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The Rebellion
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1
After a brutal battle, three youths awaken in Altair and join the rebellion.
The Ultima Tome
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2
The Rebellion
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2
The party sneaks into Fynn and makes contact with Scott.
Mythril
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1
Two towns connected by a ferry offer the chance to recover and re-equip on the way to Salamand.
Mythril
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3
The party frees the prisoners held at Semitt Falls and recovers the Mythril.
The Dreadnought
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2
The Dreadnought
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4
The Dreadnought
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5
Sunfire in hand, the party travels to the docked Dreadnought to save their friends and destroy the ship.
The Dragoons of Deist
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1
Destined for Castle Deist, the party boards Leila's ship.
The Dragoons of Deist
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4
Fulfilling a dying wish, the party brings the Wyvern Egg deep into the Deist Cavern.
Princess Hilda
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1
Princess Hilda has reportedly been acting strangely since being rescued from the Dreadnought.
Princess Hilda
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3
It is finally time to drive the Empire out of Castle Fynn.
The Ultima Tome
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4
Upon approach to the Mysidian Tower, the ship is swallowed by Leviathan.
The Ultima Tome
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5
The party fights their way through gigantic guardians to find the Ultima Tome atop the Mysidian Tower.
You begin the game in Altair, and you will be returning here quite often throughout the story. The Mythril Weapons and Armor are not available until you retrieve the Mythril and bring it to Tobul the Blacksmith. The Mythril item sellers will disappear once the rebels move on Fynn, but by then you should have graduated to better arms. Every game has the same set of Items for sale, and Altair is no exception. Don't miss the Potion in the meeting hall when the game begins.