Spells – 69 shown
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Rare spell tomes can only be found as treasure or won from monsters; unique spell tomes that only be found as treasure; special abilities are used by monsters or triggered by items or weapons and cannot be learned from tomes; bugged spells have either no effect or a much lesser effect than intended
Name
Whether this spell is black magic, white magic, or a special ability; characters cannot learn to cast special abilities
Type
For damaging or healing spells, each spell success causes or heals 1–2 times this amount of damage; non-damaging spells heal targets that absorb their element based on the spell's listed power
Power
When cast by a character, the spell grants a bonus to magic accuracy; spells or abilities used by monsters use a preset base magic accuracy value instead of the usual spell magic accuracy
Mag. Acc.
The status ailments inflicted or cured if the spell is successful, if any; if a number is shown, the spell requires that number of successes to cure the listed status ailment
Status
The elemental or family nature of the spell; weakness to the element causes the spell to have maximum effect and doubles the damage dealt; resistance to the element causes the spell to have minimal effects and halves damage; if the target absorbs the element, the spell is treated like the Cure spell and other effects are ignored; monsters of the listed family take double damage
Element/Family
The cost to buy this spell's tome in a shop
Price
The amount of gil received when selling this spell's tome in a shop
Value
When used as an items in battle, spell tomes cast their spell at a high level, but are lost in the process; view individual spell pages for the base magic accuracy and targets of the tome's battle effect
Tome Effect
Flare Black 20 +0% - - 40,000 gil 20,000 gil Flare 8
Holy White 15 +0% - - 20,000 gil 10,000 gil Holy 8
Haste Black - +50% - - 20,000 gil 10,000 gil Haste 6
Drain Black 10 +0% - - - 7,500 gil Drain 8
Osmose Black 10 +0% - - - 7,500 gil Osmose 8
Aura Black - +50% - - - 7,500 gil Aura 6
Berserk Black 5 +50% - - 10,000 gil 5,000 gil Berserk 6
Confuse Black 5 +30% Confusion Mind - 5,000 gil Confuse 6
Death Black 5 +10% KO Death 10,000 gil 5,000 gil Death 6
Break Black 5 +20% Stone Matter - 5,000 gil Break 6
Toad Black 5 +30% Toad Matter - 5,000 gil Toad 6
Wall White - +50% - - 8,000 gil 4,000 gil Wall 8
Stun Black 5 +40% Paralysis Body - 4,000 gil Stun 6
Stop Black 5 +30% Paralysis Matter - 4,000 gil Stop 6
Sleep Black 5 +50% Sleep Mind - 4,000 gil Sleep 6
Curse Black 5 +40% Curse Mind - 4,000 gil Curse 6
Barrier White - +50% - - 8,000 gil 4,000 gil Barrier 8
Swap White 5 +30% - Matter 8,000 gil 4,000 gil Swap 8
Blind Black 5 +50% Darkness Body - 2,000 gil Blind 6
Dispel White - +40% - - 3,000 gil 1,500 gil Dispel 8
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