Base Job Compatibility
OK: 24 CP Wa: 24 CP Mo: 16 CP WM: 32 CP BM: 24 CP RM: 32 CP Ra: 32 CP
Kn: 40 CP Th: 8 CP Sc: 40 CP Ge: 24 CP Dr: 24 CP BB: 24 CP MK: 24 CP
Ev: 44 CP Ba: 48 CP Ma: 32 CP De: 56 CP Su: 60 CP Sa: 80 CP Ni: 40 CP
Statistics by Level: Viking – 17 shown
Rows:
The level at which these statistics apply
Level
The strength score at this level; a character gains a bonus to attack power based on his strength score
Str
The agility score at this level; a character gains a bonus to evasion, accuracy, attack multiplier, defense multiplier, and magic defense multiplier based on his agility score
Agi
The vitality score at this level; a character gains a bonus to defense and the number of hit points gained when gainig a level based on his vitality score
Vit
The intelligence score at this level; a character gains a bonus to black magic power, accuracy, and multipliers, as well as magic defense and magic resistance, based on his intelligence score
Int
The mind score at this level; a character gains a bonus to white magic power, accuracy, and multipliers, as well as magic defense and magic resistance, based on his mind score
Mnd
The bonus to attack power at this level (based on other job statistics)
Pow
The base attack multiplier at this level (based on other job statistics)
AM
The bonus to accuracy at this level (based on other job statistics)
Acc
The bonus to defense at this level (based on other job statistics)
Def
The base defense multiplier when using a shield at this level (based on other job statistics)
DM+S
The base defense multiplier when not using a shield at this level (based on other job statistics)
DM-S
The bonus to evasion at this level (based on other job statistics)
Eva
The base magic defense multiplier at this level (based on other job statistics)
MDM
The bonus to magic resistance at this level (based on other job statistics)
MRes
15 24 16 31 8 12 +6 ×2 +4% +15 ×2 ×0 +4% ×0 +10%
20 27 18 35 9 14 +6 ×3 +4% +17 ×3 ×0 +4% ×0 +11%
25 30 20 39 10 16 +7 ×3 +5% +19 ×3 ×0 +5% ×0 +13%
30 33 22 43 11 19 +8 ×3 +5% +21 ×3 ×0 +5% ×0 +14%
35 36 24 47 12 21 +9 ×4 +6% +23 ×4 ×1 +6% ×0 +16%
40 39 26 51 13 23 +9 ×4 +6% +25 ×4 ×1 +6% ×0 +17%
45 42 28 55 14 25 +10 ×4 +7% +27 ×4 ×1 +7% ×0 +19%
50 45 30 59 15 28 +11 ×5 +7% +29 ×5 ×1 +7% ×0 +21%
55 48 32 63 16 30 +12 ×6 +8% +31 ×6 ×2 +8% ×1 +23%
60 51 34 67 17 32 +12 ×6 +8% +33 ×6 ×2 +8% ×2 +24%
65 54 36 71 18 35 +13 ×7 +9% +35 ×7 ×3 +9% ×2 +26%
70 57 38 75 19 37 +14 ×7 +9% +37 ×7 ×3 +9% ×2 +27%
75 60 40 79 20 39 +15 ×7 +10% +39 ×7 ×3 +10% ×2 +29%
80 63 42 83 21 41 +15 ×7 +10% +41 ×7 ×3 +10% ×2 +30%
85 67 44 87 22 44 +16 ×8 +11% +43 ×8 ×3 +11% ×2 +33%
90 70 46 91 23 46 +17 ×8 +11% +45 ×8 ×3 +11% ×2 +34%
95 73 48 95 24 48 +18 ×9 +12% +47 ×9 ×3 +12% ×2 +36%
Weapons: Usable by Viking – 6 shown
Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure or purchased in hidden shops; ultimate weapons are uniquely powerful treasures; onion weapons are rare treasures of unmatched but narrow power
Name
The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength
Power
A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination
Accuracy
Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Elements
The jobs which are capable of using this weapon
Equipped By
(Axe)Thor's Hammer 30 70% - - 7,000 gil Thundara Lightning Ni, Vi
(Axe)Battleaxe 45 60% - 5,500 gil 2,750 gil - Lightning Ni, Vi
(Axe)Dual Tomahawk 60 80% - 20,000 gil 10,000 gil - - Ni, Vi
(Axe)Great Axe 75 80% - 14,000 gil 7,000 gil - Lightning Ni, Vi
(Axe)Morning Star 50 70% - 8,000 gil 4,000 gil - Lightning Ni, Vi
(Axe)Triton Hammer 85 80% - 20,000 gil 10,000 gil - Air Ni, Vi
Armor: Usable by Viking – 31 shown
Rare armors can only be found as treasure or won from monsters; unique armors can only be found as treasure; ultimate armors are uniquely powerful treasures; onion armors are rare treasures of unmatched but narrow power
Name
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor grant a bonus to the wearer's evasion; the evasion bonus of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Some types of armor offer a bonus to one or more statistics
Bonuses
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes half damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor with a weakness to a resisted element, the resistance takes precedence
Resistance
The wearer takes double damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor resistant to the element this armor is weak against, the resistance takes precedence
Weakness
The jobs which are capable of using this armor
Equipped By
(Shield)Aegis Shield 16 16% 25 Agility +5 - 14,000 gil Conf, Petr, Slp, Toad - - Dr, Kn, Ni, Vi
(Gloves)Crystal Gloves 10 15% 10 - 50,000 gil 25,000 gil Conf, Mini, Petr, Slp, Toad - - Dr, Kn, MK, Ni, OK, RM, Vi, Wa
(Helm)Crystal Helm 12 15% 15 - 50,000 gil 25,000 gil Conf, Mini, Petr, Slp, Toad - - Dr, Kn, MK, Ni, OK, RM, Vi, Wa
(Armor)Crystal Mail 28 20% 18 - 65,000 gil 32,500 gil Conf, Mini, Petr, Slp, Toad - - Dr, Kn, MK, Ni, OK, RM, Vi, Wa
(Shield)Crystal Shield 20 20% 30 Vitality +5
Agility +5
Strength +5
50,000 gil 25,000 gil Conf, Mini, Petr, Slp, Toad - - Dr, Kn, MK, Ni, OK, RM, Vi, Wa
(Gloves)Diamond Gloves 6 10% 5 - 15,000 gil 7,500 gil Conf, Toad Lightning - Dr, Kn, Ni, Vi
(Helm)Diamond Helm 8 12% 9 - 20,000 gil 10,000 gil Conf, Toad Lightning - Dr, Kn, Ni, Vi
(Armor)Diamond Mail 18 10% 10 - 33,000 gil 16,500 gil Conf, Toad Lightning - Dr, Kn, Ni, Vi
(Shield)Diamond Shield 13 14% 15 - 18,000 gil 9,000 gil Conf, Toad Lightning - Dr, Kn, Ni, Vi
(Armor)Flame Mail 5 6% 4 - 2,400 gil 1,200 gil - Ice Fire Dr, Kn, Ni, Ra, Vi, Wa
(Gloves)Gauntlets 2 8% 3 - - 1,250 gil - - - Dr, Kn, Ni, Vi
(Shield)Heroic Shield 10 10% 12 - 3,500 gil 1,750 gil Petr, Slp - - Dr, Kn, Ni, Vi
(Armor)Ice Armor 5 6% 4 - 2,400 gil 1,200 gil - Fire Ice Dr, Kn, Ni, Ra, Vi, Wa
(Helm)Ice Helm 4 6% 6 - 1,200 gil 600 gil - Fire Ice Dr, Kn, Ni, Ra, RM, Th, Vi, Wa
(Shield)Ice Shield 8 9% 8 - 1,800 gil 900 gil - Fire Ice Dr, Kn, Ni, OK, RM, Th, Vi, Wa
(Armor)Leather Armor 2 1% 1 - 95 gil 47 gil - - - All jobs except Mystic Knight
(Helm)Leather Cap 1 1% 1 - 15 gil 7 gil - - - All jobs except Mystic Knight
(Shield)Leather Shield 3 3% 2 - 40 gil 20 gil - - - Dr, Kn, Ni, OK, RM, Th, Vi, Wa
(Armor)Mythril Armor 3 3% 3 - 350 gil 175 gil - - - Dr, Kn, Ni, OK, Ra, RM, Vi, Wa
(Gloves)Mythril Gloves 1 5% 2 - 120 gil 60 gil - - - Dr, Kn, Ni, OK, RM, Vi, Wa
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