Maps: Connected to Altar Cave Crystal Room – 2 shown
The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
9 - HP/MP Spring -
- - - -
Plot Battles: Found in Altar Cave Crystal Room – 1 shown
Monsters
The specifics of where this plot battle will be fought
Notes
Land Turtle Entranceway
Monsters: Found in Altar Cave Crystal Room – 1 shown
Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Land Turtle 120 500 gil 132 9 3×70% - - 1 0×10% 40 1×32% - - All status ailments
Jobs: Earned in Altar Cave Crystal Room – 5 shown
Wind crystal, fire crystal, water crystal, and earth crystal jobs are unlocked progressively throughout the game; ultimate jobs are hidden but extremely powerful
Name
Jobs cannot be used until a character has reached at least this level
Min. Level
The relative level of strength growth compared to other jobs; strength grants a bonus to attack power
Str
The relative level of agility growth compared to other jobs; agility grants bonuses to accuracy, evasion, attack multiplier, and both defense and magic defense multipliers
Agi
The relative level of vitality growth compared to other jobs; vitality grants bonuses to defense and the amount of hit points gained when the character gains a level
Vit
The relative level of intelligence growth compared to other jobs; intelligence grants bonuses to black magic power, accuracy, and multipliers, and also grants bonuses to magic resistance and magic defense multiplier
Int
The relative level of mind growth compared to other jobs; mind grants bonuses to white magic power, accuracy, and multipliers, and also grants bonuses to magic resistance and magic defense multiplier
Mnd
The first battle command available to this job
Command 1
The second battle command available to this job
Command 2
The third battle command available to this job
Command 3
The fourth battle command available to this job
Command 4
The types and level range of spells this job is capable of casting
Magic
Black Mage 1 C- D C- B D Fight Magic Run Item Black LV. 1–7
Monk 1 A- B- B- F- F- Fight Defend Run Item -
Red Mage 1 C- C D+ C C Fight Magic Run Item Black/White LV. 1–4
Warrior 1 B- B- C D- D- Fight Defend Run Item -
White Mage 1 C- D- C D+ B Fight Magic Run Item White LV. 1–7