Base Job Compatibility
OK: 8 CP Mo: 8 CP WM: 8 CP BM: 16 CP RM: 8 CP Ra: 8 CP Kn: 16 CP
Th: 16 CP Sc: 16 CP Ge: 32 CP Dr: 16 CP Vi: 24 CP BB: 24 CP MK: 32 CP
Ev: 28 CP Ba: 24 CP Ma: 40 CP De: 32 CP Su: 68 CP Sa: 56 CP Ni: 64 CP
Statistics by Level: Warrior – 20 shown
Rows:
The level at which these statistics apply
Level
The strength score at this level; a character gains a bonus to attack power based on his strength score
Str
The agility score at this level; a character gains a bonus to evasion, accuracy, attack multiplier, defense multiplier, and magic defense multiplier based on his agility score
Agi
The vitality score at this level; a character gains a bonus to defense and the number of hit points gained when gainig a level based on his vitality score
Vit
The intelligence score at this level; a character gains a bonus to black magic power, accuracy, and multipliers, as well as magic defense and magic resistance, based on his intelligence score
Int
The mind score at this level; a character gains a bonus to white magic power, accuracy, and multipliers, as well as magic defense and magic resistance, based on his mind score
Mnd
The bonus to attack power at this level (based on other job statistics)
Pow
The base attack multiplier at this level (based on other job statistics)
AM
The bonus to accuracy at this level (based on other job statistics)
Acc
The bonus to defense at this level (based on other job statistics)
Def
The base defense multiplier when using a shield at this level (based on other job statistics)
DM+S
The base defense multiplier when not using a shield at this level (based on other job statistics)
DM-S
The bonus to evasion at this level (based on other job statistics)
Eva
The base magic defense multiplier at this level (based on other job statistics)
MDM
The bonus to magic resistance at this level (based on other job statistics)
MRes
1 10 10 5 2 3 +2 ×1 +2% +2 ×1 ×0 +2% ×0 +2%
5 13 13 7 3 4 +3 ×1 +3% +3 ×1 ×0 +3% ×0 +3%
10 17 17 10 4 5 +4 ×2 +4% +5 ×2 ×0 +4% ×0 +4%
15 20 20 12 5 6 +5 ×2 +5% +6 ×2 ×0 +5% ×0 +5%
20 23 23 14 7 7 +5 ×3 +5% +7 ×3 ×0 +5% ×0 +6%
25 26 26 16 8 9 +6 ×3 +6% +8 ×3 ×0 +6% ×0 +8%
30 30 30 19 9 10 +7 ×3 +7% +9 ×3 ×0 +7% ×0 +9%
35 33 33 21 10 11 +8 ×5 +8% +10 ×5 ×2 +8% ×1 +10%
40 36 36 23 11 12 +9 ×5 +9% +11 ×5 ×2 +9% ×1 +11%
45 40 40 25 12 13 +10 ×5 +10% +12 ×5 ×2 +10% ×1 +12%
50 43 43 28 14 14 +10 ×6 +10% +14 ×6 ×2 +10% ×1 +14%
55 46 46 30 15 15 +11 ×6 +11% +15 ×6 ×2 +11% ×1 +14%
60 49 49 32 16 16 +12 ×7 +12% +16 ×7 ×2 +12% ×1 +16%
65 53 53 35 17 17 +13 ×8 +13% +17 ×8 ×3 +13% ×1 +16%
70 56 56 37 18 19 +14 ×8 +14% +18 ×8 ×3 +14% ×1 +18%
75 59 59 39 19 20 +14 ×8 +14% +19 ×8 ×3 +14% ×1 +19%
80 63 63 41 21 21 +15 ×8 +15% +20 ×8 ×3 +15% ×1 +20%
85 66 66 44 22 22 +16 ×10 +16% +22 ×10 ×4 +16% ×2 +22%
90 69 69 46 23 23 +17 ×10 +17% +23 ×10 ×4 +17% ×2 +22%
95 72 72 48 24 24 +18 ×10 +18% +24 ×10 ×4 +18% ×2 +24%
Weapons: Usable by Warrior – 17 shown
Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure or purchased in hidden shops; ultimate weapons are uniquely powerful treasures; onion weapons are rare treasures of unmatched but narrow power
Name
The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength
Power
A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination
Accuracy
Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Elements
The jobs which are capable of using this weapon
Equipped By
(Knife)Knife 6 85% - 20 gil 10 gil - - BM, Kn, Ni, OK, RM, Th, Wa
(Knife)Dagger 8 85% - 60 gil 30 gil - - BM, Kn, Ni, OK, RM, Th, Wa
(Knife)Mythril Knife 10 85% - 500 gil 250 gil - - BM, Kn, Ni, OK, RM, Th, Wa
(Sword)Longsword 10 80% - 100 gil 50 gil - - Kn, Ni, OK, Wa
(Sword)Golden Sword 5 20% - - 2,500 gil - - Kn, Ni, Wa
(Sword)Mythril Sword 17 85% - 500 gil 250 gil - - Kn, Ni, OK, Wa
(Sword)Serpent Sword 25 80% - 1,500 gil 750 gil - Lightning Kn, Ni, Wa
(Sword)Freezing Blade 40 80% - - 1,500 gil Blizzard Ice Kn, Ni, Wa
(Sword)Salamand Sword 32 80% - 3,000 gil 1,500 gil Fire Fire Kn, Ni, Wa
(Sword)Royal Sword 50 80% - - 2,500 gil - - Kn, Ni, Wa
(Sword)Ancient Sword 5 80% - 16,500 gil 8,250 gil - Holy Kn, Ni, Wa
(Sword)Blood Sword 35 80% - 16,500 gil 8,250 gil - Recovery Kn, Ni, Wa
(Bow)Bow 5 90% - - 50 gil - - BM, Ni, OK, Ra, RM, Wa
(Bow)Great Bow 8 85% - - 600 gil - - BM, Ni, OK, Ra, RM, Wa
(Bow)Wooden Arrow 6 90% - - 2 gil - - BM, Ni, OK, Ra, RM, Wa
(Bow)Holy Arrow 13 85% - - 5 gil - Holy BM, Ni, OK, Ra, RM, Wa
(Bow)Iron Arrow 17 85% - - 5 gil - - BM, Ni, OK, Ra, RM, Wa
Armor: Usable by Warrior – 21 shown
Rare armors can only be found as treasure or won from monsters; unique armors can only be found as treasure; ultimate armors are uniquely powerful treasures; onion armors are rare treasures of unmatched but narrow power
Name
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor grant a bonus to the wearer's evasion; the evasion bonus of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Some types of armor offer a bonus to one or more statistics
Bonuses
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes half damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor with a weakness to a resisted element, the resistance takes precedence
Resistance
The wearer takes double damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor resistant to the element this armor is weak against, the resistance takes precedence
Weakness
The jobs which are capable of using this armor
Equipped By
(Shield)Crystal Shield 20 20% 30 Vitality +5
Agility +5
Strength +5
50,000 gil 25,000 gil Conf, Mini, Petr, Slp, Toad - - Dr, Kn, MK, Ni, OK, RM, Vi, Wa
(Armor)Crystal Mail 28 20% 18 - 65,000 gil 32,500 gil Conf, Mini, Petr, Slp, Toad - - Dr, Kn, MK, Ni, OK, RM, Vi, Wa
(Gloves)Crystal Gloves 10 15% 10 - 50,000 gil 25,000 gil Conf, Mini, Petr, Slp, Toad - - Dr, Kn, MK, Ni, OK, RM, Vi, Wa
(Gloves)Protect Ring 7 15% 7 Vitality +5 - 15,000 gil - - - All jobs except Mystic Knight
(Helm)Crystal Helm 12 15% 15 - 50,000 gil 25,000 gil Conf, Mini, Petr, Slp, Toad - - Dr, Kn, MK, Ni, OK, RM, Vi, Wa
(Gloves)Power Bracers 4 11% 1 Strength +5 - 1,250 gil - - - Ba, BB, Dr, Ge, Kn, Mo, Ni, Ra, RM, Sc, Th, Vi, Wa
(Helm)Ribbon 9 10% 10 - - 5 gil All status ailments Air, Earth, Fire, Ice, Recovery - All jobs
(Shield)Ice Shield 8 9% 8 - 1,800 gil 900 gil - Fire Ice Dr, Kn, Ni, OK, RM, Th, Vi, Wa
(Shield)Mythril Shield 5 7% 7 - 180 gil 90 gil - - - Dr, Kn, Ni, OK, RM, Th, Vi, Wa
(Helm)Ice Helm 4 6% 6 - 1,200 gil 600 gil - Fire Ice Dr, Kn, Ni, Ra, RM, Th, Vi, Wa
(Armor)Ice Armor 5 6% 4 - 2,400 gil 1,200 gil - Fire Ice Dr, Kn, Ni, Ra, Vi, Wa
(Armor)Flame Mail 5 6% 4 - 2,400 gil 1,200 gil - Ice Fire Dr, Kn, Ni, Ra, Vi, Wa
(Helm)Shell Helm 3 5% 5 - - 225 gil - - - Dr, Kn, Ni, OK, Vi, Wa
(Gloves)Mythril Gloves 1 5% 2 - 120 gil 60 gil - - - Dr, Kn, Ni, OK, RM, Vi, Wa
(Armor)Shell Armor 4 4% 4 - 1,250 gil 625 gil - - - Dr, Kn, Ni, Ra, Vi, Wa
(Helm)Mythril Helm 2 4% 4 - 130 gil 65 gil - - - Dr, Kn, Ni, OK, RM, Th, Vi, Wa
(Armor)Mythril Armor 3 3% 3 - 350 gil 175 gil - - - Dr, Kn, Ni, OK, Ra, RM, Vi, Wa
(Shield)Leather Shield 3 3% 2 - 40 gil 20 gil - - - Dr, Kn, Ni, OK, RM, Th, Vi, Wa
(Armor)Leather Armor 2 1% 1 - 95 gil 47 gil - - - All jobs except Mystic Knight
(Helm)Leather Cap 1 1% 1 - 15 gil 7 gil - - - All jobs except Mystic Knight
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