Related
Page
1
Master FFII's leveling system to create a party that can overcome any challenge with ease.
The Dragoons of Deist
Page
2
The party may explore the Tropical Island where they find the mysterious Black Mask.
The Ultima Tome
Page
2
Page
2
The mechanics and bugs of FFII are laid bare.
Mythril
Page
3
The party frees the prisoners held at Semitt Falls and recovers the Mythril.
The Dreadnought
Page
3
The Dreadnought
Page
4
The Dragoons of Deist
Page
3
At Castle Deist the party learns of the last of the [Wyverns] and the Pendant needed to speak to it.
The Dragoons of Deist
Page
4
Fulfilling a dying wish, the party brings the Wyvern Egg deep into the Deist Cavern.
Princess Hilda
Page
2
The party travels to the Coliseum in the shadow of Castle Palamecia to rescue the real Princess Hilda.
The Ultima Tome
Page
1
The White Mask is located in the Castle Fynn Basement, but the trouble is finding the path to get there.
The Ultima Tome
Page
3
With the Black Mask from the Tropical Island in hand, the party can delve into the Mysidian Cave to find the Crystal Rod.
The Emperor
Page
3
Cid bequeaths his airship to the party, allowing them to approach Castle Palamecia from above.
The Emperor
Page
4
Conquer the guardians of Castle Palamecia and defeat the Dark Knight, new ruler of the Empire.
The Final Battle
Page
2
Fantastic treasures and a final confrontation with the Emperor await in Pandaemonium.
Monsters of the Undead family are the only Monsters who are affected by HARM Spells. Which makes this the only Monster family with an actual mechanical effect!
Undead are annoying creatures, all resistant to Status, Poison, Death, and Cold attacks, and many of them Paralyze with their normal attacks. On the upside, they are all weak against Fire, and are the only enemies in the game vulnerable to HARM Spells. Undead are, as a whole, not to be trifled with.
Undead are annoying creatures, all resistant to Status, Poison, Death, and Cold attacks, and many of them Paralyze with their normal attacks. On the upside, they are all weak against Fire, and are the only enemies in the game vulnerable to HARM Spells. Undead are, as a whole, not to be trifled with.
Effective Weapons
Members
Bloodbones, Death Eye, Dragon Zombie, Ghast, Ghost, Ghoul, King Mummy, Lich, Lich, Mummy, Necrotaur, Shadow, Skeleton, Specter, Vampire, Vampire Lord, Wight, Wraith, Zombie
Monsters of the Undead family are the only Monsters who are affected by Dia Spells.
Undead are annoying creatures, all resistant to Status, Poison, Death, and Ice magic, and many of them Paralyze with their normal attacks. On the upside, they are all weak against Fire, and are the only enemies in the game vulnerable to Dia Spells. Not only that, but three Weapons (the Flame Sword, Light Axe, and Sunblade) are specifically powerful against them. Undead are, as a whole, not to be trifled with.
Undead are annoying creatures, all resistant to Status, Poison, Death, and Ice magic, and many of them Paralyze with their normal attacks. On the upside, they are all weak against Fire, and are the only enemies in the game vulnerable to Dia Spells. Not only that, but three Weapons (the Flame Sword, Light Axe, and Sunblade) are specifically powerful against them. Undead are, as a whole, not to be trifled with.