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Master FFII's leveling system to create a party that can overcome any challenge with ease.
The Dreadnought
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The Dreadnought
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Sunfire in hand, the party travels to the docked Dreadnought to save their friends and destroy the ship.
Princess Hilda
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It is finally time to drive the Empire out of Castle Fynn.
The Were Sword is a strange little Weapon. It has the same stats as the Rune Sword, except its slightly lower crit rate and the fact that THIEVES can't use it. It also doesn't look nearly as cool in combat as the Rune Sword. The Were Sword is a decent stopgap Weapon for FIGHTERS or RedMAGES if you didn't buy a Silver Sword in ElfLand.
Sword effective against werebeasts.
Damage
18
Crit
13%
Hit
+15%
The Werebane is a strange little Weapon. It has the same stats as the Rune Blade, except that Thieves can't use it, and the only Monster you're liable to use it against is the Werewolf. Of course, Werewolves are pretty common at this stage of the game, but you hardly need a special Weapon for them. Still, the Werebane is a decent stopgap Weapon for Warriors or Red Mages if you didn't buy a Mythril Sword in Elfheim.