Base Job Compatibility
OK: 8 CP Wa: 8 CP WM: 16 CP BM: 8 CP RM: 16 CP Ra: 16 CP Kn: 24 CP
Th: 8 CP Sc: 24 CP Ge: 24 CP Dr: 24 CP Vi: 16 CP BB: 24 CP MK: 24 CP
Ev: 28 CP Ba: 32 CP Ma: 32 CP De: 40 CP Su: 60 CP Sa: 64 CP Ni: 56 CP
Statistics by Level: Monk – 20 shown
Rows:
The level at which these statistics apply
Level
The strength score at this level; a character gains a bonus to attack power based on his strength score
Str
The agility score at this level; a character gains a bonus to evasion, accuracy, attack multiplier, defense multiplier, and magic defense multiplier based on his agility score
Agi
The vitality score at this level; a character gains a bonus to defense and the number of hit points gained when gainig a level based on his vitality score
Vit
The intelligence score at this level; a character gains a bonus to black magic power, accuracy, and multipliers, as well as magic defense and magic resistance, based on his intelligence score
Int
The mind score at this level; a character gains a bonus to white magic power, accuracy, and multipliers, as well as magic defense and magic resistance, based on his mind score
Mnd
The base power of this job's unarmed attacks at this level
UPow
The bonus to attack power at this level (based on other job statistics)
Pow
The base attack multiplier at this level (based on other job statistics)
AM
The bonus to accuracy at this level (based on other job statistics)
Acc
The bonus to defense at this level (based on other job statistics)
Def
The base defense multiplier at this level (based on other job statistics)
DM
The bonus to evasion at this level (based on other job statistics)
Eva
The base magic defense multiplier at this level (based on other job statistics)
MDM
The bonus to magic resistance at this level (based on other job statistics)
MRes
95 94 72 70 1 2 143 +23 ×10 +18% +35 ×4 +18% ×2 +1%
90 90 69 67 1 2 135 +22 ×10 +17% +33 ×4 +17% ×2 +1%
85 85 66 64 1 2 128 +21 ×10 +16% +32 ×4 +16% ×2 +1%
80 81 63 60 1 2 120 +20 ×8 +15% +30 ×3 +15% ×1 +1%
75 76 59 57 1 2 113 +19 ×8 +14% +28 ×3 +14% ×1 +1%
70 72 56 54 1 2 105 +18 ×8 +14% +27 ×3 +14% ×1 +1%
65 67 53 50 1 2 98 +16 ×8 +13% +25 ×3 +13% ×1 +1%
60 63 49 47 1 2 90 +15 ×7 +12% +23 ×2 +12% ×1 +1%
55 58 46 44 1 2 83 +14 ×6 +11% +22 ×2 +11% ×1 +1%
50 54 43 40 1 2 75 +13 ×6 +10% +20 ×2 +10% ×1 +1%
45 49 40 37 1 2 68 +12 ×5 +10% +18 ×2 +10% ×1 +1%
40 45 36 34 1 2 60 +11 ×5 +9% +17 ×2 +9% ×1 +1%
35 40 33 30 1 2 53 +10 ×5 +8% +15 ×2 +8% ×1 +1%
30 36 30 27 1 2 45 +9 ×3 +7% +13 ×0 +7% ×0 +1%
25 31 26 24 1 2 38 +7 ×3 +6% +12 ×0 +6% ×0 +1%
20 27 23 20 1 2 30 +6 ×3 +5% +10 ×0 +5% ×0 +1%
15 22 20 17 1 2 23 +5 ×2 +5% +8 ×0 +5% ×0 +1%
10 18 17 14 1 2 15 +4 ×2 +4% +7 ×0 +4% ×0 +1%
5 13 13 10 1 2 8 +3 ×1 +3% +5 ×0 +3% ×0 +1%
1 10 10 7 1 2 2 +2 ×1 +2% +3 ×0 +2% ×0 +1%
Weapons: Usable by Monk – 3 shown
Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure or purchased in hidden shops; ultimate weapons are uniquely powerful treasures; onion weapons are rare treasures of unmatched but narrow power
Name
The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength
Power
A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination
Accuracy
Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Elements
The jobs which are capable of using this weapon
Equipped By
(Nunchaku)Nunchaku 12 70% - 60 gil 30 gil - - Mo, Ni
(Nunchaku)Tonfa 20 80% - 500 gil 250 gil - - Mo, Ni
(Nunchaku)Three-Section Staff 25 70% - 3,000 gil 1,500 gil - - Mo, Ni
Armor: Usable by Monk – 10 shown
Rare armors can only be found as treasure or won from monsters; unique armors can only be found as treasure; ultimate armors are uniquely powerful treasures; onion armors are rare treasures of unmatched but narrow power
Name
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor grant a bonus to the wearer's evasion; the evasion bonus of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Some types of armor offer a bonus to one or more statistics
Bonuses
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes half damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor with a weakness to a resisted element, the resistance takes precedence
Resistance
The wearer takes double damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor resistant to the element this armor is weak against, the resistance takes precedence
Weakness
The jobs which are capable of using this armor
Equipped By
(Helm)Leather Cap 1 1% 1 - 15 gil 7 gil - - - All jobs except Mystic Knight
(Helm)Headband 4 6% 4 - 1,200 gil 600 gil - - - BB, Mo, Ni
(Helm)Chakra Band 6 10% 6 Vitality +5
Strength +5
2,000 gil 1,000 gil - - - BB, Mo, Ni
(Helm)Ribbon 9 10% 10 - - 5 gil All status ailments Air, Earth, Fire, Ice, Recovery - All jobs
(Armor)Vest 1 - 0 - 50 gil 25 gil - - - All jobs except Mystic Knight
(Armor)Leather Armor 2 1% 1 - 95 gil 47 gil - - - All jobs except Mystic Knight
(Armor)Kenpo Gi 6 8% 3 - 2,000 gil 1,000 gil - - - BB, Mo, Ni
(Armor)Black Belt Gi 11 10% 5 Agility +5 3,800 gil 1,900 gil - - - BB, Mo, Ni
(Gloves)Power Bracers 4 11% 1 Strength +5 - 1,250 gil - - - Ba, BB, Dr, Ge, Kn, Mo, Ni, Ra, RM, Sc, Th, Vi, Wa
(Gloves)Protect Ring 7 15% 7 Vitality +5 - 15,000 gil - - - All jobs except Mystic Knight