Base Job Compatibility
OK: 16 CP Wa: 16 CP Mo: 8 CP WM: 24 CP BM: 16 CP RM: 24 CP Ra: 24 CP
Kn: 32 CP Sc: 32 CP Ge: 16 CP Dr: 32 CP Vi: 8 CP BB: 32 CP MK: 16 CP
Ev: 36 CP Ba: 40 CP Ma: 24 CP De: 48 CP Su: 52 CP Sa: 72 CP Ni: 48 CP
Statistics by Level: Thief – 18 shown
Rows:
The level at which these statistics apply
Level
The strength score at this level; a character gains a bonus to attack power based on his strength score
Str
The agility score at this level; a character gains a bonus to evasion, accuracy, attack multiplier, defense multiplier, and magic defense multiplier based on his agility score
Agi
The vitality score at this level; a character gains a bonus to defense and the number of hit points gained when gainig a level based on his vitality score
Vit
The intelligence score at this level; a character gains a bonus to black magic power, accuracy, and multipliers, as well as magic defense and magic resistance, based on his intelligence score
Int
The mind score at this level; a character gains a bonus to white magic power, accuracy, and multipliers, as well as magic defense and magic resistance, based on his mind score
Mnd
The bonus to attack power at this level (based on other job statistics)
Pow
The base attack multiplier at this level (based on other job statistics)
AM
The bonus to accuracy at this level (based on other job statistics)
Acc
The bonus to defense at this level (based on other job statistics)
Def
The base defense multiplier when using a shield at this level (based on other job statistics)
DM+S
The base defense multiplier when not using a shield at this level (based on other job statistics)
DM-S
The bonus to evasion at this level (based on other job statistics)
Eva
The base magic defense multiplier at this level (based on other job statistics)
MDM
The bonus to magic resistance at this level (based on other job statistics)
MRes
10 17 22 13 12 1 +4 ×2 +5% +6 ×2 ×0 +5% ×0 +6%
15 20 27 15 16 1 +5 ×2 +6% +7 ×2 ×0 +6% ×0 +8%
20 23 31 17 19 1 +5 ×3 +7% +8 ×3 ×0 +7% ×0 +9%
25 26 35 19 23 1 +6 ×4 +8% +9 ×4 ×1 +8% ×1 +11%
30 30 39 21 26 1 +7 ×4 +9% +10 ×4 ×1 +9% ×1 +13%
35 33 44 23 30 1 +8 ×5 +11% +11 ×5 ×2 +11% ×1 +15%
40 36 48 26 33 1 +9 ×6 +12% +13 ×6 ×2 +12% ×2 +16%
45 40 52 28 37 1 +10 ×6 +13% +14 ×6 ×2 +13% ×2 +18%
50 43 56 30 40 1 +10 ×7 +14% +15 ×7 ×2 +14% ×2 +20%
55 46 61 32 44 1 +11 ×7 +15% +16 ×7 ×2 +15% ×2 +22%
60 49 65 34 47 1 +12 ×8 +16% +17 ×8 ×3 +16% ×3 +23%
65 53 69 36 51 1 +13 ×9 +17% +18 ×9 ×4 +17% ×3 +25%
70 56 73 38 54 1 +14 ×9 +18% +19 ×9 ×4 +18% ×3 +27%
75 59 78 40 58 1 +14 ×9 +19% +20 ×9 ×4 +19% ×3 +29%
80 63 82 42 62 1 +15 ×10 +20% +21 ×10 ×4 +20% ×3 +31%
85 66 86 44 65 1 +16 ×11 +21% +22 ×11 ×4 +21% ×4 +32%
90 69 90 46 69 1 +17 ×11 +22% +23 ×11 ×4 +22% ×4 +34%
95 72 95 48 72 1 +18 ×11 +23% +24 ×11 ×4 +23% ×4 +36%
Items: Which a Thief can steal – 23 shown
Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure; key items are unique items that are important to the plot
Name
Some items can only be used in combat, some can only be used in the field, and some can be used in either situation; key items cannot be used at all
Type
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Effect
Black Hole Combat - 2,000 gil Teleport
Elixir Anywhere - 1,500 gil Elixir
Raven's Yawn Combat - 1,500 gil Aeroga
Lilith's Kiss Combat - 1,500 gil Drain
Devil's Sigh Combat - 1,500 gil Raze
Turtle Shell Combat - 1,500 gil Protect
Tranquilizer Combat - 1,500 gil Shade
Sheep Pillow Combat - 1,000 gil Sleep
Heavenly Wrath Combat - 750 gil Thundaga
Arctic Wind Combat - 750 gil Blizzaga
Bomb Arm Combat - 750 gil Firaga
Hi-Potion Anywhere 1,200 gil 600 gil Recovery
Bomb Fragment Combat - 500 gil Fira
Zeus's Wrath Combat - 500 gil Thundara
Antarctic Wind Combat - 500 gil Blizzara
Gold Needle Anywhere 300 gil 150 gil Stona
Gnomish Bread Field 200 gil 100 gil Sight
Potion Anywhere 150 gil 75 gil Recovery
Mallet Anywhere 100 gil 50 gil Mallet
Echo Herbs Anywhere 100 gil 50 gil Echo Herbs
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Weapons: Which a Thief can steal – 4 shown
Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure or purchased in hidden shops; ultimate weapons are uniquely powerful treasures; onion weapons are rare treasures of unmatched but narrow power
Name
The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength
Power
A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination
Accuracy
Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Elements
The jobs which are capable of using this weapon
Equipped By
(Bow)Light Arrow 30 85% - 30 gil 15 gil - Lightning Ni, Ra
(Bow)Holy Arrow 13 85% - - 5 gil - Holy BM, Ni, OK, Ra, RM, Wa
(Bow)Iron Arrow 17 85% - - 5 gil - - BM, Ni, OK, Ra, RM, Wa
(Bow)Wooden Arrow 6 90% - - 2 gil - - BM, Ni, OK, Ra, RM, Wa
Weapons: Usable by Thief – 7 shown
Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure or purchased in hidden shops; ultimate weapons are uniquely powerful treasures; onion weapons are rare treasures of unmatched but narrow power
Name
The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength
Power
A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination
Accuracy
Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Elements
The jobs which are capable of using this weapon
Equipped By
(Knife)Orichalcum 45 100% - - 6,000 gil - Recovery Ni, Th
(Knife)Air Knife 60 100% - - 5,000 gil Aero Air Ni, Th
(Boomerang)Boomerang 35 70% - 9,000 gil 4,500 gil - - Ni, Th
(Knife)Main Gauche 30 100% - 7,000 gil 3,500 gil - - Ni, Th
(Knife)Mythril Knife 10 85% - 500 gil 250 gil - - BM, Kn, Ni, OK, RM, Th, Wa
(Knife)Dagger 8 85% - 60 gil 30 gil - - BM, Kn, Ni, OK, RM, Th, Wa
(Knife)Knife 6 85% - 20 gil 10 gil - - BM, Kn, Ni, OK, RM, Th, Wa
Armor: Usable by Thief – 14 shown
Rare armors can only be found as treasure or won from monsters; unique armors can only be found as treasure; ultimate armors are uniquely powerful treasures; onion armors are rare treasures of unmatched but narrow power
Name
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor grant a bonus to the wearer's evasion; the evasion bonus of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Some types of armor offer a bonus to one or more statistics
Bonuses
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes half damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor with a weakness to a resisted element, the resistance takes precedence
Resistance
The wearer takes double damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor resistant to the element this armor is weak against, the resistance takes precedence
Weakness
The jobs which are capable of using this armor
Equipped By
(Gloves)Protect Ring 7 15% 7 Vitality +5 - 15,000 gil - - - All jobs except Mystic Knight
(Armor)Black Garb 8 70% 5 Agility +5 3,800 gil 1,900 gil - - - Ni, Th
(Gloves)Thief Gloves 3 9% 4 Strength +5 2,500 gil 1,250 gil - - - Ni, Th
(Gloves)Power Bracers 4 11% 1 Strength +5 - 1,250 gil - - - Ba, BB, Dr, Ge, Kn, Mo, Ni, Ra, RM, Sc, Th, Vi, Wa
(Helm)Black Cowl 5 8% 5 Strength +5 2,000 gil 1,000 gil - - - Ni, Th
(Shield)Ice Shield 8 9% 8 - 1,800 gil 900 gil - Fire Ice Dr, Kn, Ni, OK, RM, Th, Vi, Wa
(Helm)Ice Helm 4 6% 6 - 1,200 gil 600 gil - Fire Ice Dr, Kn, Ni, Ra, RM, Th, Vi, Wa
(Shield)Mythril Shield 5 7% 7 - 180 gil 90 gil - - - Dr, Kn, Ni, OK, RM, Th, Vi, Wa
(Helm)Mythril Helm 2 4% 4 - 130 gil 65 gil - - - Dr, Kn, Ni, OK, RM, Th, Vi, Wa
(Armor)Leather Armor 2 1% 1 - 95 gil 47 gil - - - All jobs except Mystic Knight
(Armor)Vest 1 - 0 - 50 gil 25 gil - - - All jobs except Mystic Knight
(Shield)Leather Shield 3 3% 2 - 40 gil 20 gil - - - Dr, Kn, Ni, OK, RM, Th, Vi, Wa
(Helm)Leather Cap 1 1% 1 - 15 gil 7 gil - - - All jobs except Mystic Knight
(Helm)Ribbon 9 10% 10 - - 5 gil All status ailments Air, Earth, Fire, Ice, Recovery - All jobs