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The mechanics and bugs of FFII are laid bare.
Type
White Magic
LV
5
Effect
Removes KO and restores 1 HP to one ally outside of combat
Cures
KO
Target
One ally
Sold In
Melmond (8,000 G)
LIFE is one of only two ways in the game to restore a party member to active status from KO that doesn't involve traveling back to town, and the only way for a RedWiz to do so. It is an expensive Spell to cast, since the raised character has only 1 HP and must be healed up with CURE Spells or HEAL Potions, but it can be a life-saver deep in a dungeon. Don't miss it! Don't forget that LIFE doesn't work in combat.
Cannot be cast in combat unless Battle Support is turned on.
Life1 is one of only two ways in the game to restore a party member to active status from KO that doesn't involve traveling back to town, and the only way for a Red Wizard to do so. It is an expensive Spell to cast, since the raised character has only 1 HP and must be healed up with Cure Spells or Potions, but it can be a life-saver deep in a dungeon. Don't miss it!
Life1 is one of only two ways in the game to restore a party member to active status from KO that doesn't involve traveling back to town, and the only way for a Red Wizard to do so. It is an expensive Spell to cast, since the raised character has only 1 HP and must be healed up with Cure Spells or Potions, but it can be a life-saver deep in a dungeon. Don't miss it!
Recovers life
Spell Type
Icon
Healing
Bat.Pwr
1/8 of current HP
Target
One Ally
Damage Type
Restore HP
MP Cost
30
Can be absorbed with Runic
Can be reflected with Reflect
Status
Wound
Can be used outside of combat
Used By
Magic Urn
The Magic version of a Fenix Down, Life removes Wound and restores 1/8 max HP to the target. Since revived Characters are immediately vulnerable, this Spell is more reliable when used outside of battle and followed up immediately with Cure.
Type
Restore
Description
Revive from KO
Status
KO
HP-J ×100
1,200 hit points (20th)
Str-J ×100
8 strength (39th)
Vit-J ×100
50 vitality (6th)
Mag-J ×100
10 magic (40th)
Spr-J ×100
50 spirit (8th)
Spd-J ×100
4 speed (37th)
Eva-J ×100
1 evade (42nd)
Hit-J ×100
3 hit (40th)
Luck-J ×100
4 luck (37th)
ST-Def-J ×100
KO 20%
Draw Difficulty
+20