Related
The Dragoons of Deist
Page
1
Destined for Castle Deist, the party boards Leila's ship.
The Emperor
Page
4
Conquer the guardians of Castle Palamecia and defeat the Dark Knight, new ruler of the Empire.
Many feel that these knights posing as dragons should simply be dubbed lunatics.
Sprite
Minimum Level
15
Earned
Cave of Tides Crystal Room
Strength Grade
B+
Agility Grade
A-
Vitality Grade
C+
Intelligence Grade
D+
Mind Grade
C+
Battle Command 1
Fight (8 skill points per use)
Battle Command 2
Jump (12 skill points per use)
Battle Command 3
Defend (8 skill points per use)
Battle Command 4
Item (4 skill points per use)
The Dragoon's Jump command will remove the Dragoon from the fight for the current round. When he attacks in the next round, the attack deals triple damage (with his main hand Weapon). The attack deals normal damage with any offhand Weapon, which effectively cancels out the damage advantage from Jump (though you're still avoiding attacks by being off screen). The number of hits is not displayed when Jump is used, so it can be difficult to tell just how effective the command really is. Note that while it may seem logical for Jump to be a long-range attack, it suffers the usual Accuracy penalty for being used from the back row.
Dragoons are another heavily-armored front-line fighting class like the Knight and Viking. They are unusually effective against flying creatures, since all of their Weapons are Air elemental.
Dragoons are another heavily-armored front-line fighting class like the Knight and Viking. They are unusually effective against flying creatures, since all of their Weapons are Air elemental.
Kain is fairly similar to Cecil in the early going, a no-frills fighter. His Jump command takes him off the battlefield for a short time to deal extra damage. Even better, it works just as well used from the back row, which is helpful when you have four front-line fighters (such as when fighting Valvalis).