Maps: In Ancient Ruins – 7 shown
The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
1 200 gil - Armor, Items, Weapons
4 - - -
- - - -
- - - -
- - - -
- - - -
- - - -
Maps: Connected to Ancient Ruins – 2 shown
The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
- Free Fat Chocobo Armor, Items, Magic, Weapons
- - - -
Shops: Found in Ancient Ruins – 3 shown
The map this shop is located on
Map
What this shop sells; mobile shops are contained within your vehicles; hidden shops sell powerful goods but must be found
Shop
The weapons, armor, items, or spells sold at this shop
Goods
Ancient Ruins B1 Armor Diamond Shield (18,000 gil)
Diamond Helm (20,000 gil)
Diamond Mail (33,000 gil)
Diamond Bracers (10,000 gil)
Diamond Gloves (15,000 gil)
Ancient Ruins B1 Items Hi-Potion (1,200 gil)
Gold Needle (300 gil)
Maiden's Kiss (100 gil)
Echo Herbs (100 gil)
Mallet (100 gil)
Eye Drops (40 gil)
Antidote (80 gil)
Gysahl Greens (150 gil)
Ancient Ruins B1 Weapons Blood Sword (16,500 gil)
Defender (16,500 gil)
Triton Hammer (20,000 gil)
Dual Tomahawk (20,000 gil)
Ancient Sword (16,500 gil)
Treasures: Found in Ancient Ruins – 5 shown
Treasure
The map where the treasure is found
Map
The specifics of where this treasure can be found
Notes
Guarded By
Black Belt Gi Ancient Ruins B2 Chest in southwest room -
Chakra Band Ancient Ruins B2 Chest in southeast room -
Faerie Claws Ancient Ruins B2 Chest in northeast room -
Reflect Mail Ancient Ruins B1 Chest in east room -
Rune Bell Ancient Ruins B2 Chest in northwest room -
Monsters: Found in Ancient Ruins – 9 shown
Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Azrael 1,100 940 gil 320 90 6×80% - - 5 2×15% 3 1×45% Dark All except Dark -
Death Claw 1,400 980 gil 320 95 7×70% - Dividing 5 2×20% 5 2×50% - - -
Eater 1,150 945 gil 320 90 6×80% - - 5 2×20% 3 1×45% - - -
Gaap 1,000 920 gil 320 87 6×70% - Dividing 5 2×15% 3 1×45% Dark All except Dark -
Haniel 1,600 1,100 gil 320 100 7×70% - Dividing 5 2×25% 5 2×50% Dark All except Dark -
Pyralis 1,500 880 gil 4,800 85 6×90% - - 5 2×15% 3 1×45% - - -
Silenus 910 900 gil 320 87 6×70% - Dividing 5 2×15% 3 1×45% Dark All except Dark -
Valefor 1,620 1,050 gil 320 97 7×80% - Dividing 5 2×25% 5 2×50% Dark All except Dark -
Zombie Dragon 2,000 960 gil 5,000 93 7×90% - Undead 5 2×20% 5 2×50% Fire, Holy Recovery Toad, Conf
Weapons: Found in Ancient Ruins – 2 shown
Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure or purchased in hidden shops; ultimate weapons are uniquely powerful treasures; onion weapons are rare treasures of unmatched but narrow power
Name
The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength
Power
A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination
Accuracy
Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Elements
The jobs which are capable of using this weapon
Equipped By
(Nunchaku)Faerie Claws 37 100% - - 9,000 gil Confuse - BB, Ni
(Bell)Rune Bell 40 100% - 5,500 gil 2,750 gil - - Ge, Ni
Armor: Found in Ancient Ruins – 3 shown
Rare armors can only be found as treasure or won from monsters; unique armors can only be found as treasure; ultimate armors are uniquely powerful treasures; onion armors are rare treasures of unmatched but narrow power
Name
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor grant a bonus to the wearer's evasion; the evasion bonus of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Some types of armor offer a bonus to one or more statistics
Bonuses
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes half damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor with a weakness to a resisted element, the resistance takes precedence
Resistance
The wearer takes double damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor resistant to the element this armor is weak against, the resistance takes precedence
Weakness
The jobs which are capable of using this armor
Equipped By
(Armor)Black Belt Gi 11 10% 5 Agility +5 3,800 gil 1,900 gil - - - BB, Mo, Ni
(Helm)Chakra Band 6 10% 6 Vitality +5
Strength +5
2,000 gil 1,000 gil - - - BB, Mo, Ni
(Armor)Reflect Mail 20 12% 12 - - 17,500 gil - - - Dr, Kn, Ni, Vi