Weapons: Lightning-Elemental – 12 shown
Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure or purchased in hidden shops; ultimate weapons are uniquely powerful treasures; onion weapons are rare treasures of unmatched but narrow power
Name
The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength
Power
A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination
Accuracy
Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Elements
The jobs which are capable of using this weapon
Equipped By
(Nunchaku)Wyvern Claws 48 100% - - 9,000 gil Aero Fire, Lightning BB, Ni
(Bow)Light Arrow 30 85% - 30 gil 15 gil - Lightning Ni, Ra
(Rod)Omnirod 20 80% - - 15,000 gil - Air, Earth, Fire, Holy, Ice, Lightning Ma, Ni, Sa, Su
(Axe)Great Axe 75 80% - 14,000 gil 7,000 gil - Lightning Ni, Vi
(Spear)Thunder Spear 35 80% - 8,000 gil 4,000 gil Thundara Air, Lightning Dr, Ni
(Sword)Serpent Sword 25 80% - 1,500 gil 750 gil - Lightning Kn, Ni, Wa
(Book)Tome of Light 65 80% - 15,000 gil 7,500 gil - Lightning Ni, Sa, Sc
(Axe)Thor's Hammer 30 70% - - 7,000 gil Thundara Lightning Ni, Vi
(Axe)Morning Star 50 70% - 8,000 gil 4,000 gil - Lightning Ni, Vi
(Book)Book of Light 32 70% - - 1,650 gil - Lightning Ni, Sa, Sc
(Rod)Light Rod 12 60% - 3,000 gil 1,500 gil - Lightning BM, Ev, Ma, Ni, RM, Sa, Su
(Axe)Battleaxe 45 60% - 5,500 gil 2,750 gil - Lightning Ni, Vi
Weapons: Enhance Lightning spells – 2 shown
Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure or purchased in hidden shops; ultimate weapons are uniquely powerful treasures; onion weapons are rare treasures of unmatched but narrow power
Name
The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength
Power
A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination
Accuracy
Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Elements
The jobs which are capable of using this weapon
Equipped By
(Rod)Elder Staff 30 90% - - 32,500 gil Cure - De, Ni, Sa
(Rod)Light Rod 12 60% - 3,000 gil 1,500 gil - Lightning BM, Ev, Ma, Ni, RM, Sa, Su
Armor: Resistant to Lightning – 5 shown
Rare armors can only be found as treasure or won from monsters; unique armors can only be found as treasure; ultimate armors are uniquely powerful treasures; onion armors are rare treasures of unmatched but narrow power
Name
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor grant a bonus to the wearer's evasion; the evasion bonus of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Some types of armor offer a bonus to one or more statistics
Bonuses
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes half damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor with a weakness to a resisted element, the resistance takes precedence
Resistance
The wearer takes double damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor resistant to the element this armor is weak against, the resistance takes precedence
Weakness
The jobs which are capable of using this armor
Equipped By
(Shield)Diamond Shield 13 14% 15 - 18,000 gil 9,000 gil Conf, Toad Lightning - Dr, Kn, Ni, Vi
(Helm)Diamond Helm 8 12% 9 - 20,000 gil 10,000 gil Conf, Toad Lightning - Dr, Kn, Ni, Vi
(Armor)Diamond Mail 18 10% 10 - 33,000 gil 16,500 gil Conf, Toad Lightning - Dr, Kn, Ni, Vi
(Gloves)Diamond Bracers 6 12% 6 - 10,000 gil 5,000 gil Conf, Toad Lightning - BM, De, Ev, Ge, Ma, Ni, RM, Sa, Sc, Su, WM
(Gloves)Diamond Gloves 6 10% 5 - 15,000 gil 7,500 gil Conf, Toad Lightning - Dr, Kn, Ni, Vi
Spells: Lightning-elemental – 8 shown
Summons are spells with differing effects based on class; hidden spells must be earned or purchased in hidden shops; item effects power items and cannot be learned; terrain effects are used by geomancers; special abilities are used only by monsters; summon effects are written as Summon: Effect; evoker effects are used at random, while summoner effects are always the same
Name
The type of spell this is, which determines which jobs can cast it; terrain spells are the effects created by geomancers' terrain ability; 'item'-type spells are created by using items in battle; abilities are used only by monsters
Type
The level of the spell, which determines which jobs can cast it and what level mp it takes to cast
Level
The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic; healing spells do not get any bonus
Power
The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic
Accuracy
The cost to buy this spell's tome in a shop
Price
The amount of gil received when selling this spell in a shop
Value
The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' split their damage among all targets if used to target a group; both 'one/all' and 'one' target spells can be used against both enemies and allies, regardless of the default target
Target
Any status ailments this spell inflicts on a successful casting
Status
The elemental nature of this spell; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Element
The jobs which are capable of casting this spell; a character of any job can have any spell on their spell list, even if they cannot cast it
Cast By
Thundaga Black 5 110 100% 5,000 gil 2,500 gil One/All Enemies Lightning BM, Ma, Sa
Thundara Black 3 55 100% 1,500 gil 750 gil One/All Enemies Lightning BM, Ma, RM, Sa
Thunder Black 2 35 100% 700 gil 350 gil One/All Enemies Lightning BM, Ma, RM, Sa
Lightning Ability 3 40 100% - - All Enemies Lightning -
Ramuh: Thunderstorm Summon 3 48 100% - - One Enemy Lightning Ev
Ramuh: Judgment Bolt Summon 5 96 100% - - All Enemies Lightning Sa, Su
Leviathan: Tidal Wave Summon 7 202 100% - - All Enemies Lightning Sa, Su
Torrent Terrain 1 - 40% - - One Enemy Lightning Ge
Monsters: With Lightning-elemental attacks – 5 shown
Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Haokah 1,010 3,200 gil 4,000 133 9×80% Lightning - 7 3×25% 3 2×10% - Lightning Toad, Conf, Slp, Prlz, PPtr
Thor 2,180 4,800 gil 4,800 155 10×80% Lightning - 9 3×60% 4 2×20% - Lightning Toad, Conf
Garuda 5,000 3,400 gil 2,200 107 7×70% Lightning - 9 3×60% 80 3×48% Air - All status ailments
Stroper 400 250 gil 440 64 8×36% Lightning - 3 2×10% 2 1×20% Lightning - -
Parademon 145 72 gil 108 21 4×32% Lightning - 1 1×15% 1 0×20% - Lightning -
Monsters: Weak against Lightning – 23 shown
Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Sea Elemental 123 67 gil 100 19 3×90% - - 2 1×10% 1 0×20% Lightning - -
Sea Lion 850 1,750 gil 3,800 113 8×90% - - 5 2×50% 3 1×60% Lightning - -
Plancti 840 1,700 gil 3,600 113 8×90% - - 5 2×50% 3 1×60% Lightning - -
Mermaid 182 170 gil 288 35 4×90% - - 3 1×50% 2 1×15% Lightning - -
Seahorse 185 175 gil 320 35 4×90% - - 3 1×50% 2 1×15% Lightning - -
Merman 136 118 gil 180 30 4×80% - - 3 1×35% 1 0×30% Lightning - -
Anet 179 165 gil 288 34 4×80% - - 3 1×50% 2 1×15% Lightning - -
Gigantoad 225 230 gil 400 38 4×80% - - 3 2×10% 2 1×20% Lightning - -
Remora 860 1,800 gil 3,800 115 8×70% - - 5 2×50% 3 1×60% Lightning - -
Sea Devil 133 116 gil 180 29 4×70% - - 3 1×35% 1 0×30% Lightning - -
Killer Hermit 560 820 gil 2,400 80 6×70% - - 4 2×10% 3 1×45% Lightning - -
Killer Fish 85 64 gil 96 21 3×70% - - 2 1×10% 1 0×20% Lightning - -
Sea Witch 550 800 gil 2,400 80 6×70% - - 4 2×10% 3 1×45% Lightning - -
Agaliarept 215 210 gil 400 37 4×70% - - 3 1×60% 2 1×15% Lightning - -
Darklegs 220 220 gil 400 37 4×70% - - 3 2×10% 2 1×15% Lightning - -
Sea Serpent 190 180 gil 320 36 4×60% - - 3 1×50% 2 1×15% Lightning - -
Sahagin 140 70 gil 100 20 3×60% - - 1 1×15% 1 0×20% Lightning - -
Tangie 125 68 gil 100 20 3×60% - - 2 1×10% 1 0×20% Lightning - -
Stroper 400 250 gil 440 64 8×36% Lightning - 3 2×10% 2 1×20% Lightning - -
Roper 210 200 gil 360 37 5×36% - - 3 1×60% 2 1×15% Lightning - -
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Monsters: Resistant to Lightning – 33 shown
Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Two-Headed Dragon 29,000 6,800 gil 6,000 255 32×99% - - 11 5×50% 80 3×48% - All except Recovery All status ailments
Xande 21,000 - - 175 11×90% - - 11 5×30% 48 2×40% - All except Recovery All status ailments
General 12,000 5,200 gil 5,000 165 10×90% - - 11 5×30% 48 2×40% - All except Recovery All status ailments
Kunoichi 9,000 5,000 gil 4,800 150 10×90% - - 11 5×20% 48 2×40% - All except Recovery All status ailments
Titan 7,800 4,500 gil 4,400 135 9×90% - - 10 4×45% 48 2×40% - All except Recovery All status ailments
Bahamut 7,500 3,500 gil 2,800 143 9×90% - - 10 4×35% 48 2×40% - All except Recovery All status ailments
Xande's Clone 10,000 1,550 gil 3,400 175 11×90% - - 11 5×30% 48 2×40% - All except Recovery Toad, Conf
Gold Knight 285 350 gil 600 46 5×90% - - 4 2×20% 2 1×25% - Lightning -
Cloud of Darkness 65,000 - - 240 11×83% - - 255 32×99% 255 32×99% - All except Recovery All status ailments
Unei's Clone 1,500 50 gil 72 110 8×80% - - 9 3×45% 48 2×40% - All except Recovery Toad, Conf
Ninja 5,500 4,800 gil 4,600 163 10×80% - - 11 4×50% 48 2×40% - All except Recovery All status ailments
Gold Warrior 275 330 gil 600 44 5×80% - - 4 2×20% 2 1×25% - Lightning -
Unei 4,500 4,200 gil 4,000 110 8×80% - - 10 4×40% 48 2×40% - All except Recovery All status ailments
Doga 4,500 4,000 gil 3,400 110 8×80% - - 10 4×40% 48 2×40% - All except Recovery All status ailments
Gold Bear 280 340 gil 600 44 5×80% - - 4 2×20% 2 1×25% - Lightning -
Thor 2,180 4,800 gil 4,800 155 10×80% Lightning - 9 3×60% 4 2×20% - Lightning Toad, Conf
Red Dragon 15,000 5,800 gil 5,600 170 10×80% - - 11 5×30% 48 2×40% - All except Recovery All status ailments
Doga's Clone 1,500 2,800 gil 4,000 110 8×80% - - 9 3×45% 48 2×40% - All except Recovery Toad, Conf
Valefor 1,620 1,050 gil 320 97 7×80% - Dividing 5 2×25% 5 2×50% Dark All except Dark -
Chronos 1,550 1,000 gil 320 97 7×80% - Dividing 5 2×25% 5 2×50% Dark All except Dark -
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Monsters: Which Absorb Lightning – 3 shown
Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Haokah 1,010 3,200 gil 4,000 133 9×80% Lightning - 7 3×25% 3 2×10% - Lightning Toad, Conf, Slp, Prlz, PPtr
Amon 7,040 3,450 gil 4,200 137 9×70% - - 11 5×40% 7 2×60% - All elements Conf, Slp, Prlz, PPtr
Hein 1,600 2,100 gil 1,040 40 5×60% - - 11 4×60% 5 2×25% - All elements All status ailments