Related
The Dreadnought
Page
4
The Dreadnought
Page
5
Sunfire in hand, the party travels to the docked Dreadnought to save their friends and destroy the ship.
Princess Hilda
Page
1
Princess Hilda has reportedly been acting strangely since being rescued from the Dreadnought.
Any Sleeping Monster will automatically wake up on its turn. Characters with at least 80 maximum HP also always wake up, while characters with less have a chance to wake up proportional to their maximum HP. Sleeping targets effectively have no Evade score when attacked. Sleep wears off at the end of combat. It can also be cured with the CUR4 Spell.
Any Sleeping creature has a chance to wake up on its turn based on its maximum hit points. Creatures with at least 80 maximum hp always wake up (though they lose their turn doing so). Other creatures have a chance to wake up proportional to their maximum hp. Sleeping targets effectively have no Evasion score when attacked. Sleep wears off at the end of combat. It can also be cured with the Cure4 Spell.
Type
Temporary
Sleeping creatures can't act. A creature may wake up on its own, and being physically attacked may also wake it up.
Type
Harmful
Duration
Temporary
Duration
Temporary
Type
Negative
Resistant Relic
Ribbon
Lores
Pep Up, Sour Mouth
Esper
Unicorn
Blitz
Spiraler
Slot
Lagomorph
Dance Moves
Harvester (Forest Suite), Tapir (Love Sonata), Wild Bear (Water Rondo)
Monster Abilities
Lullaby, Mind Blast
Psyche is the game's odd name for sleep. Creatures with Psyche cannot avoid attacks and their ATB gauge does not fill. Any physical attack will remove Psyche, and the Status will automatically end after approximately 38 seconds.
Icon
Type
Harmful
Sleeping targets can take no actions, but a physical attack will end the status. Sleep also wears off automatically over time.