Maps: Connected to Paloom – 1 shown
The name of the map, including both the general area and the specific floor or section; limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; end game maps appear during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
If there is an inn or sanctuary on this map, they will be listed here; all inns have a set cost of 1/4 of the party's lost hp plus the total of their lost mp, and all sanctuaries are free
Amenities
Do the Warp and Teleport spells operate on this map?
Warp?
A list of the types of shops that can be found here
Shops
- - - -
Shops: Found in Paloom – 7 shown
The type of shop this is; limited shops are closed off at a certain point in the plot; end game shops appear during the closing events of the game
Shop
The weapons, armor, items, or spells sold at this shop
Goods
Armor Bronze Shield (200 gil)
Bronze Helm (200 gil)
Copper Cuirass (200 gil)
Bronze Gloves (300 gil)
Items A Potion (50 gil)
Hi-Potion (500 gil)
Eye Drops (100 gil)
Antidote (200 gil)
Items B Cross (1,000 gil)
Mallet (2,000 gil)
Maiden's Kiss (2,500 gil)
Gold Needle (2,500 gil)
Items C Phoenix Down (5,000 gil)
Ether (2,500 gil)
Cottage (5,000 gil)
Elixir (50,000 gil)
Spells Cure (200 gil)
Blink (400 gil)
Protect (400 gil)
Shell (400 gil)
Weapons A Dagger (400 gil)
Mace (500 gil)
Axe (500 gil)
Bow (150 gil)
Weapons B Mythril Spear (1,500 gil)
Mythril Sword (1,800 gil)
Mythril Axe (2,000 gil)
Mythril Bow (1,000 gil)
Weapons & Shields: Found in Paloom – 9 shown
Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure; ultimate weapons are uniquely powerful treasures
Name
The base damage dealt by the weapon; this is added to 1/4 of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's defense; wielding a weapon in one hand and nothing in the other increases the strength bonus from 1/4 to 1/2 of the wielder's strength score
Attack
The accuracy bonus of the weapon; this is added to the wielder's strength score to determine physical attack accuracy
Accuracy
Some weapons have a chance to inflict a status ailment with each hit; a weapon with the Drain HP ability drains 1/16 of the target's maximum hp in addition to its normal damage on each hit, but this effect is reversed against undead; the Healing ability means that the attack value of the weapon is ignored except against undead, and the target is healed for 30–60 hit points per hit; the Ripper ability appears to add 20 damage per hit, but this damage is not actually applied and the ability has no actual effect
Effect
Weapons and shields grant a bonus to evasion equal to this value times the skill level appropriate to the item type
Evasion
When used against a monster weak against one of its elements, the weapon gets a +20 bonus to attack (this does not stack with the bonus for using a weapon against a monster of a family it is especially effective against); there is no penalty for using a weapon against a monster that resists or absorbs any of its elemental properties; shields instead grant resistance to the listed elements
Elements
When used against a monster of any of the listed families, the weapon gets a +20 bonus to attack (this does not stack with the bonus for using an elemental weapon against a monster that is weak against that element)
Effective Against
Most weapons and shields incur a penalty to the accuracy of any spells cast by the wearer; multiple penalties are cumulative
Mag. Pen.
The spell cast when this weapon is used in combat, and the level it is used at; specific details on the weapon's battle effect are found on individual item pages
Spell
Some weapons may break after being used to cast spells in combat
Break
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
(Axe)Axe 10 +55% - +1% - - 50% - - 500 gil 250 gil
(Bow)Bow 1 +50% - - - - 70% - - 150 gil 75 gil
(Shield)Bronze Shield 2 +0% - +5% - - 70% - - 200 gil 100 gil
(Knife)Dagger 7 +65% - +1% - - 5% - - 400 gil 200 gil
(Staff)Mace 9 +60% - +1% - - 20% - - 500 gil 250 gil
(Axe)Mythril Axe 22 +45% - +1% - - 50% - - 2,000 gil 1,000 gil
(Bow)Mythril Bow 13 +40% - - - - 70% - - 1,000 gil 500 gil
(Polearm)Mythril Spear 18 +55% - +1% - - 40% - - 1,500 gil 750 gil
(Sword)Mythril Sword 20 +50% - +1% - - 50% - - 1,800 gil 900 gil
Armor: Found in Paloom – 3 shown
Rare armors can only be found as treasure or won from monsters; unique armors can only be found as treasure; ultimate armors are uniquely powerful treasures
Name
The slot where this armor is equipped
Type
Each physical hit you take will have its damage reduced by this amount; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor incur a penalty to the wearer's evasion rate based on how heavy the armor is; multiple penalties are cumulative
Evade
Some armor grants a bonus to the wearer's magic defense rate; multiple bonuses are cumulative
Mag. Def.
Any elemental resistances this armor provides; resistance to an element causes the wearer to fully resist all spells or abilities of that element, and further reducing damage by half
Resistance
Some armor grants a bonus to a single statistic; multiple bonuses to the same statistic are not cumulative, though bonuses to different statistics are
Bonus
Most types of armor incur a penalty to the accuracy of any spells cast by the wearer based on how heavy the armor is; multiple penalties are cumulative
Mag. Pen.
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
Bronze Gloves Arms 3 −8% - - - 24% 300 gil 150 gil
Bronze Helm Head 2 −5% - - - 8% 200 gil 100 gil
Copper Cuirass Body 5 −5% +5% - - 1% 200 gil 100 gil
Items: Found in Paloom – 12 shown
Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure
Name
The spell cast when this item is used in combat, and the level it is used at; specific details on the item's battle effect are found on individual item pages
Spell
The target of items is preset and cannot be changed
Target
Items may break after being used in combat; in some cases the item always breaks, and in other cases there is a random chance of the item breaking each time it is used
Break
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
Potion Heal 1 Self Yes 50 gil 25 gil
Antidote Antidote 1 Self Yes 200 gil 100 gil
Gold Needle Gold Needle 1 Self Yes 2,500 gil 1,250 gil
Cross Cross 1 Self Yes 1,000 gil 500 gil
Maiden's Kiss Maiden's Kiss 1 Self Yes 2,500 gil 1,250 gil
Mallet Mallet 1 Self Yes 2,000 gil 1,000 gil
Eye Drops Eye Drops 1 Self Yes 100 gil 50 gil
Phoenix Down Phoenix Down 1 Self Yes 5,000 gil 2,500 gil
Elixir Elixir 15 Self Yes 50,000 gil 25,000 gil
Ether Ether 1 Self Yes 2,500 gil 1,250 gil
Hi-Potion Heal 3 Self Yes 500 gil 250 gil
Cottage - - - 5,000 gil 2,500 gil