Spells – 69 shown
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Rare spell tomes can only be found as treasure or won from monsters; unique spell tomes that only be found as treasure; special abilities are used by monsters or triggered by items or weapons and cannot be learned from tomes; bugged spells have either no effect or a much lesser effect than intended
Name
Whether this spell is black magic, white magic, or a special ability; characters cannot learn to cast special abilities
Type
For damaging or healing spells, each spell success causes or heals 1–2 times this amount of damage; non-damaging spells heal targets that absorb their element based on the spell's listed power
Power
When cast by a character, the spell grants a bonus to magic accuracy; spells or abilities used by monsters use a preset base magic accuracy value instead of the usual spell magic accuracy
Mag. Acc.
The status ailments inflicted or cured if the spell is successful, if any; if a number is shown, the spell requires that number of successes to cure the listed status ailment
Status
The elemental or family nature of the spell; weakness to the element causes the spell to have maximum effect and doubles the damage dealt; resistance to the element causes the spell to have minimal effects and halves damage; if the target absorbs the element, the spell is treated like the Cure spell and other effects are ignored; monsters of the listed family take double damage
Element/Family
The cost to buy this spell's tome in a shop
Price
The amount of gil received when selling this spell's tome in a shop
Value
When used as an items in battle, spell tomes cast their spell at a high level, but are lost in the process; view individual spell pages for the base magic accuracy and targets of the tome's battle effect
Tome Effect
Elixir Special 100 +100% - - - - -
Ultima White 100 +50% - - - 1 gil Ultima 8
Starfall Special 70 +100% - - - - -
Garlic Special 30 +50% - - - - -
Heal Special 30 +100% - - - - -
Icestorm Special 20 +50% - Ice - - -
Thunderbolt Special 20 +50% - Lightning - - -
Blaze Special 20 +50% - Fire - - -
Poison Cloud Special 20 +50% - Poison - - -
Self-Destruct Special 20 +50% - - - - -
Cure White 20 +50% - - 200 gil 50 gil Cure 8
Earthquake Special 20 +50% - Earth - - -
Tsunami Special 20 +50% - Aquatic - - -
Fear White 20 +50% - Mind 800 gil 400 gil Fear 8
Flare Black 20 +0% - - 40,000 gil 20,000 gil Flare 8
Ether Special 20 +100% - - - - -
Cyclone Special 20 +50% - Flying - - -
Boulders Special 15 +30% - - - - -
Holy White 15 +0% - - 20,000 gil 10,000 gil Holy 8
Thunder Black 10 +0% - Lightning 400 gil 100 gil Thunder 8
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