Monsters – 128 shown
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Bosses must be defeated as part of the plot; rare monsters appear in trap rooms for the current map or area; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
The rank of the monster; the rank of any given encounter is determined by the lowest rank of any monster in that encounter; rank is used to determine how quickly skills progress toward the next level
Rk
The monster's starting and maximum HP total
HP
The monster's starting and maximum MP total
MP
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of attacks the monster makes when it attacks physically, and the accuracy of each of those attacks
Acc
The status ailment or other effect, if any, that can be inflicted by this monster's attacks; if a monster inflicts multiple status ailments, all are inflicted at once; drain attacks always drain 116 of the target's total HP or MP per hit and have an opposite effect against Undead monsters
Effect
Each physical hit the monster takes will have its damage reduced by this amount
Def
The number of attempts a monster gets to avoid incoming physical attacks, and the evasion % for those attempts
Eva
The number of attempts a monster gets to avoid mitigate the effects of offensive spells or abilities, and the magic defense % for those attempts
Mag. Def.
The base chance a monster will flee from battle on its turn; this chance is increased when the party has more total HP than all remaining monsters
Fear
The average gil value of the money or items this monster can drop when defeated
Avg. Drop
The families this monster belongs to; Undead monsters are damaged by healing spells and reverse the effects of drain attacks used against them; some weapons get a +20 bonus to attack when used against certain monster families (this does not stack with the bonus for using an elemental weapon against a monster that is weak against that element)
Family
The elements this monster is weak against; spells of these elements always have their maximum effect and deal double damage; elemental weapons get a +20 bonus to attack when used monsters weak against any of their elements (this does not stack with the bonus for using a weapon against a monster of a family it is especially effective against); a dagger (†) indicates that this monster also resists this element, so damage will not be doubled
Weakness
The elements this monster resists or absorbs; absorbed elements are marked with an asterisk (*); spells of resisted elements are always fully resisted and deal half damage, whle spells of absorbed elements have no effect and heal the target; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Mega Parasite 6 750 300 40 6×75% Amnesia 50 1×65% 4×40% −166% 1,800 gil Flying Ice Mind
Death Flower 5 540 - 40 4×80% Confusion 40 0×0% 3×50% −85% 241 gil - Fire, Ice Mind, Body
Imperial Shadow 7 3,000 240 120 8×100% Curse 120 1×80% 8×30% −170% - Flying, Earth, Magic, Undead - Matter, Mind, Death*, Body, Lightning, Poison, Ice
Pit Fiend 6 750 300 60 8×80% Darkness 50 1×65% 6×60% −161% 1,800 gil Flying, Earth, Magic - Fire*, Ice
Shadow 2 45 - 17 1×60% Darkness 9 1×20% 2×40% −20% 32 gil Undead Fire Matter, Mind, Death*, Body, Lightning
Astaroth 7 7,000 540 150 8×100% Drain HP 180 1×80% 8×70% −170% 6,775 gil Flying, Earth, Magic - Fire, Lightning, Ice
Death Rider 6 1,290 - 120 8×85% Drain HP 120 1×70% 5×70% −170% 9,150 gil Magic Fire Mind, Death*, Body, Ice
Emperor - 10,000 540 180 8×100% Drain HP 210 1×80% 16×70% −170% - Flying, Earth - Matter*, Mind, Death*, Body, Fire, Lightning, Poison, Ice
Ghost 5 540 140 35 5×75% Drain HP 35 1×60% 3×50% −100% 640 gil Flying, Earth, Magic, Undead Fire Matter, Mind, Death*, Body, Poison, Ice
Skull 6 640 300 50 6×75% Drain HP 40 1×65% 4×40% −153% 1,450 gil Flying, Magic, Undead Fire Mind, Death*, Body, Ice
Specter 4 300 100 25 3×75% Drain HP 25 1×40% 3×50% −85% 510 gil Flying, Earth, Magic, Undead Fire Matter, Mind, Death*, Body, Poison, Ice
Vampire Girl 5 540 100 40 5×80% Drain HP 50 1×60% 4×40% −120% 640 gil Flying, Earth, Magic, Undead Fire Matter, Mind, Death*, Body, Lightning, Poison, Ice
Vampire Lady 6 1,140 140 85 6×85% Drain HP 85 1×70% 6×30% −153% 2,345 gil Flying, Earth, Magic, Undead Fire Matter, Mind, Death*, Body, Lightning, Poison, Ice
Wraith 2 60 - 9 1×65% Drain HP 9 2×20% 2×50% −50% 65 gil Flying, Earth, Undead Fire Matter, Mind, Death*, Body, Poison, Ice
Parasite 4 300 - 35 3×70% Drain MP 40 1×40% 3×50% −85% 400 gil Flying Ice Mind
Coeurl 6 1,000 300 40 7×75% KO 60 1×70% 5×40% −161% 1,450 gil - - -
Hecteyes 6 1,140 300 85 7×90% KO 70 1×70% 5×70% −166% 1,800 gil Flying, Earth - Matter, Mind, Death, Body, Fire, Lightning, Poison*, Ice
Devil's Bloom 6 1,140 - 70 6×85% Multiple 70 1×65% 5×70% −120% 830 gil - Fire Mind, Death*, Body, Ice
Malboro Terra 6 1,000 - 60 7×80% Multiple 60 1×65% 6×30% −120% 1,850 gil Earth - Lightning, Poison
Great Malboro 6 1,290 - 85 8×85% Multiple 85 1×70% 5×70% −166% 1,800 gil Earth - -
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