Maps: In World Map – 24 shown
The name of the map, including both the general area and the specific floor or section; limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; end game maps appear during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
If there is an inn or sanctuary on this map, they will be listed here; all inns have a set cost of 1/4 of the party's lost hp plus the total of their lost mp, and all sanctuaries are free
Amenities
Do the Warp and Teleport spells operate on this map?
Warp?
A list of the types of shops that can be found here
Shops
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
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Maps: Connected to World Map – 26 shown
The name of the map, including both the general area and the specific floor or section; limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; end game maps appear during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
If there is an inn or sanctuary on this map, they will be listed here; all inns have a set cost of 1/4 of the party's lost hp plus the total of their lost mp, and all sanctuaries are free
Amenities
Do the Warp and Teleport spells operate on this map?
Warp?
A list of the types of shops that can be found here
Shops
2 Inn, Sanctuary No Items A, Items B, Items C, Spells, Weapons A, Armor A, Weapons B, Armor B
- Inn, Sanctuary Yes Items A, Items B, Items C, Armor, Weapons
12 Inn, Sanctuary Yes Items A, Items B, Items C, Spells, Armor, Weapons
- Inn Yes Items A, Items B, Items C, Weapons A, Armor, Spells, Weapons B
- Inn Yes Items A, Items B, Items C, Weapons A, Armor, Spells, Weapons B
- Inn, Sanctuary Yes Weapons, Armor, Items A, Items B, Items C, Spells
3 - Yes -
- Inn, Sanctuary No Weapons, Armor, Items A, Items B, Items C, Spells
1 - No -
2 - No -
2 - Yes -
- - Yes -
1 - No -
5 - Yes -
13 - Yes -
1 - Yes -
- - No -
- - Yes -
3 - No -
- Inn, Sanctuary Yes Armor, Spells A, Spells B, Spells C, Spells D, Spells E, Items A, Items B, Items C, Weapons
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Random Encounters: Found in World Map – 146 shown
The specific map where this encounter can be found
Map
Monsters
The rank of the encounter, determined by the lowest rank of any monster in that encounter; a range indicates that the rank of the encounter may change if certain monsters are not present; rank is used to determine how quickly skills progress toward the next level
Rank
The average value of drops from monsters in this encounter
Avg. Drop
The probability of any given encounter being this one when you have a random battle on its map
Frequency
Goblin ×1–4 1 40 gil 37.5%
Hornet ×2–4 1 24 gil 37.5%
Leg Eater ×2–5 1 28 gil 18.8%
Hornet ×1–3, Leg Eater ×1–3 1 32 gil 6.2%
Hornet ×2–4 1 24 gil 18.8%
Leg Eater ×2–5 1 28 gil 18.8%
Hornet ×1–3, Leg Eater ×1–3 1 32 gil 18.8%
Sprinter ×1 1 8 gil 18.8%
Goblin ×4–7 1 88 gil 9.4%
Goblin Guard ×1–4, Goblin ×0–4 1 72 gil 9.4%
Vampire Thorn ×1–3 1 36 gil 4.7%
Soldier ×1 1 29 gil 1.6%
Hornet ×1–3, Leg Eater ×1–3 1 32 gil 18.8%
Sprinter ×1 1 8 gil 18.8%
Goblin ×4–7 1 88 gil 18.8%
Goblin Guard ×1–4, Goblin ×0–4 1 72 gil 18.8%
Vampire Thorn ×1–3 1 36 gil 9.4%
Soldier ×1 1 29 gil 9.4%
Hornet ×7, Queen Bee ×1 1 74 gil 4.7%
Sasquatch ×1–5 1 48 gil 1.6%
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Set Encounters: Found in World Map – 1 shown
The specific map where this encounter can be found
Map
Monsters
The rank of the encounter, determined by the lowest rank of any monster in that encounter; a range indicates that the rank of the encounter may change if certain monsters are not present; rank is used to determine how quickly skills progress toward the next level
Rank
The average value of drops from monsters in this encounter
Avg. Drop
The specifics of where this encounter can be found
Notes
Pirate ×8 1 1,600 gil After boarding Leila's ship
Monsters: Found in World Map – 81 shown
Bosses must be defeated as part of the plot; rare monsters appear in trap rooms for the current map or area; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
The rank of the monster; the rank of any given encounter is determined by the lowest rank of any monster in that encounter; rank is used to determine how quickly skills progress toward the next level
Rk
The monster's starting and maximum hit point total
HP
The monster's starting and maximum magic point total
MP
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of attacks the monster makes when it attacks physically, and the accuracy of each of those attacks
Acc
The status ailment or other effect, if any, that can be inflicted by this monster's attacks; if a monster inflicts multiple status ailments, all are inflicted at once; drain attacks always drain 1/16 of the target's total hp or mp, as appropriate, and have an opposite effect against undead creatures
Effect
Each physical hit the monster takes will have its damage reduced by this amount
Def
The number of evasion chances the monster has when attacked physically, and the sucess rate of each of those chances
Eva
The number of magic defense chances the monster has when targeted with a spell or ability, and the sucess rate of each of those chances
Mag. Def.
A monster's fear score is the base chance that it will flee from combat on its turn; this chance is increased when the party has more total HP than all remaining enemies
Fear
The average gil value of the money or items this monster can drop when defeated
Avg. Drop
The families this monster belongs to; Undead creatures are damaged by healing spells and reverse the effects of drain attacks used against them; some weapons get a +20 bonus to attack when used against certain monster families (this does not stack with the bonus for using an elemental weapon against a monster that is weak against that element)
Family
The elements this monster is weak against; spells of these elements always have their maximum effect and deal double damage; elemental weapons get a +20 bonus to attack when used against monsters weak against any of their elements (this does not stack with the bonus for using a weapon against a monster of a family it is especially effective against)
Weakness
The elements this monster resists or absorbs; spells of resisted elements are always fully resisted and deal half damage, whle spells of absorbed elements have no effect and heal the target; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Imperial Shadow 7 3,000 240 120 8×100% Curse 120 1×80% 8×30% −170% - Magic Beast, Earth, Spellcaster, Undead - Matter, Mind, Death, Body, Lightning, Poison, Ice
Behemoth 6 1,620 - 85 3×95% - 50 1×40% 4×50% −85% - Earth - -
Scissorjaws 6 870 - 70 6×80% - 60 1×70% 4×40% −145% 1,450 gil Magic Beast - -
Malboro Terra 6 1,000 - 60 7×80% Multiple 60 1×65% 6×30% −120% 1,850 gil Earth - Lightning, Poison
Abyss Worm 6 1,290 370 150 8×90% - 85 1×70% 5×70% −170% 1,450 gil Magic Beast, Earth - Mind, Death, Body, Fire
Sand Worm 6 1,290 190 100 7×85% - 40 1×70% 6×30% −153% 1,120 gil Magic Beast, Earth - -
Mantis King 6 1,140 - 85 7×80% - 70 1×70% 5×40% −170% 3,600 gil - Ice -
Salamander 6 1,290 300 100 8×90% - 85 1×70% 5×70% −166% 1,800 gil Spellcaster Ice Fire
Great Malboro 6 1,290 - 85 8×85% Multiple 85 1×70% 5×70% −166% 1,800 gil Earth - -
Pit Fiend 6 750 300 60 8×80% Darkness 50 1×65% 6×60% −161% 1,800 gil Magic Beast, Earth, Spellcaster - Fire, Ice
Mega Parasite 6 750 300 40 6×75% Amnesia 50 1×65% 4×40% −166% 1,800 gil Magic Beast Ice Mind
Hecteyes 6 1,140 300 85 7×90% KO 70 1×70% 5×70% −166% 1,800 gil Magic Beast, Earth - Matter, Mind, Death, Body, Fire, Lightning, Poison, Ice
Cockatrice 5 370 - 35 4×70% Stone 40 1×50% 3×50% −100% 510 gil Magic Beast - -
Gigantoad 5 450 - 40 4×75% Poison 40 1×50% 3×50% −70% 300 gil - Ice -
Bomb 5 640 140 60 5×80% - 50 0×0% 4×40% −110% 400 gil Magic Beast Fire, Lightning Mind, Body
Killer Mantis 5 750 - 60 5×75% - 50 1×60% 4×40% −100% 510 gil - Ice -
Black Flan 5 370 80 40 4×80% Poison 210 0×0% 3×50% −100% 400 gil Magic Beast, Earth Fire Matter, Mind, Death, Body, Lightning, Poison, Ice
Brain 5 240 100 40 4×75% - 35 1×60% 3×50% −85% 400 gil Werebeast Mind Death, Body
Land Ray 5 450 - 40 4×75% Paralysis 40 1×50% 3×50% −85% 400 gil Earth - -
Adamantoise 5 450 - 50 2×75% - 60 0×0% 1×50% −70% 475 gil Earth, Dragon Ice Lightning, Poison
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