Spells – 69 shown
Rare spell tomes can only be found as treasure or won from monsters; unique spell tomes that only be found as treasure; special abilities are used by monsters or triggered by items, and cannot be learned from tomes
Name
Whether this spell is black magic, white magic, or a special ability; characters cannot learn to cast special abilities
Type
For damaging or healing spells, each spell success causes or heals between one and two times this amount of damage; non-damaging spells heal targets that absorb their element based on the spell's listed power
Power
When cast by a character, the spell grants a bonus to accuracy; spells or abilities used by monsters or created by items use a preset base accuracy value instead of the usual spell accuracy
Accuracy
The status ailment inflicted if the spell is successful, if any
Status
The elemental nature of the spell; weakness to the element causes the spell to have perfect success, and doubles the damage dealt; resistance to the element causes the spell to have minimal effects, and halves damage; if the target absorbs the element, the spell is treated like the Cure spell and other effects are ignored
Element
The cost to buy this spell's tome in a shop
Price
The amount of gil received when selling this spell's tome in a shop
Value
When used as an item in combat, spell tomes cast their spell at a high level, but are lost in the process; view individual spell pages for the base accuracy and targets of the tome's combat effect
Tome Effect
Antidote Special - +100% - - - - -
Aura Black - +50% - - - 7,500 gil Aura 6
Bad Breath Special - +50% Stone Matter - - -
Barrier White - +50% - - 8,000 gil 4,000 gil Barrier 8
Basuna White 2 +50% - - 800 gil 400 gil Basuna 8
Berserk Black 5 +50% - - 10,000 gil 5,000 gil Berserk 6
Blaster Special - +50% Paralysis - - - -
Blaze Special 20 +50% - Fire - - -
Blind Black 5 +50% Darkness Body - 2,000 gil Blind 6
Blink White - +50% - - 400 gil 200 gil Blink 8
Blizzard Black 10 +0% - Ice 400 gil 100 gil Blizzard 8
Boulders Special 15 +30% - - - - -
Bow Special 7 +30% - - - - -
Break Black 5 +20% Stone Matter - 5,000 gil Break 6
Charm Special - +50% Confuse Mind - - -
Confuse Black 5 +30% Confuse Mind - 5,000 gil Confuse 6
Cross Special - +100% - - - - -
Cure White 20 +50% - - 200 gil 50 gil Cure 8
Curse Black 5 +40% Curse Mind - 4,000 gil Curse 6
Cyclone Special 20 +50% - Mind - - -
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