Areas – 60 shown
Limited areas are closed off at a certain point in the plot; temporary areas only appear during certain brief plot points; once you reach end game areas, you can no longer save or return to other areas
Name
The number of individual maps that make up the area, such as distinct floors or sections of the world map
Maps
The number of treasures to be found in this area
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
Most areas are available whenever you can reach them; limited availability areas are closed off at a certain point in the plot; temporary areas only appear during certain brief plot points; once you reach end game areas, you can no longer save or return to other areas
Availability
Tower of Owen 11 9 - - - Permanent
Chocobo Woods 11 - - Fat Chocobo - Permanent
Crystal Tower 8 23 - - - Permanent
Cave of Shadows 8 11 - - - Permanent
World of Darkness 7 4 - - - End Game
Eureka 7 24 - HP/MP Spring, Revive Spring Magic, Summon Magic, Weapons & Armor Permanent
Ancient Ruins 7 5 200 gil - Armor, Items, Weapons Permanent
Ancient's Maze 6 15 - - - Permanent
World Map 6 - - - - Permanent
Floating Continent 6 - - - - Permanent
Cave of Tides 5 - - - - Permanent
Hein's Castle 5 12 - - - Temporary
Saronia Catacombs 4 14 - - - Permanent
Lake Dohr 4 20 - - - Temporary
Altar Cave 4 14 - HP/MP Spring - Permanent
Sewers 4 5 - - - Permanent
Molten Cave 4 7 - - - Permanent
Subterranean Lake 3 8 - - - Temporary
Goldor Manor 3 12 - - - Permanent
Bahamut's Lair 3 14 - - - Permanent
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