Characters – 9 shown
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Temporary characters join your party for limited periods of time; any equipment they are holding when they leave will be lost
Name
The character's starting HP total (not all characters begin with full HP); maximum HP has a chance to increase based on the difference between the character's starting and ending HP totals during a single battle
HP
The character's starting MP total; maximum MP has a chance to increase based on the difference between the character's starting and ending MP totals during a single battle
MP
A character's full strength is added as a bonus to accuracy and ¼ of their strength is added to their weapon's attack; when fighting without a weapon/shield in their secondary hand (including fighting with bare hands), the bonus to attack is instead equal to ½ of the character's strength; strength is increased by attacking physically; any time a character gains a point of strength, they may lose a point of intelligence, and any time they gain a point of spirit, they may lose a point of strength
Str
A character's agility determines their base evasion %, modified by the evasion % bonuses of weapons & shields and the evasion % penalties of armor; evasion % also influences turn order, and Firion's evasion % is used to determine whether there is an ambush; a character's agility will increase more quickly if their evasion % is higher
Agi
Whenever a character gains HP after a battle, the amount of HP gained is equal to their stamina score; %frac12; of a character's stamina is added as a bonus to magic defense %; stamina has a chance to increase based on the difference between the character's starting and ending HP totals during a single battle; any time a character gains a point of intelligence, they may lose a point of stamina
Sta
A character's full intelligence is added as a bonus to the magic accuracy of black magic spells and ¼ of their intelligence is added as a bonus to the power of those spells; intelligence is increased by casting black magic spells; any time a character gains a point of intelligence, they may lose a point of stamina, and any time they gain a point of strength, they may lose a point of intelligence
Int
A character's full spirit is added as a bonus to the magic accuracy of white magic spells and ¼ of their spirit is added as a bonus to the power of those spells; spirit is increased by casting white magic spells; any time a character gains a point of spirit, they may lose a point of strength
Spr
Whenever a character gains MP after a battle, the amount of MP gained is equal to their magic score; ½ of a character's magic is added as a bonus to magic defense %; magic has a chance to increase based on the difference between the character's starting and ending MP totals during a single battle
Mag
Evasion is the number of attempts a character gets to avoid incoming physical attacks; each attempt has a success rate equal to their evasion %
Eva
Magic defense is the number of attempts a character gets to mitigate offensive spells or abilities targeting them; each attempt has a success rate equal to their magic defense %
Mag. Def.
Which hand is the character's dominant hand; weapons should be placed in this hand, and shields in the other hand
Hand
The level of any skills a character has advanced to at least level 2; individual character pages show more precise leveling progress
Advanced Skills
The equipment the character joins the party with; rare equipment can otherwise only be found as treasure or won from monsters; unique equipment can otherwise only be found as treasure
Equipment
All of the character's known spells and their level when they first join the party; individual character pages show more precise leveling progress
Spells
Firion 30 5 10 10 10 10 10 5 Right - Broadsword, Buckler, Leather Armor -
Maria 20 5 5 15 5 15 10 5 Right - Bow, Clothes -
Guy 40 5 15 5 15 10 10 5 Right - Axe, Leather Armor -
Leon 1,098 5 53 45 46 36 16 32 Left Bare Hands 2, Shield 3, Knife 5, Staff 6, Polearm 7, Sword 8, Axe 9, Bow 4 Flame Sword, Diamond Helm, Diamond Gloves, Poison Axe, Diamond Armor -
Minwu 175 103 10 20 20 16 48 40 Right - Staff, Copper Cuirass, Conch Shell, Ether Cure 7, Life 7, Basuna 6, Esuna 3, Barrier 7, Blink 5, Protect 5, Shell 6, Wall 5, Dispel 3, Silence 4, Sap 4, Fog 6, Swap 3, Fear 3, Teleport 1
Josef 235 5 24 24 24 10 10 10 Right Bare Hands 2 Leather Cap, Leather Gloves, Leather Armor, Garlic, Potion -
Gordon 64 5 22 22 22 22 22 22 Right - Spear, Bronze Gloves, Bronze Shield, Bronze Armor, Potion, Potion -
Leila 150 20 18 26 18 16 10 10 Left Knife 2, Sword 2, Bow 2 Dagger, Gold Hairpin, Longsword, Silver Cuirass, Longbow Thunder 2
Ricard 549 5 40 26 32 16 26 5 Right Shield 5, Sword 8 Wing Sword, Giant's Helm, Giant's Gloves, Golden Shield, Knight's Armor -