Maps: In Crystal Tower – 8 shown
The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
8 - - -
3 - - -
4 - - -
2 - - -
- - - -
2 - - -
4 - - -
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Maps: Connected to Crystal Tower – 3 shown
The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
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4 - - -
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Plot Battles: Found in Crystal Tower – 2 shown
The specific map where this plot battle will be fought
Map
Monsters
The specifics of where this plot battle will be fought
Notes
Crystal Tower Xande's Throne Xande Beyond mirror in center room
Crystal Tower Xande's Throne Cloud of Darkness After Xande
Treasures: Found in Crystal Tower – 23 shown
Treasure
The map where the treasure is found
Map
The specifics of where this treasure can be found
Notes
Guarded By
White Musk Crystal Tower 1F Chest in southeast area -
Shining Curtain Crystal Tower 1F Chest in southeast area -
Chocobo's Wrath Crystal Tower 1F Chest in east area -
Earthen Drums Crystal Tower 1F Chest in east area -
Lilith's Kiss Crystal Tower 1F Chest in northeast area -
Chocobo's Wrath Crystal Tower 1F Chest in northwest area -
White Musk Crystal Tower 1F Chest in west area -
Shining Curtain Crystal Tower 1F Chest in southwest area -
Phoenix Down Crystal Tower 2F East chest -
Elixir Crystal Tower 2F West chest -
Elixir Crystal Tower 2F Southwest chest -
Elixir Crystal Tower 3F Southeast chest -
Phoenix Down Crystal Tower 3F Southwest chest -
Elixir Crystal Tower 3F Northeast chest -
Elixir Crystal Tower 3F Northwest chest -
Elder Staff Crystal Tower 4F Chest in south area -
Phoenix Down Crystal Tower 4F Chest in south area -
Phoenix Down Crystal Tower 6F Northwest chest -
Crystal Mail Crystal Tower 6F Northeast chest -
Crystal Helm Crystal Tower 7F Northeast chest -
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Monsters: Found in Crystal Tower – 15 shown
Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Doga's Clone 1,500 2,800 gil 4,000 110 8×80% - - 9 3×45% 48 2×40% - All except Recovery Toad, Conf
Green Dragon 10,000 2,900 gil 4,000 170 10×80% - - 10 4×30% 4 2×40% - - Toad, Conf
Gomory 4,050 181 gil 4,200 137 9×70% - - 9 3×45% 3 2×15% - - -
Bluck 1,760 3,600 gil 4,200 140 9×80% - - 9 3×50% 3 2×15% - - -
Azer 1,570 3,700 gil 4,400 140 9×80% Fire - 9 3×50% 3 2×15% Ice Fire Toad, Conf, Slp, Prlz, PPtr
Platinal 4,580 3,800 gil 4,400 143 9×90% - - 10 4×40% 3 2×15% - - -
Kum Kum 2,090 3,900 gil 4,400 64 8×36% - - 9 3×60% 7 2×60% - - -
Shinobi 1,100 4,200 gil 4,600 147 9×80% - - 10 4×30% 9 3×60% - - -
Dark General 1,130 4,300 gil 4,600 147 9×80% - - 7 3×35% 4 2×20% - - -
Glasya Labolas 2,160 4,600 gil 4,600 153 10×70% - - 9 3×50% 4 2×20% - - -
Thor 2,180 4,800 gil 4,800 155 10×80% Lightning - 9 3×60% 4 2×20% - Lightning Toad, Conf
Yellow Dragon 10,000 5,400 gil 5,000 170 10×80% - - 10 4×30% 4 2×40% - - -
Red Dragon 15,000 5,800 gil 5,600 170 10×80% - - 11 5×30% 48 2×40% - All except Recovery All status ailments
Xande 21,000 - - 175 11×90% - - 11 5×30% 48 2×40% - All except Recovery All status ailments
Cloud of Darkness 65,000 - - 240 11×83% - - 255 32×99% 255 32×99% - All except Recovery All status ailments
Weapons: Found in Crystal Tower – 1 shown
Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure or purchased in hidden shops; ultimate weapons are uniquely powerful treasures; onion weapons are rare treasures of unmatched but narrow power
Name
The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength
Power
A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination
Accuracy
Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Elements
The jobs which are capable of using this weapon
Equipped By
(Rod)Elder Staff 30 90% - - 32,500 gil Cure - De, Ni, Sa
Armor: Found in Crystal Tower – 4 shown
Rare armors can only be found as treasure or won from monsters; unique armors can only be found as treasure; ultimate armors are uniquely powerful treasures; onion armors are rare treasures of unmatched but narrow power
Name
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor grant a bonus to the wearer's evasion; the evasion bonus of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Some types of armor offer a bonus to one or more statistics
Bonuses
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes half damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor with a weakness to a resisted element, the resistance takes precedence
Resistance
The wearer takes double damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor resistant to the element this armor is weak against, the resistance takes precedence
Weakness
The jobs which are capable of using this armor
Equipped By
(Shield)Crystal Shield 20 20% 30 Vitality +5
Agility +5
Strength +5
50,000 gil 25,000 gil Conf, Mini, Petr, Slp, Toad - - Dr, Kn, MK, Ni, OK, RM, Vi, Wa
(Helm)Crystal Helm 12 15% 15 - 50,000 gil 25,000 gil Conf, Mini, Petr, Slp, Toad - - Dr, Kn, MK, Ni, OK, RM, Vi, Wa
(Armor)Crystal Mail 28 20% 18 - 65,000 gil 32,500 gil Conf, Mini, Petr, Slp, Toad - - Dr, Kn, MK, Ni, OK, RM, Vi, Wa
(Gloves)Crystal Gloves 10 15% 10 - 50,000 gil 25,000 gil Conf, Mini, Petr, Slp, Toad - - Dr, Kn, MK, Ni, OK, RM, Vi, Wa
Items: Found in Crystal Tower – 7 shown
Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure; key items are unique items that are important to the plot
Name
Some items can only be used in combat, some can only be used in the field, and some can be used in either situation; key items cannot be used at all
Type
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Effect
Elixir Anywhere - 1,500 gil Elixir
Phoenix Down Anywhere - 1,500 gil Raise
Earthen Drums Combat - 1,250 gil Quake
Lilith's Kiss Combat - 1,500 gil Drain
Shining Curtain Combat - 2,500 gil Reflect
Chocobo's Wrath Combat - 2,500 gil Flare
White Musk Combat - 2,500 gil Holy