Final Fantasy
Final Fantasy II (Famicom)
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy III (Famicom)
Final Fantasy IV (PlayStation)
Final Fantasy VI (SNES)
Final Fantasy VII
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XIII-2
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
More Guides
Chrono Trigger
Golvellius
Mass Effect 2
Castlevania: Symphony of the Night
Other
Mission Statement
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Walkthrough
Items
Items
Weapons & Shields
Armor
Key Items
Battle
Monsters
Random Encounters
Set Encounters
Monster Families
Elements
Status Ailments
Characters
Characters
Spells
Abilities
World
Areas
Maps
Treasure
Shops
Keywords
Gamer Corner Guides
Armor
: Found in
Altair
– 6 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Rare
armor
can only be found as
treasure
or won from
monsters
;
unique
armor
can only be found as
treasure
;
ultimate
armor
are uniquely powerful
treasures
Name
The slot where this
armor
is equipped
Type
Each physical hit you take will have its damage reduced by this amount; the
defense
value of multiple pieces of
armor
is cumulative
Defense
Most types of
armor
incur a penalty to the wearer's
evasion %
based on how heavy the
armor
is; multiple penalties are cumulative
Evasion %
Some
armor
grants a bonus to the wearer's
magic defense %
; multiple bonuses are cumulative
Mag. Def. %
Any
elemental
resistances this
armor
provides; resistance to an
element
causes the wearer to fully resist all
spells
or
abilities
of that
element
, and further reduce damage by half
Resistance
Some
armor
grants a bonus to a single
attribute
; multiple bonuses to the same
attributes
are not cumulative, though bonuses to different
attributes
are
Bonus
The
magic penalty
of a piece of
armor
reduces the
magic accuracy
of any
spells
cast by its wearer; multiple
magic penalties
are cumulative
Mag. Pen.
The cost to buy this
armor
in a
shop
Price
The amount of
gil
received when selling this
armor
in a
shop
Value
Clothes
Body
1
−5%
-
-
-
2%
20
gil
10
gil
Leather Cap
Head
1
−2%
-
-
-
2%
80
gil
40
gil
Leather Gloves
Hands
1
−3%
-
-
-
4%
50
gil
25
gil
Mythril Armor
Body
10
−14%
+5%
-
-
20%
1,000
gil
500
gil
Mythril Gloves
Hands
6
−8%
+5%
-
-
24%
800
gil
400
gil
Mythril Helm
Head
4
−5%
+5%
-
-
8%
300
gil
150
gil