black 2 20 60% 700 gil 350 gil One/All Enemies - BM, Ma, RM, Sa
Blind Black 2 10 60% 700 gil 350 gil One/All Enemies - BM, Ma, RM, Sa
Fire Black 1 25 100% 100 gil 50 gil One/All Enemies Fire BM, Ma, RM, Sa
Blizzard Black 1 25 100% 100 gil 50 gil One/All Enemies Ice BM, Ma, RM, Sa
Sleep Black 1 - 15% 100 gil 50 gil One/All Enemies - BM, Ma, RM, Sa
Items: Found in Vikings' Cove – 3 shown
Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure; key items are unique items that are important to the plot
Name
Some items can only be used in combat, some can only be used in the field, and some can be used in either situation; key items cannot be used at all
Type
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Effect
Potion Anywhere 150 gil 75 gil Recovery
Antidote Anywhere 80 gil 40 gil Poisona
Eye Drops Anywhere 40 gil 20 gil Blindna