Related
The Rebellion
Page
1
After a brutal battle, three youths awaken in Altair and join the rebellion.
The Rebellion
Page
2
The party sneaks into Fynn and makes contact with Scott.
Mythril
Page
3
The party frees the prisoners held at Semitt Falls and recovers the Mythril.
The Dreadnought
Page
3
The Dreadnought
Page
5
Sunfire in hand, the party travels to the docked Dreadnought to save their friends and destroy the ship.
The Dragoons of Deist
Page
4
Fulfilling a dying wish, the party brings the Wyvern Egg deep into the Deist Cavern.
Princess Hilda
Page
3
It is finally time to drive the Empire out of Castle Fynn.
The Ultima Tome
Page
1
The White Mask is located in the Castle Fynn Basement, but the trouble is finding the path to get there.
The Ultima Tome
Page
3
With the Black Mask from the Tropical Island in hand, the party can delve into the Mysidian Cave to find the Crystal Rod.
The Ultima Tome
Page
5
The party fights their way through gigantic guardians to find the Ultima Tome atop the Mysidian Tower.
Sprite
Power
30
Accuracy
+100%
Type
Special Magic
Effect
Restores HP to the target (used for healing potions)
Restores 16–32 HP to one character in combat, or restores 30 HP to one character outside of combat.
HEAL Potions and magic are the only ways to restore your Warriors' HP outside of town. HEAL Potions are significantly more effective (and predictable) outside of combat. As such, they are best used between fights to bring weakened Warriors back up to fighting condition. It is a good idea to make sure a HEAL Potion will have its full effect before you use it.
You can hold 99 HEAL Potions, for a total healing amount of roughly 3,000 HP. This may sound like a lot, but attacks that hit the whole party can add up very quickly. If you start running low on HEAL Potions and CURE Spells, it is wise to return to town to rest and restock.
HEAL Potions and magic are the only ways to restore your Warriors' HP outside of town. HEAL Potions are significantly more effective (and predictable) outside of combat. As such, they are best used between fights to bring weakened Warriors back up to fighting condition. It is a good idea to make sure a HEAL Potion will have its full effect before you use it.
You can hold 99 HEAL Potions, for a total healing amount of roughly 3,000 HP. This may sound like a lot, but attacks that hit the whole party can add up very quickly. If you start running low on HEAL Potions and CURE Spells, it is wise to return to town to rest and restock.
Restores a little HP.
Price
60 gil (40 gil on Easy)
Value
30 gil (20 gil on Easy)
Sold In
Crescent Lake, Desert Caravan, Gaia, Pravoca, Cornelia, Elfheim, Onlak
Restores 16–32 HP to one character.
The Potion is the staple healing of Item FF1, largely because it is the only healing Item of FF1. That 16–32 HP seems decent enough at low levels, but late in the game an entire stack of 99 Potions represents just a little bit more than your whole party's total max HP in healing. Plus, using 50 Potions after a tough fight is boring. These won't replace your White Mage, but they will let you last longer in dungeons. How much longer depends on how far you are in the game.
The Potion is the staple healing of Item FF1, largely because it is the only healing Item of FF1. That 16–32 HP seems decent enough at low levels, but late in the game an entire stack of 99 Potions represents just a little bit more than your whole party's total max HP in healing. Plus, using 50 Potions after a tough fight is boring. These won't replace your White Mage, but they will let you last longer in dungeons. How much longer depends on how far you are in the game.
Type
Special Magic
Effect
Restore target's HP
Reflectable
No
Recovers 50 HP
Price
50 GP
Value
25 GP
World of Balance Shops
Aged Man's House, Figaro Castle, Mobliz, Narshe, Nikeah, Phantom Train (v2, v3), Returners' Hideout, South Figaro, Thamasa
Type
Medicine
Description
Restores HP by 200
Value
50 gil (75 gil with the Sell-High menu ability)
Used in Battle
Yes
Menu Effect
One party member
Type
Medicine
Description
Restores HP by 400
Value
100 gil (150 gil with the Sell-High menu ability)
Used in Battle
Yes
Menu Effect
One party member
Type
Consumable
Description
Restores a small amount of HP to all allies.
Chapter
1
Retail Network
Unicorn Mart
Availability
Chapter 1
Price
50 gil
Value
25 gil
Description
Restores a small amount of HP to all allies.
Price
160 gil
Value
80 gil
Description
Used when HP gauge drops below 20%. Restores 30% of HP gauge.